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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yes, H IDC P TTT H TTT // P IDC H TTT P TTT is what I was referring to.

    +1 first.

    It's a very very minor waste.
    (0)

  2. #2
    Player
    AzumaKun's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Marius Daemonicus
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Okay, sounds good. Thanks for clearing that up
    (0)

  3. #3
    Player
    Ozpa's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Change Name
    World
    Odin
    Main Class
    Archer Lv 50
    Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.

    http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/

    Was just posted yesterday.
    (0)

  4. #4
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ozpa View Post
    Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.

    http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/

    Was just posted yesterday.
    ACT was used in: EQ, EQ2, rift, aion, age of conan, secret world, SWTOR and probably more. its been around for a while and is a very solid parser that can be adapted to work with different MMOs. Im shocked it took this long for it to come to FFXIV. so far its my favorite and ive only used it for a day :P mmmm overlay..
    (0)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    ACT's the "best MMORPG parser ever made".

    It's taken awhile for it to get a FFXIV plug-in. Note: it's impossible to be significantly more accurate than logrep or ffxivapp. However, ACT has an incredible toolset for analysis.
    (0)

  6. #6
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It's all about the right marketing and branding.

    Maybe we should give these rotations fancy names so people will recognize them more easily when they see them.

    ....... nevermind.
    (1)

  7. #7
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EasymodeX View Post
    It's all about the right marketing and branding.

    Maybe we should give these rotations fancy names so people will recognize them more easily when they see them.

    ....... nevermind.
    oh god.. rift all over again

    "do you use the dusk rotation?" "no i use H-whatever his face's rotation". you had like 4 that were 1 button different and people would fight over who came up with it first and such -.-
    (0)

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Using 2-3 jumps or Fracture will delay it enough to avoid the clip (or dodging most mechanics).
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You should call it the hard rotation.

    Because I call it that in my sim.

    Because its the opposite of easy =)

    (its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")
    (0)

  10. #10
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by AzumaKun View Post
    One Fracture is enough to fill that horrid gap between your TTT and IDC combos without IDC clipping? Good to know, I usually throw in a jump around that time to fill that black hole.
    It depends on how you approach it really. Though it's easy to compensate for the initial opening of the rotation, from that point onwards your BFB and IR will be applied at staggered positions, so you'll always have to be thinking about whether you need a Fracture or not depending on what buffs are active when you apply every CT. That might work for some, I find it annoying, and you sacrifice the TP benefits of using a rotation that never needs Fracture.

    If I want a rotation without Fracture (high uptime fights or TP heavy fights...which are often the same fights since higher uptime drains more TP) I just use the fourth rotation in the guide which doesn't require it at all.


    Quote Originally Posted by pandabearcat View Post
    You should call it the hard rotation.

    Because I call it that in my sim.

    Because its the opposite of easy =)

    (its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")
    Whenever I attempt to describe the pros and cons of the individual rotations presented I usually tend to think of them as: 1) Learning rotation, 2) Dummy rotation, 3) Modified Learning, and 4) TP conservation.
    (0)
    Last edited by Ayvar; 11-14-2013 at 02:11 AM.

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