
It kinda weirds me out when people are surprised to see that rotation. It's in the guide. It's this one:I've found this roation EasymodeX posted in another thread:
HT IDC P TTT H TTT
P IDC HT TTT P TTT
I believe I can do jumps after the same skills (CT and FT) and spam BFB/IR/LS whenever available too, right? It just takes some time for me to learn a new rotation (muscle memory) and I don't want to invest weeks into what I will change again later. Without nitpicking it too much, this should be the most versatile and damaging rotation to date then?
HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT
Don't forget to use Fracture after buffed CTs or you'll clip 'em though.
Error 3102, 90000, 1017, 2002, 2/3 survivor

It's all about the right marketing and branding.
Maybe we should give these rotations fancy names so people will recognize them more easily when they see them.
....... nevermind.

oh god.. rift all over again
"do you use the dusk rotation?" "no i use H-whatever his face's rotation". you had like 4 that were 1 button different and people would fight over who came up with it first and such -.-

One Fracture is enough to fill that horrid gap between your TTT and IDC combos without IDC clipping? Good to know, I usually throw in a jump around that time to fill that black hole.

Using 2-3 jumps or Fracture will delay it enough to avoid the clip (or dodging most mechanics).


You should call it the hard rotation.
Because I call it that in my sim.
Because its the opposite of easy =)
(its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")

It depends on how you approach it really. Though it's easy to compensate for the initial opening of the rotation, from that point onwards your BFB and IR will be applied at staggered positions, so you'll always have to be thinking about whether you need a Fracture or not depending on what buffs are active when you apply every CT. That might work for some, I find it annoying, and you sacrifice the TP benefits of using a rotation that never needs Fracture.
If I want a rotation without Fracture (high uptime fights or TP heavy fights...which are often the same fights since higher uptime drains more TP) I just use the fourth rotation in the guide which doesn't require it at all.
Whenever I attempt to describe the pros and cons of the individual rotations presented I usually tend to think of them as: 1) Learning rotation, 2) Dummy rotation, 3) Modified Learning, and 4) TP conservation.You should call it the hard rotation.
Because I call it that in my sim.
Because its the opposite of easy =)
(its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")
Last edited by Ayvar; 11-14-2013 at 02:11 AM.


You know what, I'm going to call it the panda rotation regardless and everyone else should too.
So anyway, because I'm so incredibly experienced in playing dragoon, the panda rotation should serve all your needs because it is so modular.
You can easily replace an HT with a P and vicea versa for boss disconnects, and delaying an IDC is not too much of a dps decrease either.
Because you can break them into 4 GCD chunks it shouldn't be too hard to learn boss fights too.
Panda rotation for president.
Good job on the thread, it looks like you've done your work. I personally skimmed thru the first paragraph then gave up. I got my own rotation and looking at your suggestions it appears we aren't far from the same thing though, kudos.
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