So what you're saying is not even FFXI wants to be FFXI anymore? I wish people would get this already.No, it isn't. Despite your attempt to make the direction of the game my problem it is not. The development of ffxi changed directions, there is no debating that and while the old content exists it is abandoned by the community, it is no longer rewarding, and in some cases it is simply no longer possible anymore period. It is a VERY different game than it was.
FFXI is not like FFXI anymore because of a change of management and design philosophy that is likely related to the release of the original ffxiv. Not having anything at all to do with FFXI doing well in the state it was in.
^^^^^^^
1,000,000 times THIS!!!
Edit: The thing is, I support good ideas from XI. I support making more varied endgame activities similar to "Trigger" spawn HNMs, Dynamis, Eihnerjar (sp?), Limbus, Sky (instanced instead of competitive to reduce @$$hattery), Sea (ditto), etc.
What I don't support is copying over the terribad SYSTEMS from XI:
Slow combat? Heckano. 2.5 GCD is already FAR too slow IMO.
Skillchains? Sure, provided that they don't slow the current pace of combat; having people chain off of a LB is a better idea than multiple LBs, BTW.
Exp parties? No way, no how, not in a million years. FATE grinding already serves essentially the same function, only it has the benefit of variety, and ease of joining/leaving parties with little to no drama.
Gear switching? There aren't words to describe how terrible that idea was. The only reason long term XI white knights support it is that it added longevity to the flat nature of the endgame. (Stated clearly: it put purpose to the pointless loots and retarded itemization in nearly all gear in that game) Note: all your complaints on gear lead back to the same thing: demanding that the endgame itemization be so awful that you have to get 8 sets of gear to make a single, worthwhile item set for your character. Protip: that was awful game design at the time, and still is.
More stats? Only on Materia, so that multi-melded materia gear has an actual purpose.
Open world endgame content? Heeeeecka no. The douchebaggery and @$$hattery that sky/sea created led even XI to be instanced in later expansions. Think about that: EVEN XI BECAME INSTANCED BECAUSE SKY/SEA WERE SO BAD. I wish you guys would think about that and realize what it means.
Really, the above bolded items really are not good features, but rather liking them is a result of "MMO Stockholm Syndrome." You chose to play XI when there were better-designed options on the market, and so you had to convince yourself that these design flaws really were features that were worthwhile. The thing is, even the XI team realized that they were flaws/bugs, and so over time even THEY have phased them out of existence. It's truly sad that you guys have MMOSS so badly that you can't see the forest for the trees on this.
Hint: XI was DYING. That, and that only, is the reason why Abyssea came out and changed the fundamental design structure of the game. XI can't even hold the hard core white knight fans anymore, and the above systems are exactly why. The game is just not that well designed, by today's standards. Even at the time it was a FF skin on the themes developed by EQ and other major games in the Genre. The only truly unique thing that XI introduced was the Job change system, and guess what? It's still here in XIV.
Last edited by Orsnoire; 11-06-2013 at 11:45 PM.
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