Quote Originally Posted by Aegis View Post
That's like saying you can't say people like dungeons more than FATEs because more people do FATEs than dungeons.People who like one way of getting exp will grit their teeth and do another if it's faster/more convenient. Good feedback on what type of content people prefer leads to useful info for devs to include in their plans (see for example the raising of exp in dungeons just announced).

Just because people dropped skillchains for tp-burns (also the fact that you were likely to get your blizz 3 blown back at you by Lolibri is somewhat of a factor) because they were faster xp/hour does not mean that everyone doing a tp-burn wouldn't have preferred to be doing a SC/MB party for the same exp/hour.
Colibri weren't the only mobs to exp. If people really wanted to do skillchains, or they were so much valid, they could exp on something like marids or diremites. They didn't because SC was weak and colibris so much convenient.
Also, your example is not quite the same: a thing is boosting what is already in the game to make it work (i myself like way better dungeons over fates, and never spammed fates to level), another is asking to bring back a mechanic deemed as broken even in his game, almost impossible to adapt to this battle system and likely to end in the same way did in FFXI. People can like it, but it's a waste of money for SE implementing a system they already know will not be used and no nostalgia can make them think otherwise