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Thread: The Monk Temple

  1. #951
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Perthaneus-Magnum View Post
    I wasn't referring to the main rotation. I was actually meaning: BS > TrS > ID > ID > ID> SP > DK

    These are the kind of rotations I am referring to.....without losing DK or TwS buff.
    You've got TrS listed in there... and you're also stuffing 3 IDs... yet you talk of not losing TwS. Impossible.

    If you don't use TrS, then you can stuff those IDs in there with enough SS to maintain TwS, but otherwise nope.

    Honestly, SS is currently a shit stat to focus on as MNK. The amount you inevitably get through itemization is sufficient, even provided you focus on crit/det. Itemization doesn't allow you to fully min max any of those sub stats. Thus, granted that none of them are particularly low, using what influence we have to stack crit or det gives better results than SS.
    (1)
    Last edited by NoctisUmbra; 10-27-2013 at 02:54 PM.

  2. #952
    Player
    Soukyuu's Avatar
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    What's wrong with Fracture btw? Is it too high of a TP cost? I usually have it up now and then as part of one of my rotations and haven't noticed a negative impact yet. Haven't been to coil except that random invite to kill Caduceus...
    (1)

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  3. #953
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Soukyuu View Post
    What's wrong with Fracture btw? Is it too high of a TP cost? I usually have it up now and then as part of one of my rotations and haven't noticed a negative impact yet. Haven't been to coil except that random invite to kill Caduceus...
    I use it on every turn except 5 and don't run into issues. Turn 5 yeah TP is a major issue so I leave it completely out of the rotation.
    (1)

  4. #954
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Soukyuu View Post
    What's wrong with Fracture btw? Is it too high of a TP cost? I usually have it up now and then as part of one of my rotations and haven't noticed a negative impact yet. Haven't been to coil except that random invite to kill Caduceus...
    The TP Cost is higher than any of MNK's skills yea, and furthermore the dps it gives isn't worth it.
    (0)

  5. #955
    Player
    Allyrion's Avatar
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    The TP Cost is higher than any of MNK's skills yea, and furthermore the dps it gives isn't worth it.
    I understand for fights when you run out of TP, but don't say it's not worth it. It's still a 220 potency attack.
    (0)

  6. #956
    Player
    Subucnimorning's Avatar
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    Blue Lightt
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    Behemoth
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    Dragoon Lv 70
    Quote Originally Posted by Allyrion View Post
    I understand for fights when you run out of TP, but don't say it's not worth it. It's still a 220 potency attack.
    ^ this.

    1010
    (0)

  7. #957
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    I understand for fights when you run out of TP, but don't say it's not worth it. It's still a 220 potency attack.
    I've already stated that for fights where there's a quick burn involved and no concern of TP, such as Demon Wall or Anantabogas in AK... or anything similar really, then go balls to the wall with anything that increases DPS because well, TP doesn't matter. When you can ignore TP outright, then you can do quite a number of things to increase your DPS.

    That being said, there are many fights where you cannot outright ignore TP, and running out of TP is a real concern, whether it involves you dropping to 0 and becoming almost dead-weight, or relying on a BRD to funnel resources to you, further dropping their DPS. At that point, DPS/TP efficiency becomes relevant.

    I have Fracture on my bar. I just don't use it for more fights.
    (0)

  8. #958
    Player
    Subucnimorning's Avatar
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    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    I've already stated that for fights where there's a quick burn involved and no concern of TP, such as Demon Wall or Anantabogas in AK... or anything similar really, then go balls to the wall with anything that increases DPS because well, TP doesn't matter. When you can ignore TP outright, then you can do quite a number of things to increase your DPS.

    That being said, there are many fights where you cannot outright ignore TP, and running out of TP is a real concern, whether it involves you dropping to 0 and becoming almost dead-weight, or relying on a BRD to funnel resources to you, further dropping their DPS. At that point, DPS/TP efficiency becomes relevant.

    I have Fracture on my bar. I just don't use it for more fights.
    Really unless you are relying on that uber monk aoe dps in turn 4...outside of turn 5 I can't think of a single fight where TP is an issue for me.
    (1)

  9. #959
    Player
    Cynric's Avatar
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    Aug 2013
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    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Fracture by itself in a lot of fights isn't an issue, but using Fracture and ID would cause huge TP issues. Outside of boss fights you wont use fracture much anyway since it wont get a lot of damage on trash that gets killed way too fast. In HM primal fights of course you can use fracture after GL3 is up, anytime before that and you're wasting time and TP better spent securing your best buff.

    Also at GL 3 it becomes decision time when it comes to fracture, and honestly this is all personal preference and based on your skill speed stat. At minimal Speed needed to throw true strike in without losing twin snakes if you put in fracture a skill that doesn't advance your stance, you can no longer true strike, you must twin snakes or you lose the damage buff, so you skip true strike till the next rotation. It's just a decision making thing but you also spend a lot of TP to secure that DMG buff + DoT.

    I personally use fracture in every high HP fight without running out of TP, but honestly, if the fight drags on to where you have to use invigorate, at that point you should drop fracture out of your rotation and just concentrate on sustaining your damage. Because if you drop to 0 again you're going to be dead weight.
    (1)

  10. #960
    Player
    Subucnimorning's Avatar
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    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    In my opinion, ID has extremely limited uses. I don't use it unless I am foregoing DoTs (mob is going to die in less than 18 seconds) and TP is a non issue. So, yeah if you were using ID in a normal rotation then you would have issues.
    (0)

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