Page 59 of 78 FirstFirst ... 9 49 57 58 59 60 61 69 ... LastLast
Results 581 to 590 of 780
  1. #581
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Ok my only thing is this the fact that you need 491 skill speed to use twinsnakes and Truestrike in the same combo without the TS buff falling off is kind of crazy. I think GL should be 14-15 sec but if that don't happen no big deal at all I can keep GL either way.
    (0)

  2. #582
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by raikage View Post
    Ok my only thing is this the fact that you need 491 skill speed to use twinsnakes and Truestrike in the same combo without the TS buff falling off is kind of crazy. I think GL should be 14-15 sec but if that don't happen no big deal at all I can keep GL either way.
    Yeah, and it's not worth it at all to stack that much skill speed at the cost of better stats like crit or det for True Strike. Twin Snakes buff being extended would perhaps make sense.

    GL is perfectly fine as 12s though. Takes about 6 seconds to get through the 3 skills to refresh it, so having 2x the min time needed works rather nicely. It can't be too easy to maintain or else the potency of the buff would have to be nerfed for balance.
    (1)

  3. #583
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Yeah, and it's not worth it at all to stack that much skill speed at the cost of better stats like crit or det for True Strike. Twin Snakes buff being extended would perhaps make sense.

    GL is perfectly fine as 12s though. Takes about 6 seconds to get through the 3 skills to refresh it, so having 2x the min time needed works rather nicely. It can't be too easy to maintain or else the potency of the buff would have to be nerfed for balance.
    I agree if the boost the twinsnakes buff to move more time on it or even fist of fire to 10% that would be amazing for us.
    (0)

  4. #584
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Monks do not need a damage boost.

    For now, accept that true strike is a dps loss (even if you can fit in both true and twin), but is only a pretty significant TP efficiency gain.

    You should always use True if you have TP problems, even if it causes twin to fall off for second twin.

    EDIT: changed my tune cause math says I'm wrong =(
    (0)
    Last edited by pandabearcat; 11-05-2013 at 06:15 AM.

  5. #585
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Making GL drop 1 stack at a time and making shoulder tackle a 5 yalm min distance are the only adjustments monks need..
    GL change? Nope. Making it drop 1 stack at a time would be a damage boost.

    Shoulder Tackle change. Sure.
    (1)

  6. #586
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    For now, accept that true strike is a dps loss (even if you can fit in both true and twin), but is only a TINY TP gain.

    Just remove the skill from your bars. Its only use is when you cannot flank an enemy, which should almost never happen but if it does, your damage is going to be poop anyway.

    It is a tiny, tiny, TINY, please let me repeat that, TINY, absolutely miniscule, aka you will not notice it, ever, not unless the fight is an hour long, you might see it shave off 1 second off your kill time.

    It is not worth, ANYTHING.
    Whoa there. True Strike is (a) a meaningful TP efficiency gain (not huge, but not tiny), and (b) sort of sustainable if you dodge long attack cycles.

    It's asinine to "chase" True Strike usage by stacking Skill Speed, but at the same time if you approach the fight with any sort of TP efficiency in mind, then it's a good idea.
    (0)

  7. #587
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EasymodeX View Post
    Whoa there. True Strike is (a) a meaningful TP efficiency gain (not huge, but not tiny), and (b) sort of sustainable if you dodge long attack cycles.

    It's asinine to "chase" True Strike usage by stacking Skill Speed, but at the same time if you approach the fight with any sort of TP efficiency in mind, then it's a good idea.
    Well you lose 10 less TP in a 2 rotation cycle, so you use 330 instead of 340 TP.

    With a rough 2.0 sec GCD, you drain ~28.33 TP/s with Twin while with True you drain 27.5 TP/s.

    IIRC monks have a roughly 23.33 TP/s gain, so it will take you 200 seconds (3 min 20 seconds) to TP out.

    With True, it will take you ~240 seconds (4 min) to TP out. Its a pain either way, but you do gain 40 seconds if you are that TP strapped, with 100% uptime.

    Shrug. It might be worth using regardless of GCD actually.

    Assuming that twin only falls off for twin (and not any other thing like ticks or autoattack), Twin/Twin is 140*1.1*2/120 = 2.57 p/tp.

    Twin/True is (140 + 140*1.025*1.1)/110 = 2.707 p/tp.

    Yes I know 5% crit is not a 2.5% damage increase. However, even without any crit bonus Twin/True is a 2.67 p/tp combo, making it more efficient than Twin/Twin

    So yea. Um, if you are running out of TP.

    First, drop ID (if you were ever using it, ugh its bad).

    Then drop FR (its slightly better than ID).

    Then go twin/true.

    So I retract my statement. True is good, and you should ALWAYS use it if you have TP problems.
    (0)

  8. #588
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    They need to fix Perfect Balance... Happens a lot when I use PB it doesnt activate and its on cool down
    (1)

  9. #589
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by pandabearcat View Post
    First, drop ID (if you were ever using it, ugh its bad).

    Then drop FR (its slightly better than ID).
    In terms of rotational use, FR moderates itself simply by being a dot. It's efficiency may not be much less than ID, but when used in rotation it's not nearly as bad since you only use it every 18 seconds.
    Including ID in your rotations burns your TP like nobody's business. Including Fracture isn't that significant (though I wouldn't recommend it on REALLY TP draining fights).

    Also, I like the rotation with True so I'd like if they increased the time so I don't have to stack Skill Speed just to use it.
    It should be more damage with it, more TP efficient and takes no effort to include it.
    (0)

  10. #590
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    I crit around 450-650 snap punch depending on self buffs being on.

    The amount of 200-300 hits, 300-400 crits I see happening all the time, PLUS my dots ticking for 120~ or so is pretty nuts.

    MNK's with Gear are amazing DPS, especially for those who know their rotation.

    And shoulder tackle being bad? Is the OP serious???...

    Anyways, Greased Lightning needs fixing, make it last 15 seconds and make Twin Snakes buff last 15 seconds as well.
    (0)

Page 59 of 78 FirstFirst ... 9 49 57 58 59 60 61 69 ... LastLast