Then again you missing my point. People can like whatever they want, but if with numbers in hand they found that system USELESS, what's the point to even ask it again ? You can like it, but nobody will ever use it. Neither the one who asked for itAgain "your opinion" and actually mine too. I didn't like the skill chains just because I main-ed SMN in XI and SC's were very much useless to me most of the time. Again my opinion and yours. But to others? They might actually have enjoyed that system and THEY personally found it good. That's their opinion and how they felt. It's not nostalgia, now if I say "OMG I miss SC's so much! It was so much fun!" that's nostalgia cause I already stated I think the SC system was kinda bleh...
OPINION =/= NOSTALGIA
And again you're missing mine and the OP's point... again...
It's not about "OMG I support this idea because I support peoples opinions!" I do not support ideas I do not personally like.
But I respect them and don't throw around insults that actually have no place being there as an insult.
I'm done with this thread now.... GL OP!
Signature by: Miste
That's like saying you can't say people like dungeons more than FATEs because more people do FATEs than dungeons. People who like one way of getting exp will grit their teeth and do another if it's faster/more convenient. Good feedback on what type of content people prefer leads to useful info for devs to include in their plans (see for example the raising of exp in dungeons just announced).
Just because people dropped skillchains for tp-burns (also the fact that you were likely to get your blizz 3 blown back at you by Lolibri is somewhat of a factor) because they were faster xp/hour does not mean that everyone doing a tp-burn wouldn't have preferred to be doing a SC/MB party for the same exp/hour.
Colibri weren't the only mobs to exp. If people really wanted to do skillchains, or they were so much valid, they could exp on something like marids or diremites. They didn't because SC was weak and colibris so much convenient.That's like saying you can't say people like dungeons more than FATEs because more people do FATEs than dungeons.People who like one way of getting exp will grit their teeth and do another if it's faster/more convenient. Good feedback on what type of content people prefer leads to useful info for devs to include in their plans (see for example the raising of exp in dungeons just announced).
Just because people dropped skillchains for tp-burns (also the fact that you were likely to get your blizz 3 blown back at you by Lolibri is somewhat of a factor) because they were faster xp/hour does not mean that everyone doing a tp-burn wouldn't have preferred to be doing a SC/MB party for the same exp/hour.
Also, your example is not quite the same: a thing is boosting what is already in the game to make it work (i myself like way better dungeons over fates, and never spammed fates to level), another is asking to bring back a mechanic deemed as broken even in his game, almost impossible to adapt to this battle system and likely to end in the same way did in FFXI. People can like it, but it's a waste of money for SE implementing a system they already know will not be used and no nostalgia can make them think otherwise
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