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  1. #251
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Relics View Post
    Honestly the Conflag phase is the easiest part of the fight, if this is intended or not I believe it takes nothing away from BG and a well deserved world first.
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    (1)

  2. #252
    Player
    Liander's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Dyne Liander
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    Nah they'll have zero trouble doing it in a more traditional way, they simple chose the simple path which is borderline buggy/exploity. They earned their kill, right now the only thing to discuss is the encounter design being what it is.
    (0)

  3. #253
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    well, we may not know for sure (100% certainty to the max level!!11) that it is definitely a bug, but after reading your posts, I am leaning around 85% that it is NOT an intended mechanic,and there are lots of possibilities why they did this btw (not just because they are lacking dps or tank deaths, and I doubt that tbh, because lots of groups have been breezing through that phase entirely without conflag tactic), they may think that it's an intended mechanic, or maybe because after so many pulls that they just get tired and would just like cut to the chase and on to the real hard mechanics.

    they will be posting a phase per phase explanation on the fight, we might get more insight.
    (0)

  4. #254
    Player
    Relics's Avatar
    Join Date
    Jul 2013
    Posts
    32
    Character
    Relic Rysec
    World
    Gilgamesh
    Main Class
    Gladiator Lv 61
    Quote Originally Posted by Onolock View Post
    That is why that phase is hard, having the DPS to kill the conflags and keep the tank up. They are negating every single aspect of this phase. My guess is they either have tank deaths or don't have the DPS to kill the conflags, so they chose to exploit.
    We didn't know you could do this till seeing their video and have DPS the conflags down while taking tank damage for awhile. Again this is the easiest part of the fight and I have no doubts they can do it without any issues and probably have several times.
    (0)
    www.infidel-gaming.com


  5. #255
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Liander View Post
    Nah they'll have zero trouble doing it in a more traditional way, they simple chose the simple path which is borderline buggy/exploity. They earned their kill, right now the only thing to discuss is the encounter design being what it is.
    Nah, it's an exploiting way. If you also notice their offtank, since he doesn't have to offtank in phase 2(and any other adds in the fight hit like wet noodles) probably specced more into dps to help with conflags. Their ignoring mechanics allows them to bring more dps than they should. Since we don't truly still know how Twister works being it's such a terribly designed mechanic, we don't know they found some way to bug this ability as well. Honestly, until SE says a guild has cleared this fight legit, it's still unkilled in my eyes.
    (0)
    Last edited by Onolock; 10-29-2013 at 06:24 AM.

  6. #256
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by glim View Post
    well, we may not know for sure (100% certainty to the max level!!11) that it is definitely a bug, but after reading your posts, I am leaning around 85% that it is NOT an intended mechanic,and there are lots of possibilities why they did this btw (not just because they are lacking dps or tank deaths, and I doubt that tbh, because lots of groups have been breezing through that phase entirely without conflag tactic), they may think that it's an intended mechanic, or maybe because after so many pulls that they just get tired and would just like cut to the chase and on to the real hard mechanics.

    they will be posting a phase per phase explanation on the fight, we might get more insight.
    Many groups that were working on Twister were sleeping conflags/using the res strat(have one person die to conflags and just keep rezzing everyone combined with not getting weakness bug with medica) to get past this phase since the dps check is very tight on conflags. So, previous progression in that phase is pretty much obselete. However being they are one tanking this fight in that phase since the adds in the beginning hit like wet noodles(if you notice the off-tanks health, he is probably speccing out of vit and using more dps armor more than likely combined with the healers being able to dps), this phase it really just Twintania auto-attacking every once in a while. They haven't posted a strat, because their strat isn't legit and they can only speculate on how Twister really works still. There are no visual indicators/debuffs/buffs that begin to explain anything about Twister, it's a terrible mechanic.
    (0)
    Last edited by Onolock; 10-29-2013 at 06:23 AM.

  7. #257
    Player
    verily's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Vale Veritas
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Liander View Post
    The video is just further proof of how badly the fight is designed and that twister is indeed bugged.
    Incorrect. My first death was because I had been trying a new twister dodge method over the previous few attempts, but it was inconsistent. I gave up after that and returned to my normal dodge method and dodged the next two in a row easily. The fourth twister popped me because I made an error. The end.

    Quote Originally Posted by Onolock View Post
    Death Sentence is just one of the issues, you are negating virtually every aspect that makes that phase difficult. The boss is pretty much a pinata that auto attacks every once in a while when she can. LOS on a spell is pretty noticeable being there are pillars in the room. The boss never stops doing mechanics, it will move in LOS of the target and keep chugging along. LOS and not being eligible to attack are two entirely different things. Twin tania essentially stop doing anything until her last target becomes available and her script restarts. Stop trying to compare two things that have nothing to do with eachother.
    I'll only briefly touch on this, since it's so important to you.

    People who sleep the conflags are avoiding dealing with the mechanic. They do it because they don't have enough DPS to take down the conflag before it pops whoever is inside. We don't sleep conflags, we deal with them. We have at least 2 people in the conflag every time, and sometimes 3. If you think it's trivially easy to DPS down a conflag with 1 tank + 2 DPS inside, then I invite you to watch twitch streams of Turn 5 for a few hours to get an idea of how many people struggle with conflags with just 1 person inside, especially if that person is a DPS job.

    If we fail to kill the conflag in time, we instantly lose our MT + up to 2 more players. It's a wipe, period. Furthermore, fireball can and will still pop anyone with under ~4100 HP (we've seen it do up to 4200 damage per player). If you think Death sentence is the most difficult part of that phase, then you're allowed that opinion. But I personally don't consider 1 lustrate charge + 1 cure to be terribly difficult to perform. I don't use my aetherflow charges as much during that phase as it is, and even largely waste them on sacred soil just for something to do. Sacred soil isn't necessary at all.

    The bottom line is: that phase is pretty easy for healers, and only DPS really have it rough. Our strategy makes it even harder on them, but they manage.

    Now, that said- if this isn't an intended mechanic and it gets patched or the devs make a comment on it not being an intended mechanic, we'll happily adapt our strategy as necessary.
    (18)

  8. #258
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by verily View Post
    Incorrect. My first death was because I had been trying a new twister dodge method over the previous few attempts, but it was inconsistent. I gave up after that and returned to my normal dodge method and dodged the next two in a row easily. The fourth twister popped me because I made an error. The end.
    Players in world first guilds don't click their abilities or have their damn tool tips on still. Do you not know what your abilities do by now? Sorry, but I'm not buying that excuse, multiple people dropped to it.


    Quote Originally Posted by verily View Post
    I'll only briefly touch on this, since it's so important to you.

    People who sleep the conflags are avoiding dealing with the mechanic. They do it because they don't have enough DPS to take down the conflag before it pops whoever is inside. We don't sleep conflags, we deal with them. We have at least 2 people in the conflag every time, and sometimes 3. If you think it's trivially easy to DPS down a conflag with 1 tank + 2 DPS inside, then I invite you to watch twitch streams of Turn 5 for a few hours to get an idea of how many people struggle with conflags with just 1 person inside, especially if that person is a DPS job.

    If we fail to kill the conflag in time, we instantly lose our MT + up to 2 more players. It's a wipe, period. Furthermore, fireball can and will still pop anyone with under ~4100 HP (we've seen it do up to 4200 damage per player). If you think Death sentence is the most difficult part of that phase, then you're allowed that opinion. But I personally don't consider 1 lustrate charge + 1 cure to be terribly difficult to perform. I don't use my aetherflow charges as much during that phase as it is, and even largely waste them on sacred soil just for something to do. Sacred soil isn't necessary at all.

    The bottom line is: that phase is pretty easy for healers, and only DPS really have it rough. Our strategy makes it even harder on them, but they manage.

    Now, that said- if this isn't an intended mechanic and it gets patched or the devs make a comment on it not being an intended mechanic, we'll happily adapt our strategy as necessary.
    So many things wrong with your statements. After a conflag goes out, tank runs in, and the next person with fireball runs in. You should always pretty much have 3 people in there....duh You however have no one taking damage from anything during this, you literally stand there and do nothing. There is no fireball to heal there since it's brought inside the conflag(this is intended), so your point about dying to fireball which would only be because someone doesn't have enough health which of course you need over a certain amount of health to do the fight and has nothing to do with what you are talking about.

    Doing that phase legit, you have to tank swap because of the healing debuff and the fact that she is doing more dmg and hitting faster with one of the link gone. Tanks can easily get gibbed from a DS + quick melee attack that happens, it's happened to us many times, there is no way to heal the tank quick enough sometimes and get him up quickly with the debuff. Since you don't ever have to swap tanks and manage healing cooldowns/tank cooldowns, makes healing and tanking a joke and pointless. You have no offtank since you are exploiting this since no healing debuff ever happens/ no death sentence ever happens. Tank only ever gets auto-attacked leaving the offtank to dps and spec out of vit like yours is. Still you have said nothing showing me you didn't exploit. Of course the phase is easy for healers, there is nothing to heal but fireballs which is a joke.

    So....all in all, you only proved my point here. You are exploiting and bugging everything about that phase. You can easily kill this based on RNG of who gets picked for conflag/you have a total of 5 dps available at all time for killing conflags. Normally, you would only have 4 assuming no dps is picked( if a healer gets picked, your tank even runs more of a risk of dying, but there is no risk, since the tank never takes any major dmg from the intended mechanics.) Please explain how you guys are not exploiting again?

    Edit: my apoligies for that statement, but seriously...bind your abilities and turn off tooltips =D

    Edit: Daily post limit =/
    (3)
    Last edited by Onolock; 10-29-2013 at 07:10 AM.

  9. #259
    Player
    Liander's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Dyne Liander
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onolock View Post
    Nah, it's an exploiting way. If you also notice their offtank, since he doesn't have to offtank in phase 2(and any other adds in the fight hit like wet noodles) probably specced more into dps to help with conflags. Their ignoring mechanics allows them to bring more dps than they shouls.
    I'll agree with you to some degree, but theres really not much to be gained. We've been one tank killing conflag since week one and pretty much always walk out of the phase full mana all cooldown up. As I've been saying for weeks the fight is pretty simple in terms of damage and any amount of gear makes it fairly trivial. The only two hindrences were divebomb which is still bugged, I dont believe making twintania fly off the stage is how they intended the fight, and twister which is still bugged, you live even if you're not doing it "correctly".
    (1)
    Last edited by Liander; 10-29-2013 at 06:37 AM.

  10. #260
    Player
    Liander's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Dyne Liander
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by verily View Post
    Incorrect. My first death was because I had been trying a new twister dodge method over the previous few attempts, but it was inconsistent. I gave up after that and returned to my normal dodge method and dodged the next two in a row easily. The fourth twister popped me because I made an error. The end.
    This isn't my issue with the ability. You can dodge it doing it correctly. YAY. You can dodge it doing it incorrectly too which is the problem.
    (0)

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