While I do agree with this, SE has already said that they did not intend for this strategy to be used on the fight. If you die with 3-4 stacks on turn 1, you're using a strategy that is circumventing the intended mechanics of the fight.Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
See what reality_check wrote.I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.
Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
This is one of my biggest problems with this game. In my opinion, if a skill goes on cooldown then it should take effect. There is no logical reason that an instant cast ability should be allowed to be used but not take effect. I suffer this on Benediction when I play WHM. I also experienced the Hallowed Ground delay on Titan. I popped it, it was up on my buff bar for two whole seconds, and I still died to Mountain Buster. This is unacceptable. If it is on cooldown, it should have taken effect.
Incidentally, my fiance recently switched to WHM from SCH. She's incredibly frustrated coming from Lustrate over to Benediction, and it has caused a few wipes because Benediction's idea of instant is not the same as Lustrate's.
Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.I hate to bring this up but it doesn't look like you have any experience in Coil. Inbound damage predictability in coil is incomparable to the rest of the game.
Get back to me when you face a 3 or 4 stack Cadaceus that hood swipes and auto attacks you for ~5000 damage and your healers are on the move to avoid a light panel. I want to see you get Hallowed Ground off in time in these kinds of situations where it's most needed. And this is just the turn 1 boss.
Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
Holy smokes, the dude was just giving a general example. Not a strategy on how to down CAD. There are plenty of non-predictable instances in the game that an instant cast HG/Bene is a life saver.Most PLD I know don't even think about using Hollowed until 5 or 6 stacks in Turn 1. Most good groups either don't even use Hallowed or they have a set time when it will be used (normally a few seconds after the other tank's dies when stacks start coming fast) just so that healers know when its coming and don't wast too many cures. Using it on the fly normally just causes the healer to waste a benediction cooldown on you which may have saved your life after HG is done if the fight did not end in those 10sec of invulnerability.
Also, if your healers need to run so much then they are bad and don't stand on the lines so its essentially a fraction of a second of moving between casts, which does not effect their healing.
Titan HM run, P5, someone eats a bomb and is 10% health. The PLD takes a heavy hit before the mountain buster. Here you'd want to be able to HG as the PLD so that the healer can get that 10% DPS back up before stomps start. Sure, someone should not have eaten a bomb, but crap happens. You shouldn't ever need HG or benediction in normal play either. They are emergency instant cast abilities.
Or beat the boss whit oh shit skills? How easy u want the game to be? Im not trying to be rude or troll u, but even scratching ur nipple takes a second when needed! Predicting the fight makes us all more aware and fights get more of a challange. I think HG works fine.
Zoom out the camera! ~ Yoshi PIt has been 10+ times that I used the skill, it went CD, & I still died
The ability effect has a 2 second delay after I press the key.
And this is still not the worst thing,
with the built-in 1s-1.5s GCD of the instant abilities,
sometimes I have to wait 3-3.5 seconds to get the Hallowed Ground effect.
Well SE.. if you say this is "working as intended". you think this is fun,
then I've nothing to say, & I will unsub this game
Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.
I didn't say I want the game to be easier. I have been saying the following.
1. HG skill description says it is instant cast. It is in fact, not instant. Therefore this is nor working correctly and either needs to be fixed so it is instant cast or correct the skill info to reflect its true cast time.
2. If a cooldown is applied to a skill that means the server beleives the skill has been used. If you die while activating HG and you receive the cool down, the server should realize this and take HG off cool down as the benefit of using the skill was never obtained.
3. Being psychic and/or experienced in a particular encounter should not be a prerequisite for being able to use a skill with sucess. If you hit the skill it should function in precisely the way its description states.
If the difficulty or challenge of a fight hinges on things being unresponsive then I don't know if the encounter was designed well to begin with.
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