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  1. #481
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naalya-Deix View Post
    Oh, so you're considering aggro list as an accurate "damage / DPS position" value ? Do you know that DRG, BLM have an aggro reduce CD ? If you're not 2nd aggro metter or 3rd you're indeed playing badly as a monk. But if other job wouldn't use their aggro reduce cooldowns, BLM would be first, you know that ? And for DRG, he has also to use it's reduce CD otherwise he is overaggroing like us in some extent. .... This is NOT a correct value metter and this is not a DPS metter but an AGGRO metter which has NEVER been any correct measurement for damage / DPS list.
    Except that various similary geared DRG told me they have troubles to catch up with me. That's when deliberately TRYING to outaggro me.
    And for the other one, some damage are not avoidable and "if" we do more damage than DRG, I repeat, he brings 10% bonus damage to bard, this is enough for us not to be selected and if you are, mates are just not optimal.
    The devs admitted BRD is dishing out too much damage, after they get nerfed, the boost from DRG will be there to balance it out again. Current situation is not indicative.

    And if you speak about Mantra, let me laugh about this useless advantage because of sudden death and spike damage tanks take. I'm not kind of monk to say that "everything is perfect", that's all I want to tell, cause it's not the truth ! And while I'm playing good and sky rocketting at DPS and FC is satisfied with me, we can't afford not to think in optimal way as I'm doing comparing DRG and MNK (for example). Don't forget we have only 8 slots in raid for 9 job (at least atm) and we bring "nothing" raid wise.
    Remove buffs from enemies, heal ourselves (exactly after those unavoidable spike damage you mention), mantra might not save the tank but it will make healers waste less MP healing the rest of the group (again, after unavoidable spike damage). If you think about damage only, sure, DRG gives bards a good buff.

    What they could do is make one-ilm punch be more useful by making more encounters where removing a buff is heavily weighted. But that will only result in MNK becoming mandatory for that encounter, and as much as I like playing MNK I'm not in favor of skewing the class balance so much. And even then, people will still use the excuse of DRG buffing BRDs to get a DRG + x BRD for a safer encounter. No worries about position, just pew pew pew.
    (0)

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  2. #482
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    My summory
    1) Increase duration of GS up to 20+ seconds or make fading of each stack 1by1 but not all stacks
    2) Increase duration of TwSn buff up to 15+ seconds
    3) DEcrease duration of Perfect Balance CD till 60- seconds
    4) DEcrease duration of Shoulder Tackle CD till 60- seconds
    5) REmove AotD out from rotation and increase CD up to 25-30 seconds
    6) DEcrease duration of Howling Fist CD till 5-7 seconds and decrease damage till 130-140
    7) Greatly change skill ONE IIm punch because it is a fully USELESS skill
    (0)

  3. #483
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    i think it's better to make a new post in genral discussion with all of our suggestion like the blm post
    (2)

  4. #484
    Player
    Aries37's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Aries Highwind
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Turn 5 has been cleared and their raid ran 2xBRD 1xBLM 1xMNK.
    (0)

  5. #485
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    yep but that don't change the fact that world best DDs make more than 400 dps and mnk are pretty limited to 300-350 depend on situations ..

    i love when player compare their dps with their party and not with the best players in game.....
    (1)
    Last edited by Reyki; 10-27-2013 at 10:00 AM.

  6. #486
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    It is kind of funny I got called a troll considering I only told the truth about the class.

    The only thing that really is kind of meh is One Ilm Punch. Only skill I never use because it doesn't dispel anything that is worth dispelling =/.


    DD's right now are pretty much like this.

    Monk - Big Sustain Damage , Interrupt toolkit(Stun/Silence), Decent burst, Slight Support toolkit, Decent AoE - Boss Killer, Bursting down Trash is CD dependant

    Bard - Decent Burst, Good Sustain, Good Support toolkit, Small Interrupt toolkit(Silence) Good AoE - Jack of All trades master of none

    Dragoon - Big Burst Damage, Decent Sustain, Small Interrupt toolkit(Stun) - Destroys Trash, Decent Boss Damage

    Black Mage - Great Burst, Crowd Control, Decent Sustain, Infinite resource, Great AoE - Multiple Trash Killer, Add duty ,Self Sustainable Damage

    Summoner - Big Sustain, Decent Burst, Good Support toolkit, Self Sustaining Resource, Good AoE - Boss Killer, Swift Ress,

    Everyone has a particular thing they do well at, that's where the balance is struck. Monks already do what they do and do it well. It just requires a bit more work than Follow X rotation till boss dies. You have to do much more than follow strict rotations, as the fight changes so does what you do. I think when more players learn that , others will start to see the intended balance a bit better.
    (5)

  7. #487
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    maybe a passive like

    "Your touch of death/demolish ticks have a 10-15% chance to add a stack fo greased lightning"

    Didn't bother to read whole thread :S 49 pages bleh
    (1)

  8. #488
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    lol this thread... Yup! Let's take what is currently one of the strongest DPS jobs (if not the strongest for fights that last more than 30s) and buff him even more. Sure. That won't overcentralize endgame parties at all!

    I read the OP... skimmed through some pages, namely the last few.

    So far, the only person I see posting information who seems to know what he's talking about is Cynric.

    I'm not even gonna get into the whole MNK vs DRG thing. If you can't see that MNK far outshines DRG right now, and that DRG is basically delegated to making BRD DPS better... then you're doing it wrong. The 2.1 balance adjustments hopefully will remedy that.
    (5)

  9. #489
    Player
    Them_Apples's Avatar
    Join Date
    Sep 2012
    Posts
    19
    Character
    Them Apples
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    replied to thread in general but might as well reply here as well....

    Would like haymaker to be taken off the gcd and given a 30 sec recast timer with a small damage potency and instead of slow inflict a silence (makes more sense seeing as how a haymaker would silence you up real quick =P)
    (0)

  10. #490
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    If monk is weak then every single person I have played with is a complete and total failure at their class.

    The one real issue I see with Monk is True Strike being nearly worthless because of the SS required to use it without losing dps. Seems odd to me that our level 2 ability is almost unusable.
    (0)

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