
Looks as though Mister Happy needs to update his video then. Not trying to call him out, his videos are informative, but he is giving people false perceptions.
I do believe he says in his video the same thing. If you aren't opening with perfect balance put ToD up first. But I am curious whether opening with ToD (without PB) is considered less than optimal due to slowing down your stacking of GL, but I'd assume ToD's damage over the time you are stacking GL makes up for the single GCD you spent before starting to stack it. I don't have any math either but it sounds pretty negligible to me assuming it's even a loss.

Right before boss, I wait for the tank to b targeted then I use ST-ToD, I always open with that. Now this also depends on how start first, A I do st-tod-DK-TwS-DM-IR/b4b-PB-spx3-TwS-DK-DK-TwS-DM-bs-trs-sp,and B I do st-tod-ir/b4b-PB-DM-spx2-TwS-DK-DK-TwS-DM-boot-trs-sp
Loosely reading the convoo, but no DoT besides Demolish should be used in Perfect Balance. You can start with ToD, THEN use PB. But youll want to get as many damage boosts and GL stacks as possible in PB. ToD does neither of those.
I personally go Demo - Snap - DK - TwS - Snap. Those first 2 stacks will allow me to get in 5 hits, i save the last Snap so i have a fresh GL timer. If you immediately go to your Snap Snap Demolish, your GL timer is already ticking down, and in a case where you are temporarily unable to hit your target, and you could def lose those stacks
I use the same set up. Most embarrassing thing that could happen to a monk is to lose gl3 right after using PB and putting the final snap at the end to refresh the gl timer gives a lot of room for unexpected situations (boss aggros healer and runs across the room for example).Loosely reading the convoo, but no DoT besides Demolish should be used in Perfect Balance. You can start with ToD, THEN use PB. But youll want to get as many damage boosts and GL stacks as possible in PB. ToD does neither of those.
I personally go Demo - Snap - DK - TwS - Snap. Those first 2 stacks will allow me to get in 5 hits, i save the last Snap so i have a fresh GL timer. If you immediately go to your Snap Snap Demolish, your GL timer is already ticking down, and in a case where you are temporarily unable to hit your target, and you could def lose those stacks
Can someone answer me this question please.
At turn 5 when do you use your perfect balance? One at the beginning, one when the big snake appears and for dps during the last phase?
Do you just use it on cooldown for dps? Or do you save it in case you get targeted by stun/liquid hell/firestorm?
personaly i do PB-twin-demo-snap-snap-DK-DK(BfB)-twin(infernal)-demo-fract-TOD-dk-twin-snap-BS-TS-snap
so why twin as first skill when PB up?getting the buff followed by demo(buffed by twin)snap x2 for GL3 also buffed by twin,dk(debuff) another dk to start the rotation,starting to buff up between skill and then apply a fully buffed demo+fract+tod and then just start whith normal rotation with DK-twin and BS-TS.
i tested few way to start with PB and this one seem the best..i also tested opening with TOD before PB but it end up a dps lost each time.
Last edited by Zakard; 02-05-2014 at 11:16 AM.



My skill speed is 415 and I've found it extremely difficult to get 5 attacks into PB like I used to.
It really bugs me, cause 5 lets you get 3 stacks of GL3 as well as both Twin and DK. Not sure what to do with 4.
What order are you using? I can drop mine down to 411 and I still don't have an issue as long as I build two stacks first thing.



I've been trying different ones. I've been using Twin > Snap x 3 > DK most of the time, but I know that's not the best.
You're right, that probably makes the difference with the speed buff.
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