
Originally Posted by
verily
I'll only briefly touch on this, since it's so important to you.
People who sleep the conflags are avoiding dealing with the mechanic. They do it because they don't have enough DPS to take down the conflag before it pops whoever is inside. We don't sleep conflags, we deal with them. We have at least 2 people in the conflag every time, and sometimes 3. If you think it's trivially easy to DPS down a conflag with 1 tank + 2 DPS inside, then I invite you to watch twitch streams of Turn 5 for a few hours to get an idea of how many people struggle with conflags with just 1 person inside, especially if that person is a DPS job.
If we fail to kill the conflag in time, we instantly lose our MT + up to 2 more players. It's a wipe, period. Furthermore, fireball can and will still pop anyone with under ~4100 HP (we've seen it do up to 4200 damage per player). If you think Death sentence is the most difficult part of that phase, then you're allowed that opinion. But I personally don't consider 1 lustrate charge + 1 cure to be terribly difficult to perform. I don't use my aetherflow charges as much during that phase as it is, and even largely waste them on sacred soil just for something to do. Sacred soil isn't necessary at all.
The bottom line is: that phase is pretty easy for healers, and only DPS really have it rough. Our strategy makes it even harder on them, but they manage.
Now, that said- if this isn't an intended mechanic and it gets patched or the devs make a comment on it not being an intended mechanic, we'll happily adapt our strategy as necessary.