I only played vanilla WoW, but as much as people say that ARR is made "easier" for having copied WoW, I think there are a few small things I remember that I wish they had copied; I think they made open-world content much more fun.
1) None of this single pull crap. If mobs were sitting next to one another, if you pulled one, you pulled them all. Not only did that make CC vital, but it fostered a small sense of camaraderie with players in the same area. A lot of the time, you had to work together to take down quests because they were honestly too difficult to solo. I just about never see players simply helping other players kill their mobs in ARR outside of a FATE.
2) Elite mobs. Those things were scary!
3) Tethering in ARR means if I ever find myself in danger, I just pop sprint, run a little ways away, and -tada- I'm safe.
4) The fact that mobs actually dropped loot =P
To be honest, a lot of the complaints about XIV stem from the fact that endgame currently consists of running the same FATEs and instanced content over and over and over. Some improvements to open-world content would go a long way to alleviating that.

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