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Thread: The Monk Temple

  1. #941
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Quote Originally Posted by Instrumentality View Post
    ID doesn't even fit into the rotation until after you've refreshed your GL from applying your first DoT set.

    So it'd be Demo > Fracture > ToD > DK > TwinS > SP > DK > TrS > ID > ID > ID > Demo (DoTs should now require refreshing). Repeat ad infinitum.
    This would have your dots never buffed by Twin Snakes.
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  2. #942
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    Instrumentality's Avatar
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    Eureka Evergarden
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    Please see the edit.
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  3. #943
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    ID doesn't belong in a MNK rotation except for specific bursts. It has less DPS/TP efficiency than pretty much all of MNKs other single-target options, and also requires moving behind the target to make use of it, whereas a MNK is at home on the target's side, typically.

    The whole notion of stacking SS as a priority and putting in more IDs as a result is a make-shift way to enhance MNK's ability to deal burst DPS at the cost of sustained DPS.
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  4. #944
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    Instrumentality's Avatar
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    Or just make a BRD friend?
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  5. #945
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Instrumentality View Post
    Or just make a BRD friend?
    Pretty much... I mean you shift gears into burst mode on MNK doing that, but even then you're not as good as a BLM when it comes to burst, and a BLM won't suddenly go out of commission for bursting either lol. When it comes to blowing their load in burst, BRD is also better than an ID MNK.

    Point of MNK is to deal reliably high DPS in a sustained battle, and in that regard it outshines pretty much all other DPS jobs, perhaps save for SMN, but that's yet to be determined. Overloading MNK's rotation with inefficient skills like ID, and even Fracture tbh goes against that.

    I mean sure, if you're burning down Demon Wall or Ananta, then by all means go balls to the wall with it. However, ID and Fracture by no means belong in a generic MNK rotation that can be used in every scenario. Just try bringing ID and Fracture into Twintania lol.
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  6. #946
    Player
    Instrumentality's Avatar
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    My guild has several raid groups on turn 5 and their MNK use Fracture and ID in conjunction with BRD on every turn?
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  7. #947
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Instrumentality View Post
    My guild has several raid groups on turn 5 and their MNK use Fracture and ID in conjunction with BRD on every turn?
    You'd need the Paeon, yea. I suppose it depends on the party make-up, since there can also be a demand for MP. It's not necessary is the point. The slight increase in DPS is not worth the increased dependency on BRD songs imo, especially when your healers or tanks may need MP.

    They're just very inefficient skills. Especially in fights where there is no real DPS race.
    (1)
    Last edited by NoctisUmbra; 10-27-2013 at 11:25 AM.

  8. #948
    Player
    Instrumentality's Avatar
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    Oh, no, it isn't necessary. It's just nice because MNK DPS explodes when you can forget about TP.
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  9. #949
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Instrumentality View Post
    Oh, no, it isn't necessary. It's just nice because MNK DPS explodes when you can forget about TP.
    It gets higher as expected, yes. Idk about explodes though lol... I mean it's already incredibly high. I've done the whole Fracture/ID thing before. DPS goes up a decent amount. Still won't match the isolated DPS of a BLM's Astral phase though :P
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  10. #950
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    Perthaneus-Magnum's Avatar
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    Perthaneus Magnum
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    Quote Originally Posted by Naalya-Deix View Post
    Plus, ID vs Rear rotation is : BS > TrS > SP > DK ...
    I wasn't referring to the main rotation. I was actually meaning: BS > TrS > ID > ID > ID> SP > DK

    These are the kind of rotations I am referring to.....without losing DK or TwS buff.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

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