I miss...
1.) Seeing a level 77 enemy and thinking "Oh crap that thing would kick my ass!" (Coupled with this - I do *not* miss randomly running into said enemy because I took a wrong turn at level 20.) 1.0 instilled fear in you, even at level 50; 2.0 has yet to do that to me. The removal of Stealth mechanics didn't help in this regard, either.
2.) The open-world dungeons. I liked being able to wander deep inside cave systems and such and see small interesting mechanics that made the place unique from the rest of the game world.
3.) Black Mage not sucking. No, seriously, I absolutely hate THM/BLM in its current iteration. It lacks all sense of "Boom" whereas the original THM/BLM had it in spades. In particular, I miss Lightning being direct damage, and I miss Burst. And Freeze not being utterly useless.
4.) Companion NPCs. Their dialogue was hilarious! I had a particularly flirtatious personality on mine, and her conversations were amazingly well-done. I'm hoping they bring them back at some point!
5.) /RANDOM!
Other than that, I really don't miss a whole lot. XIV 1.0 wasn't terribly memorable for me; I didn't hate it, but I'm also easily entertained in MMOs. It did some things well, but so much was done badly. 2.0 has been a hugely welcome upgrade, minus a few small quarrels.
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