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  1. #11
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Okay, you're making this thread about the responses in this thread and the debate around the design of encounters.

    Please make you're own thread about this.

    You're basically allowing yourself to get trolled by SE for not figuring out yourself a relatively simple (and clever) mechanic and then being mad at them for creating it.
    Taking advantage and using "clever" mechanics to kill things isn't legit, which I am merely commenting the way they accomplished a kill. This thread has everything to do with design, cause now SE has visual proof the fight is broken. All the way to 50% the boss not once ever casts Death Sentence, she starts to cast it at 05:55 but it's interrupted because the tank runs in and a target can no longer be found for it. If this was intended, she should cast it the second he comes out, but her script is essentially reset as she just dropped her link, and that 30-40 sec expires until she can cast it again, but no target is found each time. This completely negates the healing debuff and tank swap mechanic. There is absolutely no way this is intended, and anyone who believes it is rather hopeless.

    The way the bugged kill previously was attained is nothing different than what is accomplished here, the boss AI has no way of executing the script until the tank comes out of conflag. Previously, the target would go offline and the boss would just sit there the exact same way as this. Sure they fixed the offline bug, but this is an entirely different bug, but with the same effect. She could never recover because the original target was never online again. Titan was bugged exactly this way too.

    There is nothing to figure out here, anyone who knows the fight can see easily this isn't intended.
    (5)
    Last edited by Onolock; 10-29-2013 at 05:25 AM.