Yes, H IDC P TTT H TTT // P IDC H TTT P TTT is what I was referring to.
+1 first.
It's a very very minor waste.

Yes, H IDC P TTT H TTT // P IDC H TTT P TTT is what I was referring to.
+1 first.
It's a very very minor waste.

Okay, sounds good. Thanks for clearing that up
Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.
http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/
Was just posted yesterday.

ACT was used in: EQ, EQ2, rift, aion, age of conan, secret world, SWTOR and probably more. its been around for a while and is a very solid parser that can be adapted to work with different MMOs. Im shocked it took this long for it to come to FFXIV. so far its my favorite and ive only used it for a day :P mmmm overlay..Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.
http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/
Was just posted yesterday.

ACT's the "best MMORPG parser ever made".
It's taken awhile for it to get a FFXIV plug-in. Note: it's impossible to be significantly more accurate than logrep or ffxivapp. However, ACT has an incredible toolset for analysis.

It's all about the right marketing and branding.
Maybe we should give these rotations fancy names so people will recognize them more easily when they see them.
....... nevermind.

oh god.. rift all over again
"do you use the dusk rotation?" "no i use H-whatever his face's rotation". you had like 4 that were 1 button different and people would fight over who came up with it first and such -.-

Using 2-3 jumps or Fracture will delay it enough to avoid the clip (or dodging most mechanics).


You should call it the hard rotation.
Because I call it that in my sim.
Because its the opposite of easy =)
(its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")

It depends on how you approach it really. Though it's easy to compensate for the initial opening of the rotation, from that point onwards your BFB and IR will be applied at staggered positions, so you'll always have to be thinking about whether you need a Fracture or not depending on what buffs are active when you apply every CT. That might work for some, I find it annoying, and you sacrifice the TP benefits of using a rotation that never needs Fracture.
If I want a rotation without Fracture (high uptime fights or TP heavy fights...which are often the same fights since higher uptime drains more TP) I just use the fourth rotation in the guide which doesn't require it at all.
Whenever I attempt to describe the pros and cons of the individual rotations presented I usually tend to think of them as: 1) Learning rotation, 2) Dummy rotation, 3) Modified Learning, and 4) TP conservation.You should call it the hard rotation.
Because I call it that in my sim.
Because its the opposite of easy =)
(its actually just to differentiate it from the priority rotation, which is soft as in "liquid, easy to change" while the hard is hard as in "hard as rock, unchanging")
Last edited by Ayvar; 11-14-2013 at 02:11 AM.
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