Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 82

Hybrid View

  1. #1
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50

    The delay of Hallowed Ground is unacceptable

    It has been 10+ times that I used the skill, it went CD, & I still died

    The ability effect has a 2 second delay after I press the key.

    And this is still not the worst thing,
    with the built-in 1s-1.5s GCD of the instant abilities,
    sometimes I have to wait 3-3.5 seconds to get the Hallowed Ground effect.

    Well SE.. if you say this is "working as intended". you think this is fun,
    then I've nothing to say, & I will unsub this game
    (55)

  2. #2
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    The animation lock, in which you can not take an action while another action being done, is intended.
    (2)

  3. #3
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Deusteele View Post
    The animation lock, in which you can not take an action while another action being done, is intended.
    not just animation lock ,there is a 2 seconds delay in this skill, try it yourself
    with the lock, the delay is 3-3.5 sec
    (0)

  4. #4
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1.use the ability 3-3.5seconds earlier before the enemy kill you.

    2.Move before the AOE comes out (titan)

    are you kidding me,I am not a predictor
    (4)

  5. #5
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shan View Post

    are you kidding me,I am not a predictor
    You need to learn to be.

    You can easily learn Boss mob rotations to predict when you need HG.

    You will eventually get a feel for general battle and know when HG is required.
    (1)

  6. #6
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shan View Post
    1.use the ability 3-3.5seconds earlier before the enemy kill you.

    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
    (2)

  7. #7
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Deusteele View Post
    The animation lock, in which you can not take an action while another action being done, is intended.
    Ignorant comment.

    OP isn't talking about that. OP is talking about the ability being used and going on CD and still dying. This is purely server lag. Client side recognised you've used the ability and Server side does not, which leads to your death.
    (11)


  8. #8
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Garnatian View Post
    snip
    It's not server lag. What is happens is the skill gets activated, and after the animation the effect takes place (like every other skill in the game). The problem the OP is experiencing is that he or she is using it just seconds before they are about die, hence them dying before the animation has had a chance to even finish, let alone the effect taking place. Compounded with the fact that there is the animation lock, meaning you cannot activate a skill while another's animation is still happening, there's a large gap between when you'd want the effect, and when you'll get it.

    Personally, this is just a play style issue at the moment. Every time I've ever needed Hallowed Ground on my PLD, it was not because I was about to die, but rather I knew a large amount of damage was incoming and rather than risk dying or getting close to death, I use the skill to negate it.
    (3)

  9. #9
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jarinolde View Post
    It's not server lag. What is happens is the skill gets activated, and after the animation the effect takes place (like every other skill in the game). The problem the OP is experiencing is that he or she is using it just seconds before they are about die, hence them dying before the animation has had a chance to even finish, let alone the effect taking place. Compounded with the fact that there is the animation lock, meaning you cannot activate a skill while another's animation is still happening, there's a large gap between when you'd want the effect, and when you'll get it.

    Personally, this is just a play style issue at the moment. Every time I've ever needed Hallowed Ground on my PLD, it was not because I was about to die, but rather I knew a large amount of damage was incoming and rather than risk dying or getting close to death, I use the skill to negate it.
    If that's the case, which I really don't believe it is, then it's really bad design, like REALLY bad if an ability can be used, CD activates, animation plays and nothing happens, then that is so insanely bad in terms how they handle abilities it blows my mind that they are trying to develop an MMO.
    (11)


  10. #10
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Garnatian View Post
    If that's the case, which I really don't believe it is, then it's really bad design, like REALLY bad if an ability can be used, CD activates, animation plays and nothing happens, then that is so insanely bad in terms how they handle abilities it blows my mind that they are trying to develop an MMO.
    play a PLD,you will believe this

    the effect delay is huge, not 0.5 or 1sec, it's 2 sec,

    if someone say this is "another play style",
    I would say the dev have a bad taste
    (6)
    Last edited by Shan; 11-09-2013 at 11:52 PM.

Page 1 of 8 1 2 3 ... LastLast