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  1. #1
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by SunnyHirose View Post
    You should have Blood for Blood on your first Phlebotomize no matter whether it goes before or after the first Disembowel. Preferably both Blood for Blood and Internal Release.
    Quote Originally Posted by Mibhas View Post
    By putting Disembowel up earlier, you'll increase the Bard's DPS earlier too, who'll be in the middle of their own opener and would definitely benefit from the 10%.
    Quote Originally Posted by Dervy View Post
    H IDC P TTT is only a 0.5 PPS increase over what you use. You will not notice the difference in combat at all.

    And Daweism, the 170 potency attack is affected by Disembowl. The DoT's aren't however, that's correct.

    Thanks for all your answers, though the tiny boost in my own DPS wouldn't bother me, seeing a bigger increase on the BRDs DPS seems a much bigger advantage.

    Thank you for your answers!
    (0)

  2. #2
    Player
    Jin_Asanagi's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Jin Asanagi
    World
    Balmung
    Main Class
    Lancer Lv 80
    Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.

    My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.

    Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
    (1)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jin_Asanagi View Post
    Hello, I've been following this thread like a bible since I started and a question prompted me to finally start a forum account to get an opinion regarding Longinus Zeta versus Dreadwyrm Spear.

    My FC leader insist that the Dreadwyrm Spear is BiS because you'll throw in an extra auto-attack with the Dread every X second when compared to the Zeta due to the Dread having lower delay and that one auto-attack will/can completely disregard the Zeta's stat weight. Can I get a detailed elaboration on this ? I've looked tens of pages back when the comparisons were being debated but it doesn't really answer my question.

    Thanks in advance and very much sorry if the answer were indeed in those past pages. x-x
    Adding onto Mibhas post:

    Now if you are paying attention, you noticed I added in another term that I have yet not mentioned: (potency/100). All the testing I did with Weaponskills involvedusing 100 potency Weaponskills such as Vorpal Thrust (no combo). Through a similar process as the previous testing, I have established that potency is a linear modifier. That means, a 200 potency WS will do 2x the average damage of a 100 potency WS. So the (potency/100) term is to reflect this influence on damage output.

    In a similar fashion, we must determine how the “potency” of Auto-Attack works. If you look at a weapon, you will notice the “Auto-Attack” stat. For example: With the Mogfork,the Weapon Damage is 41 and the Weapon’s Auto-Attack stat is 40.45. To calculate the Auto-Attack potency, simply divide WAA/WD or 40.45/41. This comes out to be 0.9866, and if multiplied by 100, comes out as 98.66 potency. This is the exact same “potency” stat as with weaponskills. For comparison, here is a DRG with a Mogfork doing Auto-Attack, True Thrust, and Vorpal Thrust:
    http://valk.dancing-mad.com/methodology/

    A vast majority of the games basic mechanics are covered in Valkys BLITZBALL site. Formulas are out-dated, but his theories are all 100% valid.
    (0)

  4. #4
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Tagging for later.
    (0)

  5. #5
    Player
    Drekor's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drekor Silverfang
    World
    Hyperion
    Main Class
    Conjurer Lv 56
    This is useful
    (0)

  6. #6
    Player
    o0sky0o's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Lunaya Na'saya
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Thx alot, this is a nice Rotation.
    Got this next to my PC so i never Forget.
    http://i.imgur.com/lfuKVZl.png
    (0)

  7. #7
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by o0sky0o View Post
    Thx alot, this is a nice Rotation.
    Got this next to my PC so i never Forget.
    http://i.imgur.com/lfuKVZl.png
    haha that is an amazing graphic, I'll throw it in the guide (with credit) if that is alright with you
    (0)

  8. #8
    Player
    o0sky0o's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Lunaya Na'saya
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    sure, i cant wait for your guide!
    (0)

  9. #9
    Player
    Rhen's Avatar
    Join Date
    May 2011
    Posts
    36
    Character
    Rhen Forbin
    World
    Ultros
    Main Class
    Lancer Lv 50
    This is about what I do. Your examination of what goes on after the initial 30s is great. Thanks
    (0)

  10. #10
    Player
    Sykx's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Colt Conix
    World
    Cactuar
    Main Class
    Lancer Lv 50
    If you don't mind the message spam from skills not being up yet, these might help a bit to simplify those pesky non-GCD skills.
    Note that all non-GCD skills are used before the next skill you're going to use. This is assuming you mash the next button like crazy after using the one before it. Also, I've elected to put Internal Release before Chaos Thrust instead of using it with True Thrust (Mostly due to single-play open world).

    /micon "Phlebotomize"
    /ac "Blood for Blood" <me>
    /ac "Phlebotomize" <t>

    /micon "Impulse Drive"
    /ac "Power Surge" <me>
    /ac "Impulse Drive" <t>

    /micon "Disembowel"
    /ac "Jump" <t>
    /ac "Disembowel" <t>

    /micon "Chaos Thrust"
    /ac "Internal Release" <me>
    /ac "Chaos Thrust" <t>

    /micon "Full Thrust"
    /ac "Life Surge" <me>
    /ac "Full Thrust" <t>

    Also, Sweep is not included due to fights like Ifrit (Hard) where stunning is bad. Hope these help! Kudos to the OP, great guide!
    (3)
    Last edited by Sykx; 09-03-2013 at 10:51 PM.

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