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  1. #1
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    Mar 2011
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    500
    Quote Originally Posted by Enkidoh View Post
    Ah, the folly of nostalgia, never mind the fact that both FFXI pre 2010 and FFXIV 1.0 had so many bad points that the vast majority of FF players avoided them (I have a magazine that had a guide to the FF series and stated that it was believed that less than 15% of FF fans actually played XI.) That's not to say I hate XI and 1.0 - I love both, but my love of both games hasn't blinded me to everything they did so horribly wrong, and which I'm glad ARR has let go of (like XI-style exp parties).
    And herein lies the real issue here. Certain players are complaining about ARR not because it is broken or there are issues with the game or that they like certain things in FFXI or 1.0. It's simply because ARR is popular - and thus adopt a hipster attitude that they can't enjoy something that everyone else is. It's almost masochistic in a way - enjoying game mechanics that most players now cannot stand.
    blinded you enough to totally miss the point of the topic i guess.
    and to proof i'm hipster - swag yolo
    (3)

  2. #2
    Player
    Grogin's Avatar
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    Oct 2011
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    Limsa Lominsa
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    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    The bottom line is that this game is supposed to be different from FFXI. I loved FFXI and I like this game as well. There is a reason FFXI is still going, there are people who like the game. If you liked XI better, play it. If you like XIV better, play it. If you like both, you either play both, or you start developing a game that has the best parts of both yourself. However, people with a lot more money and know how have tried to develop a hybrid, and the result has been that it is not good enough for either camp. It is like politics. Most people are in the middle, but if you really want to get something done within the system, you need to pick a party.
    (1)

  3. #3
    Player
    SynMaris's Avatar
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    May 2012
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    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I think the market more than anything has lost its magic. Back then when MMOs were new to the market there was this sort of mystique to them, now that the market is so saturated with bad ones it doesn't feel as special. I will agree though that I was expecting more from ARR, but I haven't logged on in a while it became a cap myth/farm coil for me and boom done. Hoping Wildstar does something for me, if not I think I may finally be done with the MMO genre, we had a good run though.
    (1)

  4. #4
    Player
    Tahldon's Avatar
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    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SynMaris View Post
    I think the market more than anything has lost its magic.

    Hoping Wildstar does something for me, if not I think I may finally be done with the MMO genre, we had a good run though.
    I like to think that at this point in gaming in general, things have gotten to the point to where innovative ideas are few and far in between. We gamers can oftentimes be hard to please. It's been said once or twice by publishers that "gamers are insatiable" because we always want more, we want different, and we want it immediately. The thing is, mostly everything is a bit of a rehash of ideas. There may be a different elements here or there, but think about it, all stories and mechanics in games all stem from the same pot of mechanics and story ideas, it's just if the developers are able to put a bit of a "twist" on them that it becomes interesting. But even then, it's only interesting for as long as it takes for people to figure out what's "different" about it, then it becomes a "gimmick" because it deviates from the "tried and true". That's kind of why we have "genres", they all conform to a certain "formula".

    But to that point, I'd like to ask: What do you feel was the "magic" that was lost?

    I'll admit that I haven't given very much time to the MMO market in general, but just reading what everyone says about WoW and FFXI and GW2 and SWG, I can attempt to understand a bit more, but having been playing games for a long time, it's easy to see how games have changed and why. I mean, think about it, games way back in the NES era(-ish) used to be really unforgiving. You either learned how to play or kept getting slaughtered, but the gaming landscape changed and games became easier as to draw in more people to play them. I tend to think the same things have happened with MMOs these days, they've had to change to draw in more people. Of course, that means changing a lot of the mechanics that long-term MMO players had gotten comfortable with.

    Though, I tend to think that's an issue also. Most people seem to want new mechanics, but they also want a host of old mechanics as well. And of course, players appear to be migrating through MMOs in search of that "Holy Grail" MMO that they're looking for, but the MMO landscape, itself, appears to have changed. Or at least that's the way it seems from what I've read and heard. Developers seem to be sticking with a "safe method" of "tried and true" as to not ward away any players and draw in new ones, but then there are many complaints of "this game is just like that other game. It's just a clone." and then there's that whole battle involving "innovative" ways to do things of which I'm sure everyone is aware of, hence why there is a such thing as FFXIV:ARR.

    Personally, given 1.0's rep during the period of 1.2x, I'm going to say that FFXIV:ARR hasn't lost it's magic just yet, but it's still in the casting phase. It's a little slow at the moment and there is a lot of thumb twiddling, but once the team gets their stride, things should pick up. I can't wait until they're churning out regular postings from The Raven, The Harbor Herald, and The Mythril eye again as well as the GMs coming back around and doing their interactions with players, as well as the laundry list of other things that came along that time. IF they do it that way this time around, in which I hope they do. It was a Lore junkie's paradise.
    (3)
    Well... "Common" sense isn't all that common anymore, now is it?

  5. #5
    Player
    SynMaris's Avatar
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    May 2012
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    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Can we stop perpetuating this myth that XI was challenging? Time sink does not equal challenge. I enjoyed my time in XI but it was not a hard game.
    (10)

  6. #6
    Player
    Besbeset's Avatar
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    Mar 2011
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    48
    Character
    Oushi Shiroi
    World
    Moogle
    Main Class
    Gladiator Lv 50
    It is sad to say this, but companies are driven by money. The world itself is driven by money.
    Blizzard made (and still makes) lot of money with WoW, and the rest just follow that path to get their piece of the cake. Sad, but true.

    If I could choose, I will always play FFXI type game instead WoW or FFXIV. Why? Because I'm not in a hurry. I don't have this sense of urge that posses MMO gamers nowadays. I don't mind if it takes 6 months to max level my character, because I just care about the journey. I enjoy traveling, discovering new areas, new monsters and therefore new dangers, learning new abilities, learning to master my class at a right pace, unlocking this and then that, meeting new people, making new friends and just having a blast by playing the game...
    (10)

  7. #7
    Player
    LarsCroft's Avatar
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    Aug 2013
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    37
    Character
    Lars Croft
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    people seem to not understand that this is not a final fantasy game , yeah shocking lol
    (2)

  8. #8
    Player
    Raminax's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    You can be both honest and polite, darling. Those qualities aren't mutually exclusive.
    (4)

  9. #9
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I hope the Extreme primal battle mode kicks all the want a challenge so bad behinds!


    /end
    (5)

  10. #10
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    Dec 2011
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    Quote Originally Posted by Starlord View Post
    I hope the Extreme primal battle mode kicks all the want a challenge so bad behinds!


    /end
    That will depend on what the extreme mode is for. So lets say they drop armor ok great one problem is it better than coil, answer: probably not. If it is for a FC to summon the said primal than the effort vs the reward would be worth it. If something offers a challenge the reward needs to be just as great. Unfortunatly from the looks of it the extreme modes are only there to keep or try to keep players busy and offer nothing thats better than the current ilvl 90 stuff. Now seeing as we have already had easy and hard and now we are getting extreme primals, it really is getting old that they keep rehashing the current content instead of bringing something completely new to the table.
    (4)

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