Technically it's their first try at redoing the battle system. The Alpha system was thrown in last minute because there wasn't a battle system in the game and they said it was a placeholder to begin with.Except that past "remake the battle system" we didn't give SE any specifications. If it fails as a battle system yet again, this would make it SE's third try to get it right for this game and they would be to blame. I'll be honest with everyone here and I'm sure other's are in the same position I'm in, if this battle system and content don't do it for me I'm taking a hike and probably never looking back.
Personal strategy doesn't come from the system itself, it comes from how a player utilizes the system. Everyone has their own way of playing the game, I don't think changing a system will limit that.
Right now, nobody has a chance to notice how you play, its one attack after another, until you run out of stamina, then its attack attack attack.
I haven't seen the actual translated JP post, and i recommend you to not go off of whatever it is said unless its form a community rep or officially announced by the dev team.
when you solo something 7+ levels higher, everything matters and exceling comes in, when you duo leves with mobs 10 levels higher or plus, strategy and roles, mattered. The biggest problem with the battle system is when they forced people to fight things only 10 levels higher, and tried to make the game around killing weak mobs fast, rather than hard mobs well. Now that i can see the levels, i can see why the 10 level thing makes people think the game is easy. We were fighting level 54-55 raptors at level 32, level 44 efts at 26, etc. And in those situations there was a huge difference between having a tank and not, something pointed the wrong way could wipe your team, not having a mage on debuff removal meant your death,Trust me you'd have to be a moron not to "excel" at the current battle system, there is nothing "involved" unless you're soloing something tougher than you. In party play, which is the reason for the overhaul to begin with, you didn't need to tank, hardly needed to heal, you just bashed the monster's face in whether you were a Gladiator or a Thaumaturge and everyone in between.
Its aint the battle system that was the problem, its the level cap on enemies, and making behest easymode, and a way of life.
personal strategy is lowered because with stamina, each choice you made mattered, you could choose to be defensive, you could choose to be mobile, you could choose to be offensive, your playstyle and what you were doing was the dynamic results of what you actually chose to do with your pool of stamina.Personal strategy doesn't come from the system itself, it comes from how a player utilizes the system. Everyone has their own way of playing the game, I don't think changing a system will limit that.
Right now, nobody has a chance to notice how you play, its one attack after another, until you run out of stamina, then its attack attack attack.
I haven't seen the actual translated JP post, and i recommend you to not go off of whatever it is said unless its form a community rep or officially announced by the dev team.
without stamina, what reason would you have for not provoking? what reason would you have for not having every buff up possible as soon as its available? What is invigorates cost to you now? before you were giving up some attacks for tp over time, now, its just tp over time.
choosing when not to attack and when to burst was itself a huge strategy element, its now gone.
people WERE spamming attack most of the time, they never got a chance to shine, same thing for the enemies people fought, thats because they made it so that you were best off fighting easy crap, because i guess they thought thats what people wanted.
Alright, but dude, really, how do you know that personal strategy will be more limited in the new battle system, if it hasn't been implemented yet? That's the main point i am trying to get across. If you know how the battle system is going to work, please share with the rest of us.personal strategy is lowered because with stamina, each choice you made mattered, you could choose to be defensive, you could choose to be mobile, you could choose to be offensive, your playstyle and what you were doing was the dynamic results of what you actually chose to do with your pool of stamina.
without stamina, what reason would you have for not provoking? what reason would you have for not having every buff up possible as soon as its available? What is invigorates cost to you now? before you were giving up some attacks for tp over time, now, its just tp over time.
choosing when not to attack and when to burst was itself a huge strategy element, its now gone.
people WERE spamming attack most of the time, they never got a chance to shine, same thing for the enemies people fought, thats because they made it so that you were best off fighting easy crap, because i guess they thought thats what people wanted.
If not, then you can't say for sure that the new battle system is going to limit anything. In fact, it "may" influence more personal strategy and open more opportunities. Point Allotment is an important concept of the battle system, and you are allowed to allot your points to whichever stat you like on any class. Cant say that there isn't any personal strategy in that.
Choosing when to attack and to not attack did have its strategy, but again, who else is going to notice that when they are spamming attacks and taking the hate off of you anyways? If the hate isn't on you, what good is "not attacking" the mob? besides wasting time. It was a strategy, but if you wanted to get through a battle alive, you'd be thinking more about what ability you needed to use next, and not when you were going to stop attacking.
I know there are some mobs like the crabs that hide into their shells for defense. Auto Attack wont really hurt it, but you still have to time your weapon skills if you want to do maximum damage.
Last edited by Nuru; 05-28-2011 at 03:13 AM.
It was a placeholder sure but it was a fully developed place holder, they built it from the ground up, found that it was boring and (long before alpha started) they readjusted it to what we have today. This would literally make it their third try at the end of the day, 3 tries at a battle system when they could have got it right at the conceptual phase and been working on something else.
While I hate behests, I think a lot of people would prefer something like that over straight grinding. I think in general this game was trying to do away with the norm in grinding mobs like we did in FFXI, however I think it failed miserably because behests and leves a pretty horrible systems. They should have built the battle system around full parties, built content for said parties, and made soloing duoing a viable option via the overworld mobs or quests and stuff....which is really what they are doing now.Its aint the battle system that was the problem, its the level cap on enemies, and making behest easymode, and a way of life.
Dude you made my heart jump as i was scrolling down and saw the orange juicy post by the lovable morbol. :O
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