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  1. #601
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reyki View Post
    have u ever been on conditions that allow u to focus on bossess and stay still without moving and losing ur gl3 ? no ... perhaps u can outdps brds on dummy and on paper ,but not in real conditions ......also , make test with equivalent gear on all classes and u'll see ...

    so , no , ull never be the king on singletargets dps in dungeons , and that untill the 2.1 ...

    the only fact is that our class need to be twicked a bit , but not that much too ...that to be the best singletarget DD.

    gl duration is fine , gl loss no , Perfect balance and Shoulder tacke CD need to be reduced and invigorate needs also to bring us more PT over time to allow us to dps in perfect conditions on long fights ( turn 4 and more in turn 5)

    So don't tell that our class is perfect as it is because it's untrue ...

    If SE will increase melee damage in 2.1 , it's not for nothing.
    All I can say is you have no idea what you're talking about.

    I'm not basing anything off of dummy parses. It is far too easy to outparse other jobs on a dummy. Training dummies are good for testing a DPS ceiling. However, MNK is designed with such amazing DPS at GL3 because it is expected to lose the buff due to mechanics in content.

    People keep complaining about GL loss and blaming it for their performance not measuring up, or they simply can't parse worth a damn. I don't know why. What I do know is, even with a reasonable amount of GL3 loss, MNK is top. The reason is, you only need to know your optimal rotation and maximize your GL3 uptime. That's it.

    I go as MNK to both Turn 4 and Turn 5. I have regularly topped parses in turn 5 with very capable and equivalently geared BLMs and BRDs in party. Heck, even with a BLM using level 3 LB on all 5 snakes in Turn 5 I was higher, though barely (no LBs myself). Of course, you can elect not to take my word on it and chock it up as personal experience. However, no. You are wrong.

    Our job is not perfect. No job is. However our job is indeed balanced. This should be good news to you, because unlike actual weak jobs that need buffs like WAR and DRG, MNK as a job is fine so all you have to do is figure out how to perform better if you are somehow not putting out dps competitive with your BLM and especially BRD buddies lol.

    Also, again - get your facts straight. SE is not increasing melee damage in 2.1. They are tweaking content so that melee DPS jobs are not as punished. Basically, they are making it easier for more people to manage to keep their buffs and stay on the enemies longer when on melee jobs because - no surprise - a lot of people on melee jobs suck at it.


    tl;dr: MNK is a high risk - high reward type job that has an incredibly high DPS ceiling, and as such is designed so that it is incapable of maintaining it in competitive content. If you mess up, you do horrible DPS. If you play well, you do amazing DPS. You clearly don't know the job very well if you mean to suggest we should be able to stay in GL3 all the time lol...
    (8)
    Last edited by NoctisUmbra; 11-08-2013 at 04:23 PM.

  2. #602
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post

    tl;dr: MNK is a high risk - high reward type job that has an incredibly high DPS ceiling, and as such is designed so that it is incapable of maintaining it in competitive content. If you mess up, you do horrible DPS. If you play well, you do amazing DPS. You clearly don't know the job very well if you mean to suggest we should be able to stay in GL3 all the time lol...
    What he said lol...

    I sometimes drop GL just to reduce my threat. Sure we have lots of stuff that is broken, stupid or just not very good but we are in a very good spot IF you pay attention. Mnk was designed much like War and Smn. Play your job well and you will be great. Play it poorly and you will be the worst dps in the group.
    (1)

  3. #603
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    tl;dr: MNK is a high risk - high reward type job that has an incredibly high DPS ceiling, and as such is designed so that it is incapable of maintaining it in competitive content. If you mess up, you do horrible DPS. If you play well, you do amazing DPS. You clearly don't know the job very well if you mean to suggest we should be able to stay in GL3 all the time lol...
    This /10char
    (1)

  4. #604
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reyki View Post
    have u ever been on conditions that allow u to focus on bossess and stay still without moving and losing ur gl3 ? no ... perhaps u can outdps brds on dummy and on paper ,but not in real conditions ......also , make test with equivalent gear on all classes and u'll see ...
    Tonberry King. With restrictions, Anantabooga (let the ranged dps pick adds). About the only time I lose against a BRD or a BLM single target is when they have better gear - I'm DL/+1 while they have partial AF1.5/+1
    (1)

  5. #605
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Soukyuu View Post
    Tonberry King. With restrictions, Anantabooga (let the ranged dps pick adds). About the only time I lose against a BRD or a BLM single target is when they have better gear - I'm DL/+1 while they have partial AF1.5/+1
    Totally agree and even then the BRD still has a hard time out DPS'ing me on MNK, maybe i play with bad BRD's but with the 2 mentioned bosses i never lose GL3 unless i have the purple line of death on me lol
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  6. #606
    Player
    Aleph_One's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Aleph One
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by neoreturn View Post
    MNK real need some good aoe skill. MNK aoe skill not only drains too much TP but also do too less Dmg.
    MNK total DPS is never close to a good BLM in Turn4. Two flare in sec need monk 1 min DPS to catch up.
    Good Blm and bad Blm has 50% total DPS difference from my parser log. That's why we never seen lf MNK for WP but LF BLM and BRD all the times.
    This is more because people don't know that MNK AoE is fine. They've probably only been in runs with players who didn't know their class. As others have mentioned, pop BfB->PB and then go to town. If you're low on TP in a crucial situation, use Invigorate.
    (0)
    If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]

  7. #607
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reyki View Post
    have u ever been on conditions that allow u to focus on bossess and stay still without moving and losing ur gl3 ? no ... perhaps u can outdps brds on dummy and on paper ,but not in real conditions... also , make test with equivalent gear on all classes and u'll see...
    I never lose GL on WP/AK bosses, Chimera, Hydra, Turn 1 and Turn 2. Unlike bards I never have to nerf my damage just to feed heals/melee resources.

    Quote Originally Posted by Aleph_One View Post
    This is more because people don't know that MNK AoE is fine. They've probably only been in runs with players who didn't know their class. As others have mentioned, pop BfB->PB and then go to town. If you're low on TP in a crucial situation, use Invigorate.
    Stack GL to 3, IR > BfB > howling fist > PB > rockbreaker like mad. Unless you have a good tank you will be tanking doing that. Monk AoE is very good while cooldowns are up, and it isn't bad when they aren't.
    (0)

  8. #608
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    It's really simple you just make GL last a little longer add 5-7 secs to it. I feel like every time i play monk. i'm always a couple secs to connect my GL if i have to dodge/dance something. I am not a monk expert but, i feel like a GL time increase (hot fix) would solve a lot of issues now and then other problems can be dissected and re-coded down the road with patches.
    (0)

  9. #609
    Player
    Aleph_One's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Aleph One
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Techro View Post
    It's really simple you just make GL last a little longer add 5-7 secs to it. I feel like every time i play monk. i'm always a couple secs to connect my GL if i have to dodge/dance something. I am not a monk expert but, i feel like a GL time increase (hot fix) would solve a lot of issues now and then other problems can be dissected and re-coded down the road with patches.
    I actually think the duration is fine where it is. Part of what makes the job so fun for me is the challenge of keeping it up, and then when it drops, finding the best way to get it back up again. If the duration were lengthened, not only would our damage be too good but I think it would make the playstyle and flow of the monk feel too dull.
    (1)
    If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]

  10. #610
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think many of you assume MNK is king of the single DPS when you don't care aoe.
    I think you guys are wrong, the problem is most good MNK never meet a good bard or Blm. brd and Blm are too easy to join a group. Group is normal ignore their skill or gear. Good Blm and brd is very rare actually. from coil t1 to T5, MNK is only good at T1. That turn requires no aoe and it is a very long fight without much movement required.
    if you use aoe too much in T4, you will short TP at wave 5 or 6 with full i90 gear. Not like mana there is no TP potion and you won't see a single bard like to song TP than Mana.
    I have meet like at least 10+ Blm in my sever in T4. With a good Blm I can sit there for wave 1 and 4, bug all die. With bad Blm, even I spam aoe in turn4, some bug still alive.
    Same to droughtdread , good Blm and brd hate order can be very close to me but bad bard or Blm will be always on the bottom.
    (0)
    Last edited by neoreturn; 11-09-2013 at 05:12 AM.

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