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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EasymodeX View Post
    Whoa there. True Strike is (a) a meaningful TP efficiency gain (not huge, but not tiny), and (b) sort of sustainable if you dodge long attack cycles.

    It's asinine to "chase" True Strike usage by stacking Skill Speed, but at the same time if you approach the fight with any sort of TP efficiency in mind, then it's a good idea.
    Well you lose 10 less TP in a 2 rotation cycle, so you use 330 instead of 340 TP.

    With a rough 2.0 sec GCD, you drain ~28.33 TP/s with Twin while with True you drain 27.5 TP/s.

    IIRC monks have a roughly 23.33 TP/s gain, so it will take you 200 seconds (3 min 20 seconds) to TP out.

    With True, it will take you ~240 seconds (4 min) to TP out. Its a pain either way, but you do gain 40 seconds if you are that TP strapped, with 100% uptime.

    Shrug. It might be worth using regardless of GCD actually.

    Assuming that twin only falls off for twin (and not any other thing like ticks or autoattack), Twin/Twin is 140*1.1*2/120 = 2.57 p/tp.

    Twin/True is (140 + 140*1.025*1.1)/110 = 2.707 p/tp.

    Yes I know 5% crit is not a 2.5% damage increase. However, even without any crit bonus Twin/True is a 2.67 p/tp combo, making it more efficient than Twin/Twin

    So yea. Um, if you are running out of TP.

    First, drop ID (if you were ever using it, ugh its bad).

    Then drop FR (its slightly better than ID).

    Then go twin/true.

    So I retract my statement. True is good, and you should ALWAYS use it if you have TP problems.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by pandabearcat View Post
    First, drop ID (if you were ever using it, ugh its bad).

    Then drop FR (its slightly better than ID).
    In terms of rotational use, FR moderates itself simply by being a dot. It's efficiency may not be much less than ID, but when used in rotation it's not nearly as bad since you only use it every 18 seconds.
    Including ID in your rotations burns your TP like nobody's business. Including Fracture isn't that significant (though I wouldn't recommend it on REALLY TP draining fights).

    Also, I like the rotation with True so I'd like if they increased the time so I don't have to stack Skill Speed just to use it.
    It should be more damage with it, more TP efficient and takes no effort to include it.
    (0)