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Thread: The Monk Temple

  1. #961
    Player
    pandabearcat's Avatar
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    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Same problems SMN with thunder have.

    It is far less efficient than any of your moves (unless you're spamming Arm, which btw, never use except for the silence, or you NEED to get adds down immediately).

    Stupid cross class skills D=

    If it makes you feel better FR at least is the same efficiency as DK, and less than any of your other abilities.

    ...well crap that didn't actually make me feel any better.

    Um...well...its...a filler...that uses less TP than ID.

    Ahah! XD
    (0)

  2. #962
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    In my opinion, ID has extremely limited uses. I don't use it unless I am foregoing DoTs (mob is going to die in less than 18 seconds) and TP is a non issue. So, yeah if you were using ID in a normal rotation then you would have issues.
    I don't use ID at all.

    It has uses in fights where TP is not an issue and you will never have downtime where you cant attack but that basically rules out any of the endgame content.

    Everytime GL stacks drop you lose way more dps than you gain from using ID over the flank only rotation and primals+coil fights wont always be forgiving enough to allow you the time to spam ID and keep GL stacks up at all times.

    Also fracture has its uses, i have said earlier (in this thread maybe) that i prefer to go for full defensive cooldowns over things like fracture for new content and i still stand by that statement but i personally use fracture for turn 5 in certain parts of the fight because of the way we do the fight it i have times when TP isn't as much of an issue and i need the extra damage to meet the damage requirements for that phase of the fight.

    I also use fracture for turns 1-4 because at this point with most peoples level of gear you shouldn't have any problems with TP as long as you manage cooldowns, and if you absolutely need to just tell the bards their dps sucks and that monks are better.
    (3)
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  3. #963
    Player
    pandabearcat's Avatar
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    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The problem has never been whether Bard dps is worth Monk dps, but there is an opportunity cost to Paeon.

    I fail to see how ID spam is worth 20% dps penalty.

    I don't think it increases your dps by 20%.

    If the raid needs it, sure, but imo there is no reason to do any song except requiem unless at least 2 raid members need a song.

    That being said generally bards need paeon for themselves regardless.
    (1)

  4. #964
    Player
    Naalya-Deix's Avatar
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    Aug 2013
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    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    That's right for pretty everything.
    (0)

    UFROG - FFXIV : ARR
    http://www.ufrog.fr/ff14/

  5. #965
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Powercow View Post
    So what's the point of AF10 (what % of damage is from DoTs) if it never comes into play again?
    That was to respond to some nitwit trying to make an argument about Bards doing 99% DOT damage. I was curious on the %DOT damage for all the classes.

    Where do you get 144.9 potency per second for skills?
    Where do you think?

    but really even with the 10% crit you use in your example, or are you including Autoattack and DoT ticks for the skills that benefit from SS?
    If you can't read the spreadsheet, don't bother.

    I'll answer any questions on "howto" or "usability", but if you have any comments on the formulas or content, learn how it works before you question.

    Also why a 43.73 second rotation? That seems extremely arbitrary.
    Good question. Maybe you should look at the abilities.

    Feel free to enter your own rotation. That's the entire [original] purpose of the spreadsheet.


    Fixing up some of the numbers to go from base values (like if you had no gear at all)
    You can't stop failing at stat weight analysis can you?

    And yeah, my thing isn't going to help someone decide "is 10 skillspeed or 10 crit better?"
    Oh, ok.

    You're not actually trying to contibute anything meaningful to this thread.

    KK.

    Anyway I'm done with this guy. He doesn't even get the basic concepts of the class or mechanics he keeps trying to tout.
    I bet I parse more than you on my Monk that hit 50 3 days ago, if that helps re: class mechanics.
    (0)
    Last edited by EasymodeX; 10-28-2013 at 09:32 PM.

  6. #966
    Player
    CertifiedBalla's Avatar
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    Oct 2013
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    10
    Character
    Daenostra Za'reska
    World
    Cactuar
    Main Class
    Gladiator Lv 50

    Recommendations for Rotations/Skills/Useful Classes for MNK.

    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    (0)

  7. #967
    Player
    pandabearcat's Avatar
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    Sep 2013
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CertifiedBalla View Post
    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    Hi! I've been leveling my monk up recently, so I think I can give some pretty good advice on this.

    Since you just got demo, and you are at 2 stacks max GL, I would suggest...

    Solo: BS > Twin > SP > BS > True > Demo

    Then just do BS > True > SP until you need to refresh demo.

    Because you can't flank well when soloing, you want to get demo up asap, and you only want to Twin when demoing. Otherwise, the 10% boost from twin is lower than the amount of extra damage you get from True.

    For dungeons, I would do the normal BS > Twin > SP rotation until 2 stacks, then pop IR and do the rotation into Demo, then Touch of Death, then repeat SP rotation until you need to refresh Demo.

    I would never clip demo unless you have < 2 second duration on it.
    (1)

  8. #968
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by CertifiedBalla View Post
    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    Bootshine-Twin Snakes-Demolish/Snap Punch is your basic combo till 50.

    Try to keep your dots up on bosses. That's Demolish, Touch of Death and Fracture. It's always good for those dots to be buffed by Internal Release (and Blood for Blood when you decide to level that LNC more).
    Buffed dots cannot be clipped (which means reapplying the dot before it ends) by unbuffed dots. Which means to just wait for the dots to fall off before reapplying.

    Always try to get your position bonuses. They make a significant damage difference.
    True Strike is not worth using until you're 50 and you have a high skill speed. You can just forget about it for now, though including it for practice would not make a huge dps loss either. Its position bonus is not that important.

    You'll get Steel Peak soon, don't be afraid to use it. It's off the GCD, which means you can use it while waiting for other abilities to be available.
    It's good for extra damage, and it's also good to stop mobs from doing aoe.

    REALLY don't be afraid to use Internal Release. Its 1min cooldown is very little. There's little need to save it.

    Rockbreaker is a good aoe. Arm of the Destroyer isn't. The latter is hardly every worth the dps, especially considering its TP cost.
    It has a silence effect, so you can utilize that at your own discretion.

    Shoulder Tackle has stun on impact (good for mobs that start with an aoe). It's mostly used for mobility.

    That's about it. Also, when you get Mantra you should get in the habit of learning to use it to help the healer. It's not much though (5%) until you get the trait that increases it to 20%.
    Still good to get in the habit.

    Hope that's helpful.
    (2)

  9. #969
    Player
    Ezion's Avatar
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    Oct 2013
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    3
    Character
    Ezion Darkseer
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I really enjoy monk, 1.0 had BLM started ARR as War to 50 but now play monk as main very cool stuff
    (0)

  10. #970
    Player
    Agia's Avatar
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    Nov 2013
    Posts
    7
    Character
    Agia Thrax
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Wow, we get back attacking as a skill, or are you referring to positioning?
    (0)

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