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  1. #61
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ladon View Post
    Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
    While I do agree with this, SE has already said that they did not intend for this strategy to be used on the fight. If you die with 3-4 stacks on turn 1, you're using a strategy that is circumventing the intended mechanics of the fight.
    (2)

  2. #62
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ladon View Post
    I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.

    Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
    See what reality_check wrote.
    (0)

  3. #63
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by reality_check View Post
    White Mages feel your pain with Benediction.
    Yep, I main tank and also play some WHM, Both abilities take WAY too long to take action after pressing.
    (1)

  4. #64
    Player
    Ileani's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Aldir Ileani
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    This is one of my biggest problems with this game. In my opinion, if a skill goes on cooldown then it should take effect. There is no logical reason that an instant cast ability should be allowed to be used but not take effect. I suffer this on Benediction when I play WHM. I also experienced the Hallowed Ground delay on Titan. I popped it, it was up on my buff bar for two whole seconds, and I still died to Mountain Buster. This is unacceptable. If it is on cooldown, it should have taken effect.

    Incidentally, my fiance recently switched to WHM from SCH. She's incredibly frustrated coming from Lustrate over to Benediction, and it has caused a few wipes because Benediction's idea of instant is not the same as Lustrate's.
    (6)

  5. #65
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ladon View Post
    I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.

    Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    (0)

  6. #66
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KogaDrake View Post
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    Holy smokes, the dude was just giving a general example. Not a strategy on how to down CAD. There are plenty of non-predictable instances in the game that an instant cast HG/Bene is a life saver.

    Titan HM run, P5, someone eats a bomb and is 10% health. The PLD takes a heavy hit before the mountain buster. Here you'd want to be able to HG as the PLD so that the healer can get that 10% DPS back up before stomps start. Sure, someone should not have eaten a bomb, but crap happens. You shouldn't ever need HG or benediction in normal play either. They are emergency instant cast abilities.
    (5)

  7. #67
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Makior72 View Post
    So everyone should be required to know a fight by heart before HG proves to be useful. Yep. Not broken at all.
    Or beat the boss whit oh shit skills? How easy u want the game to be? Im not trying to be rude or troll u, but even scratching ur nipple takes a second when needed! Predicting the fight makes us all more aware and fights get more of a challange. I think HG works fine.
    (1)

  8. #68
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Shan View Post
    It has been 10+ times that I used the skill, it went CD, & I still died

    The ability effect has a 2 second delay after I press the key.

    And this is still not the worst thing,
    with the built-in 1s-1.5s GCD of the instant abilities,
    sometimes I have to wait 3-3.5 seconds to get the Hallowed Ground effect.

    Well SE.. if you say this is "working as intended". you think this is fun,
    then I've nothing to say, & I will unsub this game
    Zoom out the camera! ~ Yoshi P
    (3)
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  9. #69
    Player
    Makior72's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    113
    Character
    Makior Sirtalis
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phai View Post
    Or beat the boss whit oh shit skills? How easy u want the game to be?
    I didn't say I want the game to be easier. I have been saying the following.

    1. HG skill description says it is instant cast. It is in fact, not instant. Therefore this is nor working correctly and either needs to be fixed so it is instant cast or correct the skill info to reflect its true cast time.

    2. If a cooldown is applied to a skill that means the server beleives the skill has been used. If you die while activating HG and you receive the cool down, the server should realize this and take HG off cool down as the benefit of using the skill was never obtained.

    3. Being psychic and/or experienced in a particular encounter should not be a prerequisite for being able to use a skill with sucess. If you hit the skill it should function in precisely the way its description states.
    (5)

  10. #70
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    If the difficulty or challenge of a fight hinges on things being unresponsive then I don't know if the encounter was designed well to begin with.
    (6)

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