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  1. #431
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Whoever complained about "not stopping immediately" and taking a few steps afterwards is an idiot.

    That's one of the simple touches that I like about this game that already sets it apart from other MMOs for me. I like how natural it feels and how real the characters seem. I don't want to play a bunch of automated robots like in other MMOs. When a person stops, they don't just halt immediately. If they address this they might as well give up their entire vision of having immersive characters because they already got rid of several other things that set this game apart in the animation and immersion department.

    Some of these complaints are extremely disappointing and I hope they're not addressed.
    (7)

  2. 05-29-2011 01:45 AM
    Reason
    Post removed due to violation of the forum guidelines

  3. #432
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    yeah i hate gear swapping too , was annoying ...

    Store TP , was a cool idea (as TRAIT) , but having gear with it was overkill.....
    (0)

  4. #433
    Quote Originally Posted by Warlyx View Post
    yeah i hate gear swapping too , was annoying ...

    Store TP , was a cool idea (as TRAIT) , but having gear with it was overkill.....
    Only reason to use the gear is you reach an x/hit build which goes back to trying be as efficient as possible. It wasn't "needed" but it helps. There's gear that are absolutely musts like say RDM Empyrean hand armor, it enhances saboteur which would be beneficial to have for harder NMs that aren't resistant to say Paralyze II as the gear enhances the potency and duration.

    I didn't mind gear swapping, the only problem was the limit inventory space, it's why while some MMOs have "unlimited" space, they tend to have a counter system (weight/fuel/bag/grid/etc).
    (1)

  5. #434
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kiote View Post
    Who the heck are you to tell people how to play their jobs? This game was specifically created so people who wanted to experiment didn't have bow down to [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]. Just because you can't figure out how to play something that isn't stock doesn't mean you get to take that away from everyone else. I'd wager your one of those people in FFXI who thought Ninja could only sub war and melee should never diverge fom ninja subs..

    Get some creativity, then go get some skill..
    This series was founded on Job types to begin with. Who are you to tell him to get some skill? Don't you love seeing everyone have the same skills for different classes? I don't. Glad they are making classes more unique because everything in this game is the same, just called something different. Maybe you should read around or play the game to realize that this class crap they have going on isn't really working?... awww wait I might be assuming stuff like you did
    (1)
    Last edited by Melodicya; 05-29-2011 at 11:11 PM.

  6. #435
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    But if I may ask, how is a player going to learn what Class works best with what Job on their own time when they are not allowed to try every Class with every Job to begin with?
    (2)
    Last edited by Melodicya; 05-29-2011 at 11:11 PM.

  7. #436
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kurokikaze View Post
    It's absurd that players can use higher level spells cross-classed. No, I don't think players should be able to sub Cure/Sac 3, top tier nukes etc.
    Quote Originally Posted by Kurokikaze View Post
    The difference is that when it came time to perform in a group I chose the best possible combination for the situation.
    If your priority is to perform the best, then why are you criticizing the ability to equip high level skills from other classes? My character kicks all kinds of ass because I can equip high level skills from all the other clases that I took the time to rank up.
    (4)

  8. #437
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Rentahamster View Post
    If your priority is to perform the best, then why are you criticizing the ability to equip high level skills from other classes? My character kicks all kinds of ass because I can equip high level skills from all the other clases that I took the time to rank up.
    the fact you had to take the time to rank up all those jobs is part of your ability to use them
    its like like you can level one job and have access to every classes abilities, which is what alot of people are making it sound like you can do

    want that 1 lancer ability in the 40s? guess what, you gotta spend dozens of hours leveling it to earn that ability!

  9. #438
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Players are going to act the almost the same exact way and do almost the same behaviors with or without stamina. The only difference is that with stamina, they have to wait longer to do what they were gonna do anyway.

    With or without stamina, the overall strategy and flow of battle stays pretty much the same. That's why speed surge II is so useful. You play pretty much exactly the same, just faster.
    If people play the same with and without stamina, then they didnt understand stamina. Speed surge was hax because it made your stamina faster. that doesnt have much to do with using stamina properly. There is a huge difference.

    With stamina, you choose which skill will help you the most and way each ones usefulness versus what other skills you are have, for the specific situation that you are in right now.
    IE with stamina, gladiator playing defensively uses guard, voke, stabs, waits for mob a bit and lets tp build, depending on if it blocks or not, phalanx guard stab or stab stab ws guard if it doesnt (waiting to see cost it nothing because it hasnt hit stamina cap, notice reacting to the enemy, also notice not spamming skills or attacks)

    with stamina
    make guard macro, every 15 seconds guard
    make taunt macro every 25 seconds voke
    let auto attack attack
    make discerning eye macro, every 1.30 seconds use discerning eye
    make featherfoot macro every 1.30 seconds use featherfoot

    while macros are going wait for tp, and use tp skills as you go
    its a totally different playstyle and has totally different implications. even if you cant use macros, basically your best plan is to use any skill every single time the option comes up, you wont be choosing what is best for this situation, because it is all best. Before using op skills back to back would leave you unable to do anything for some time, now why not taunt, voke, sentinel, discerning eye featherfoot fracture in a few seconds. Can you not see how you just became super man, and at the same time lost most of the tactical/strategic descion making in personal combat?

    I mean sure you probably prefer it because now you can do whatever you want, but its going to make combat into a game of purely recast rotation.
    And thats just one aspect, it totally changes burst mechanics, reactive play, and even BAttle regimens, which before lost you nothing unless they took a long time, now they actually are lowering your dps while people queue, even if they are fast.
    Its not a small thing, its a game changer. Its not about doing it faster, its a fundamental playstyle changing mechanic
    (1)

  10. #439
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    When I play as a Conjurer and see fighter classes cast buffs and healing magic that I haven't yet learned, I get pretty bummed out.
    This should be addressed in our adjustment of class roles and specialties. We'll continue to look to you all to provide us with feedback as we move forward.
    This is one point where I disagree with the sentiment being expressed here.

    My answer, as bludgeoning as it may be is this:

    Hey, stupid Conjurer, if they're casting buffs and healing magic on their own, DO YOUR JOB BETTER OR GET OUT. You're not in the party to be a *bleep* wallflower!

    Edit: If you're planning on restricting class abilities like how subjobs are restricted in XI, I'm leaving. I do not want to be unable to use Twisting Vice when I'm a Rank 50 Gladiator. The only kind of restriction I see as reasonable is being limited to abilities only within your current class's maximum rank. Example: You're a rank 19 Pugilist. You only get access to spells and abilities ranks 19 and under in all other classes where applicable. That's the ONLY kind of restriction I would agree with in the armory system. Period.
    (2)
    Last edited by SilvertearRen; 05-29-2011 at 03:05 AM.

  11. #440
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SilvertearRen View Post
    This is one point where I disagree with the sentiment being expressed here.

    My answer, as bludgeoning as it may be is this:

    Hey, stupid Conjurer, if they're casting buffs and healing magic on their own, DO YOUR JOB BETTER OR GET OUT. You're not in the party to be a *bleep* wallflower!

    Edit: If you're planning on restricting class abilities like how subjobs are restricted in XI, I'm leaving. I do not want to be unable to use Twisting Vice when I'm a Rank 50 Gladiator. The only kind of restriction I see as reasonable is being limited to abilities only within your current class's maximum rank. Example: You're a rank 19 Pugilist. You only get access to spells and abilities ranks 19 and under in all other classes where applicable. That's the ONLY kind of restriction I would agree with in the armory system. Period.
    I agree to that restriction. No reason to use abilities higher ranking than you.
    (2)

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