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  1. #501
    Player
    Danko's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    42
    Character
    Nebo Jones
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Anisto View Post
    Honestly stopped reading here. I know other. Lasses have silence but try convincing a grp to do coil with zero bards once.
    You should read more . You'll learn more.

    The argument has nothing to do with whether or not you can convince anyone to do it. The argument is that BRDs are not REQUIRED to complete the content.

    Which happens to be true. BC is perfectly doable without BRDs at all.

    Case in point, a group that I run with uses the PLD and MNK to silence, simply because the BRDs are better geared and the fights go more smoothly when we focus on DPSing. You could replace me with any other well geared DPS and run coil perfectly.
    (2)
    Last edited by Danko; 11-09-2013 at 03:25 AM.

  2. #502
    Player
    Anisto's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Anisto Arinota
    World
    Zalera
    Main Class
    Lancer Lv 50
    I am honestly curious to hear the strat a monk uses to silence. I don't play MNK so not sure how thier silence works with stances and so on but t would actually be helpful to our grp.
    (0)

  3. #503
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Danko View Post
    What?

    I asked you to explain in which instance BRD is NEEDED in to finish the instance. IE: I'm asking you to defend your argument that you NEED at least one BRD to finish the instance. Which was in response to mine. That ZERO BRDs are NEEDED to finish the instance.

    Now you go.
    I answered to the part where you said 0 bards are needed for Coil. I don't know why you're being all defensive asking me what other instances need a bard to finish. IMO it's more like 0 monks/dragoons/warriors/Summoners are needed to finish coil Even though monk dps is actually pretty good.
    I thought I didn't need to explain how WHM run out of mp on turn 4 and 5 and how Melees need TP when needing to aoe on turn 4 as well as how good Foe Requiem really is depending on the group composition. I guess you haven't gotten to turn 5 yet? Ok

    In the end you're just one of the many other bards here that are too paranoid on what will happen come 2.1, which is probably not that big of a change
    (0)
    Last edited by Lecreuset; 11-09-2013 at 03:54 AM.

  4. #504
    Player
    Kameo's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Cameo Sorren
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Maybe its already been said, sorry I didnt read all 51 pages, but really the only "caster" class that isn't that mobile is BLM. Summoner isn't initially to toss up the DOTs but after that can move around with an insta ruin or fester. So really the complaint would be BLM vs BRD being that the bard has "100% dmg uptime". But isn't that why BLM does so much more dmg per hit? Doesn't that make up for a lot of the mobility? Why do they parse better later in Coil when BRDs are so overpowered due to our 100% up time?

    By that argument then Nerf Pally DMG! They just stand in front of the guy and constantly hit him! They don't even switch to Gaols to help out and have 110% up time on the boss! WTF!
    (3)

  5. #505
    Player
    Anisto's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Anisto Arinota
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kameo View Post
    Maybe its already been said, sorry I didnt read all 51 pages, but really the only "caster" class that isn't that mobile is BLM. Summoner isn't initially to toss up the DOTs but after that can move around with an insta ruin or fester. So really the complaint would be BLM vs BRD being that the bard has "100% dmg uptime". But isn't that why BLM does so much more dmg per hit? Doesn't that make up for a lot of the mobility? Why do they parse better later in Coil when BRDs are so overpowered due to our 100% up time?

    By that argument then Nerf Pally DMG! They just stand in front of the guy and constantly hit him! They don't even switch to Gaols to help out and have 110% up time on the boss! WTF!
    Who cares how much DPS a pally does as long as they keep the boss standing in front of them?
    (0)

  6. #506
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I think you missed the sarcasm part on his post
    (3)

  7. #507
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Oh well, I still think the nerf is going to be something like a 9% flat damage reduction, with a stacking buff every second (3 stacks or something) that gives 3% damage a stack while standing still.
    I'm still expecting a cast time added for heavy shot and/or straight shot. My own perspective is that the devs deem the damage is slightly high based on mobility factors. Flat damage reduction seems a bit harsh.
    (0)
    Error 3102 Survivor

  8. #508
    Player
    Anisto's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Anisto Arinota
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lecreuset View Post
    I think you missed the sarcasm part on his post
    You're right I did. :-( ;-p
    (0)

  9. #509
    Player
    MargaretThatcher's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Margaret Thatcher
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Anisto View Post
    You wanna experience being past over for raids, role a dragoon...
    There is a reason bards gets selected for raids and it's not even because of thier dps.
    I should have specified that I meant "raids moving away from Stacking bards if their dps becomes comparatively worse than others. One bard will still have a place because ballad is an arguable necessity. The issue isn't being passed up entirely, it is that raids may no longer stack them; which as I said in my previous statement is just swinging an existing problem in a new direction where stacking casters will become the preferred raid setup.
    (0)

  10. #510
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by mythicrose View Post
    I'm still expecting a cast time added for heavy shot and/or straight shot. My own perspective is that the devs deem the damage is slightly high based on mobility factors. Flat damage reduction seems a bit harsh.
    Its a flat reduction while moving, the longer you stand still, the more dps you do until 3 (or you know, however long, maybe 1 GCD of stand still) you do the same dps as you do before.

    This way there is a penalty to bards for movement, but does not restrict their movement.

    WoW did something similar for one of their dps specs.
    (0)

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