Year one of FFXI? Well not when it came out in Japan I didn't, because I don't live there. I did play it when it came out to NA the first week.
Did FFXI do this kind of thing too? I didn't hear about. So I don't know.
I dont even think they had any form of feedback..
I apologize. I will remain positive to whatever comes next.
FFXI was almost always a case of "Yeah we tell you shit when we want too" and almost always just dropped all sorts of stuff on us in updates. "Oh yeah we added ____ figgure it out yourself though" Jesus remember how long they flat out teased the game with how stupidly hard Absolute virtue was that we had to resort to glitching the game just to kill him.
Then they patched the glitch out lol, and were like. There IS a way...find it! Here is a obscure video to help! "Didn't help"
Yeah, I really hope that Absolute Virtue is not the model for what they think "hard" boss fights are.FFXI was almost always a case of "Yeah we tell you shit when we want too" and almost always just dropped all sorts of stuff on us in updates. "Oh yeah we added ____ figgure it out yourself though" Jesus remember how long they flat out teased the game with how stupidly hard Absolute virtue was that we had to resort to glitching the game just to kill him.
Then they patched the glitch out lol, and were like. There IS a way...find it! Here is a obscure video to help! "Didn't help"
"Guess-and-check" does not a good gameplay strategy make.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
At the end of all this take it a day at a time. Hopefully we get E3 showing on these "looking into" things in visuals.
If not, then not.
SE is an old company, we are right to flame the lack of disclosure, but at the end of the day, it's the release that matters. Judge when something is out, not when it isn't.
In other topics, Tera's mechanics works because 1: they have no target system, aka natural AoE, and 2, they have excessive gimmicks, which FF14 isn't very good with. Let Tera be tera and FF14 be FF14.
Battle system is sounding more and more like FF11-x2...which I am neutral about since it's better then the crap system we have now, but inelegant. Hey at least they are going back to something they're good at, rather then something that is a grotesque monstrosity.
Question though, some of these Q&A sound old-ish. Is there a backlog somewhere? Or are these Q&A freshly complied?
I'm very disappointed with the Q&A. The acknowledged the questions, and that was it. No concrete info past "removing stamina bar". It's almost June guys, aren't you supposed to have the new battle system ready soon?
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