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  1. #1
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ladon View Post
    I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.

    Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    (0)

  2. #2
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KogaDrake View Post
    Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.

    Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
    Holy smokes, the dude was just giving a general example. Not a strategy on how to down CAD. There are plenty of non-predictable instances in the game that an instant cast HG/Bene is a life saver.

    Titan HM run, P5, someone eats a bomb and is 10% health. The PLD takes a heavy hit before the mountain buster. Here you'd want to be able to HG as the PLD so that the healer can get that 10% DPS back up before stomps start. Sure, someone should not have eaten a bomb, but crap happens. You shouldn't ever need HG or benediction in normal play either. They are emergency instant cast abilities.
    (5)

  3. #3
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I post a video, about the instant ability got eaten bug
    http://forum.square-enix.com/ffxiv/t...32#post1541032
    (0)

  4. #4
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    White Mages feel your pain with Benediction.
    (2)

  5. #5
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by reality_check View Post
    White Mages feel your pain with Benediction.
    Yep, I main tank and also play some WHM, Both abilities take WAY too long to take action after pressing.
    (1)

  6. #6
    Player
    Ileani's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Aldir Ileani
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    This is one of my biggest problems with this game. In my opinion, if a skill goes on cooldown then it should take effect. There is no logical reason that an instant cast ability should be allowed to be used but not take effect. I suffer this on Benediction when I play WHM. I also experienced the Hallowed Ground delay on Titan. I popped it, it was up on my buff bar for two whole seconds, and I still died to Mountain Buster. This is unacceptable. If it is on cooldown, it should have taken effect.

    Incidentally, my fiance recently switched to WHM from SCH. She's incredibly frustrated coming from Lustrate over to Benediction, and it has caused a few wipes because Benediction's idea of instant is not the same as Lustrate's.
    (6)

  7. #7
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Shan View Post
    It has been 10+ times that I used the skill, it went CD, & I still died

    The ability effect has a 2 second delay after I press the key.

    And this is still not the worst thing,
    with the built-in 1s-1.5s GCD of the instant abilities,
    sometimes I have to wait 3-3.5 seconds to get the Hallowed Ground effect.

    Well SE.. if you say this is "working as intended". you think this is fun,
    then I've nothing to say, & I will unsub this game
    Zoom out the camera! ~ Yoshi P
    (3)
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  8. #8
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    If the difficulty or challenge of a fight hinges on things being unresponsive then I don't know if the encounter was designed well to begin with.
    (6)

  9. #9
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Yes but when does responsivness go too far?

    This game's already far more twitch-reaction based and far less strategy based than what has existed previously in both single and MMO based Final Fantasies. Which is fine, to some degree, but asking for an instant-reaction immunity to most attacks without wind up, or pretty much any balancing factor aside from cooldown? No, I think that steps too far.


    There needs to be abilities, on separate cool-downs, that do not function instantly. Benediction and Hallowed Grounds are powerful skills that can, and pretty much do reset the encounter. In many cases that turns the "osh*t" button into an "iwin" button, because you used a cheap one off skill to circumvent the hardest part of the fight for you. There's no skill on any other job that matches these two for usefulness and there ARE wind ups to plenty of other lesser skills.

    Again, I'm standing firm in the position that the error here is that the tooltip lists 'instant' rather than a cast time. These abilities do not need changing, nor should they really be reliant crutches you press only in an emergency.

    Otherwise, if so, then other skills sharing the same level 50 Job Skill slot need immediate and substantial buffs, cause right now, even with the wind up, there are no better skills for combat resets then Benediction and Hallowed Ground, not short of hinting Limit Break Territory, which these skills are fairly close to being well on their own.

    This complaining is starting to sound less like an actual mechanical issue and more about people having sour grapes for getting a bit of bad luck and not having opportunity to react quickly enough. I can agree as far is that players can feel slighted that it does not function as advertised. That does not mean, however that the ability is broken for its intended purpose.
    (1)

  10. #10
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The guys defending this behavior is basically saying 'this game would be too easy if all your ability actually worked like they claim'. And that if your screen actually displayed something that remotely resembled reality too in terms of timing mechanism.
    (7)

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