Thanks for all your answers, though the tiny boost in my own DPS wouldn't bother me, seeing a bigger increase on the BRDs DPS seems a much bigger advantage.
Thank you for your answers!
Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.
My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.
Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
Adding onto Mibhas post:Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.
My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.
Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
http://valk.dancing-mad.com/methodology/Now if you are paying attention, you noticed I added in another term that I have yet not mentioned: (potency/100). All the testing I did with Weaponskills involvedusing 100 potency Weaponskills such as Vorpal Thrust (no combo). Through a similar process as the previous testing, I have established that potency is a linear modifier. That means, a 200 potency WS will do 2x the average damage of a 100 potency WS. So the (potency/100) term is to reflect this influence on damage output.
In a similar fashion, we must determine how the “potency” of Auto-Attack works. If you look at a weapon, you will notice the “Auto-Attack” stat. For example: With the Mogfork,the Weapon Damage is 41 and the Weapon’s Auto-Attack stat is 40.45. To calculate the Auto-Attack potency, simply divide WAA/WD or 40.45/41. This comes out to be 0.9866, and if multiplied by 100, comes out as 98.66 potency. This is the exact same “potency” stat as with weaponskills. For comparison, here is a DRG with a Mogfork doing Auto-Attack, True Thrust, and Vorpal Thrust:
A vast majority of the games basic mechanics are covered in Valkys BLITZBALL site. Formulas are out-dated, but his theories are all 100% valid.
Tagging for later.

This is useful
Thx alot, this is a nice Rotation.
Got this next to my PC so i never Forget.
http://i.imgur.com/lfuKVZl.png

haha that is an amazing graphic, I'll throw it in the guide (with credit) if that is alright with youThx alot, this is a nice Rotation.
Got this next to my PC so i never Forget.
http://i.imgur.com/lfuKVZl.png
sure, i cant wait for your guide!
This is about what I do. Your examination of what goes on after the initial 30s is great. Thanks
If you don't mind the message spam from skills not being up yet, these might help a bit to simplify those pesky non-GCD skills.
Note that all non-GCD skills are used before the next skill you're going to use. This is assuming you mash the next button like crazy after using the one before it. Also, I've elected to put Internal Release before Chaos Thrust instead of using it with True Thrust (Mostly due to single-play open world).
/micon "Phlebotomize"
/ac "Blood for Blood" <me>
/ac "Phlebotomize" <t>
/micon "Impulse Drive"
/ac "Power Surge" <me>
/ac "Impulse Drive" <t>
/micon "Disembowel"
/ac "Jump" <t>
/ac "Disembowel" <t>
/micon "Chaos Thrust"
/ac "Internal Release" <me>
/ac "Chaos Thrust" <t>
/micon "Full Thrust"
/ac "Life Surge" <me>
/ac "Full Thrust" <t>
Also, Sweep is not included due to fights like Ifrit (Hard) where stunning is bad. Hope these help! Kudos to the OP, great guide!
Last edited by Sykx; 09-03-2013 at 10:51 PM.
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