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  1. #261
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    First, sorry for the wall of text. ^^;

    Quote Originally Posted by Vaen View Post
    Can you explain what you miss from 1.0 crafting? I love crafting and I did plenty of it in 1.0, but I can't see how what we have now is anything but a huge improvement. (Well, the economy/power of crafting items might be worse in some ways, but the actual crafting SYSTEM is only 100% improved imo)

    2.0 crafting is still not a simple task, there's so many skills to choose from and effective ways to go about it. It's a complicated and challenging system. But unlike 1.0's crafting, we have so much more control and transparency with crafting. Things are less frustrating to make and HQ, and overall the system seems a lot more fun to me now.
    When we first got to try the new crafting system in ARR, I thought, "Wow! This is great!"
    The system involves more skill than luck and if I have a good rotation and pay attention to what's happening with the synthesis, I can regularly HQ something.

    But in my opinion the problems with the crafting system are now:
    - It's actually TOO easy to HQ something even from NQ ingredients.
    - Therefore NQ items are often worthless unless they are just throw away pieces.
    - There isn't much worth crafting in the first place because:
    ... - All your mid-level gear is handed to you through quests.
    ... - Endgame pieces are overpriced in terms of tomestones, and questionable on whether or not they're worth it compared to Darklight and Allagan pieces.

    v1 crafting was more heavily influenced by RNG, and it could be frustrating for sure. I had to bite my lip and stifle a scream at times. But I can't tell you how happy I was when I HQ'ed my Felt Robe and Felt Hat when those recipes first became available.

    And seeing someone with 3, 4, or OMG 5! materia on an item was awesome. In v1 I never got more than 3 materia on anything because I was too scared to blow it up and lose the item after that. I looked at people with quad or quintuple melds in awe.

    And even before that when we had +1, +2, and +3 items... +3 was really special and something you could treasure.

    I know I sound like I have major gear envy now, but I don't think that's the case...
    There was just a lot more to strive for in v1 around crafting and items in general, and I simply miss that desire to want to progress and get better.

    Now everyone has Darklight, AF2, Relic +1, or HQ everything with 4 or 5 materia on it... and they are standing around town saying "I'm bored" just 2 months after release.


    Side rant
    It is just too ridiculously easy to get a crafting class up to level 50 in ARR.

    While it took weeks or months to go to level 50 in v1 (and would give you a decent sense of satisfaction when you hit level cap), it now takes a day or so or running back and forth between the levequest NPC, market boards and hand-in NPC.

    Yesterday I just capped Armorer, which was my last crafting class to level. I went from level 34 to level 50 in just 1 day plus got the level 50 quest tool -- and that was even spending the time to make everything myself rather than simply buying it off the market boards.
    (for the record, I leveled 6 out of 8 to max or very close to max during v1 and never botted any of it)

    The whole time while I was near the hand-in NPC crafting what I needed, a bunch of people were running back and forth to turn in leves and going up in level like crazy. Before I would actually congratulate strangers when they hit level 50... now it's just kind of depressing.

    Overall, I think crafting has been completely devalued in ARR.
    (13)

  2. #262
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree with most of what you say, but getting a crafting class from 34 to 50? I don't believe you. How did you do this? I play a ton and it took me forever to get the levels I have now.. 46 CRP, 15 CUL, 15 GSM, 17 LTW, 33 WVR, 30 BTN, 18 MIN, 6 FSH.
    (0)

  3. #263
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by misterrpg View Post
    I agree with most of what you say, but getting a crafting class from 34 to 50? I don't believe you. How did you do this? I play a ton and it took me forever to get the levels I have now.. 46 CRP, 15 CUL, 15 GSM, 17 LTW, 33 WVR, 30 BTN, 18 MIN, 6 FSH.
    For both of my level 50 crafting classes, I went from 45-50 in one day.

    HQ leve turn-ins: Know it, love it, abuse it.
    (2)

  4. #264
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dreamer View Post
    For both of my level 50 crafting classes, I went from 45-50 in one day.

    HQ leve turn-ins: Know it, love it, abuse it.
    At my level, 33 for Weaver, most of the stuff I make requires a lot of reagents and becomes costly and time-consuming to make three HQs. ><
    (0)

  5. #265
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    /snowball

    That is all. =D
    (4)

  6. #266
    Player
    Maza's Avatar
    Join Date
    Apr 2011
    Location
    Chino Valley, AZ
    Posts
    156
    Character
    T'zima Narki
    World
    Coeurl
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Reokudo View Post
    What do I miss? Those unused areas in a large map filled with level 70+ mobs that served no purpose other than to make you wish you didn't explore it. Oh look a pond! It has a lvl 80 Marlboro in it!
    OMG lol Thank you sir, I am laughing my arse off!
    (1)

  7. #267
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Leves are great for leveling up now in version 2.0, but in 1.0 there were special leves you could obtain that actually told a story with NPCs unique to those leves alone.

    I miss seeing Wmhelgo Hena's smiling, scared face. ;_;
    (2)

  8. #268
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kittra View Post
    Leves are great for leveling up now in version 2.0, but in 1.0 there were special leves you could obtain that actually told a story with NPCs unique to those leves alone.

    I miss seeing Wmhelgo Hena's smiling, scared face. ;_;
    Why'd you ignore me?
    (0)

  9. #269
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by misterrpg View Post
    Why'd you ignore me?
    I ignored you? o.o

    Oh, you mean about a page back, lol.

    I love to hang out with random people, it makes the game feel like an actual MMO. =D
    Can't tell you when I'll be on next though... I think I last logged in about a week ago.
    (1)

  10. #270
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I miss being able to get lost in the wilderness, everything feels so small and crowded now. I used to have this nice quiet patch in coerthas where i could just farm sheep and not see a soul for hours. i wouldn't say there is too many towns, just that the zone themselves are funneled into them and you're never more than a 2minute walk away from one. Burning wall in thanalan is the closest i have been able to feel "out there" since 2.0.
    (11)

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