So much this. Anything else than what Illya suggest is frustrating —which, I guess, isn't the point of a game.Hallowed Ground does indeed have a delay, but what's really spiteful is that it can go onto CD, and then you die anyways because the CD starts when you pop it NOT when it starts working. This is so goddamned aggravating. Either make HG pop instantly, or make the CD only start when it actually goes off. Right now you hit HG, it goes on CD, you're still vulnerable for about 2-3 seconds, THEN it starts working. It's literally the worst "OH SHIT" button ever made because you actually have to predict the future and use it before you get to "OH SHIT" and even then you might die and you've wasted it because it's on CD and you died anyways!
/thread
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Actually it's got nothing to do with latency. Actions, damage, and effects don't carry through until the animation has either finished or overwritten by another action. I mean haven't you ever noticed how damage from Fast and Savage blade's short animation always seems pretty instant, but you never see the damage on Rage till the the 2.5 second GCD is almost up? Being Hallowed ground has a ridiculously long animation time compared to most of their other abilities it becomes very annoying for players who aren't used to this delay to anticipate when to use it, which kind of contradicts it's usage of saving yourself in a instant. Another solid few examples would be Maim and Jump and Chaos Thrust on WAR and DRG all three abilities have a reasonably long animation and damage shown is always delayed till the animation is finished or interrupted by another animation.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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