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  1. #41
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aicasia View Post
    Man, you should just be happy the server doesn't eat it. Half the time I use Blood for Blood or IR I don't even get the buff and my crap goes on cooldown.
    Just notice this bug a few minutes ago,
    I cast Flash,then use Rampart immediately, Rampart CD, but the Rampart buffer didn't show up,
    it is rare happen( <5%),but it exists.
    (2)

  2. #42
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    agreed, hallowed ground is essentially useless as a panic button
    (4)

  3. #43
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by zdub303 View Post
    agreed, hallowed ground is essentially useless as a panic button
    Except it isn't.

    Learn to predict when you'll need it. It's the kind of awareness you need to be a good tank.
    (1)

  4. #44
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aicasia View Post
    Man, you should just be happy the server doesn't eat it. Half the time I use Blood for Blood or IR I don't even get the buff and my crap goes on cooldown.
    Quote Originally Posted by Shan View Post
    Just notice this bug a few minutes ago,
    I cast Flash,then use Rampart immediately, Rampart CD, but the Rampart buffer didn't show up,
    it is rare happen( <5%),but it exists.
    I reproduced this bug twice again, in less than 30 seconds, (I cast Bulwark & Hallowed Ground this time):
    this is how I did:
    1.Cast Flash
    2.Cast an instant ability immediately (within 0.5s-1.5s after step 1)
    3.Cast Flash immediately again (within 0.1s-0.5s after step 2)

    Now you have a very high chance that your instant ability will get eaten. (CD, & no effect)

    if you play too fast, you will get PUNISHED by the system LOL.
    This is the biggest joke I've seen in a mmo...
    (6)
    Last edited by Shan; 11-10-2013 at 04:30 AM.

  5. #45
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shan View Post
    I reproduced this bug twice again, in less than 30 seconds, (I cast Bulwark & Hallowed Ground this time):
    this is how I did:
    1.Cast Flash
    2.Cast an instant ability immediately (within 0.5s-1.5s after step 1)
    3.Cast Flash immediately again (within 0.5s after step 2)

    Now you have a very high chance that your instant ability will get eaten. (CD, & no effect)

    if you play too fast, you will get PUNISHED by the system LOL.
    This is the biggest joke I've seen in a mmo...
    So... Why not report the bug so it can be fixed?
    (0)

  6. #46
    Player
    Makior72's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    113
    Character
    Makior Sirtalis
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by zakalw3 View Post
    Except it isn't.

    Learn to predict when you'll need it. It's the kind of awareness you need to be a good tank.

    So everyone should be required to know a fight by heart before HG proves to be useful. Yep. Not broken at all.
    (4)

  7. #47
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Makior72 View Post
    So everyone should be required to know a fight by heart before HG proves to be useful. Yep. Not broken at all.
    You can predict when you'll need in any standard dungeon. This comes with practise and experience.

    For specific, difficult boss battles such as Titan, then you can either study the rotations to learn the patterns or go via trial and error. Both ways will teach you when to use HG in advance.

    So yes, it's perfectly usable. I use it constantly, and the only time I fail with it is when I'm not focused and don't realise I'm in trouble till it's too late.
    (2)

  8. #48
    Player
    Makior72's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    113
    Character
    Makior Sirtalis
    World
    Shiva
    Main Class
    Gladiator Lv 50
    The majority of the time I need to use it isn't because of a boss rotation or mechanic. Its cause my healer didn't get a heal off or healed the wrong person or is dpsing instead of healing . You can't predict something like that.

    Also take this into consideration, when I use RoH as a monster is running from me I sometimes get the animation played, but no damage is done, no str down debuff applied, no gcd initiated. In short the effect was canceled out and I was not penalized for it. Why is hallowed ground any different? If it goes on cool down I should be invincible. Didn't use it in time / animation time problem? Fine, but if that is the reason I died my skill should not be on cooldown.
    (3)

  9. #49
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Works like every skill in game... Press the skill, will not fire if already in another animation. Now not in animation, the skill starts its animation after the cast time, for many skills this is instant. Once the animation is done, any effects of the skill take effect (dmg, debuff, buff, heal,....).

    Hollowed ground has a long animation and the effect of hollowed is not active till after it ends, thus if you hit the skill right as a killing blow is used, you will die. It is the same with stuns, as a WAR i know the pain of hitting a stun in time but not going off in time (why the WAR stun is being adjusted in 2.1 to be more like the PLD quick animation stun).

    Hollowed is already overpowered as any thing in this game, and just because you do not understand how the game works you think its broken. It is working as intended, you simply are using it too late. There are very few places where HG is really needed, and the use of HG is planned for them, its not a we messed up i'm dead in .5sec lets save the day skill. If it would fire instantly when you press the skill then the skill would be gamebreaking and nerfed, you cant have both. If enough cry about the delay and they make it fire instantly, it will simply become a weaker skill to balance out the fact that it can be used for more things than it was designed to be able to stop.
    (1)

  10. #50
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by zakalw3 View Post
    You can predict when you'll need in any standard dungeon. This comes with practise and experience.

    For specific, difficult boss battles such as Titan, then you can either study the rotations to learn the patterns or go via trial and error. Both ways will teach you when to use HG in advance.

    So yes, it's perfectly usable. I use it constantly, and the only time I fail with it is when I'm not focused and don't realise I'm in trouble till it's too late.
    Where do you guys come up with this stuff? Most of the time I'll use Hallowed Ground and a Cure II will land on me right before it takes effect completely invalidating it's use.

    It's completely un-usable in it's current form especially for being the level 50 job skill.

    Quote Originally Posted by KogaDrake View Post
    Works like every skill in game... Press the skill, will not fire if already in another animation. Now not in animation, the skill starts its animation after the cast time, for many skills this is instant. Once the animation is done, any effects of the skill take effect (dmg, debuff, buff, heal,....).

    Hollowed ground has a long animation and the effect of hollowed is not active till after it ends, thus if you hit the skill right as a killing blow is used, you will die. It is the same with stuns, as a WAR i know the pain of hitting a stun in time but not going off in time (why the WAR stun is being adjusted in 2.1 to be more like the PLD quick animation stun).

    Hollowed is already overpowered as any thing in this game, and just because you do not understand how the game works you think its broken. It is working as intended, you simply are using it too late. There are very few places where HG is really needed, and the use of HG is planned for them, its not a we messed up i'm dead in .5sec lets save the day skill. If it would fire instantly when you press the skill then the skill would be gamebreaking and nerfed, you cant have both. If enough cry about the delay and they make it fire instantly, it will simply become a weaker skill to balance out the fact that it can be used for more things than it was designed to be able to stop.
    Please. Most of us know exactly how the game works. This is a mechanic that completely goes against the reactionary aspect of the games battle system.

    You don't really know what you are talking about if you think Hallowed Ground is overpowred because I guarantee you 10 seconds of invulnerability isn't going to win you any of the fights in this game since there isn't a single enemy in the game that uses a one-time skill that needs to be mitigated with in order to win the fight.

    Hallowed Ground is meant to be an oh shit button because if it wasn't it would have a much longer duration and a shorter cooldown. The skill is DESIGNED as a get out of jail free card when things don't go as expected and is simply on too long of a cooldown to be integrated into some sort of fight strategy.

    As is stands the skills function contradicts its design. It's the exact same problem with Benediction.
    (4)
    Last edited by Ladon; 11-10-2013 at 05:23 AM.

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