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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I miss...

    1.) Seeing a level 77 enemy and thinking "Oh crap that thing would kick my ass!" (Coupled with this - I do *not* miss randomly running into said enemy because I took a wrong turn at level 20.) 1.0 instilled fear in you, even at level 50; 2.0 has yet to do that to me. The removal of Stealth mechanics didn't help in this regard, either.

    2.) The open-world dungeons. I liked being able to wander deep inside cave systems and such and see small interesting mechanics that made the place unique from the rest of the game world.

    3.) Black Mage not sucking. No, seriously, I absolutely hate THM/BLM in its current iteration. It lacks all sense of "Boom" whereas the original THM/BLM had it in spades. In particular, I miss Lightning being direct damage, and I miss Burst. And Freeze not being utterly useless.

    4.) Companion NPCs. Their dialogue was hilarious! I had a particularly flirtatious personality on mine, and her conversations were amazingly well-done. I'm hoping they bring them back at some point!

    5.) /RANDOM!

    Other than that, I really don't miss a whole lot. XIV 1.0 wasn't terribly memorable for me; I didn't hate it, but I'm also easily entertained in MMOs. It did some things well, but so much was done badly. 2.0 has been a hugely welcome upgrade, minus a few small quarrels.
    (5)

  2. #2
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I somehow feel relieved that so many people feel the same or in a similar way as I do about ARR and 1.0.

    And yes, not ever in my wildest dreams I see any dev/rep posting in this thread. Their PR team would eat them up.
    (6)

  3. #3
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    As bland and copy pasted alot of the areas where in 1.0, I do miss the large open landscape feel they had, especialy 1.0 Coerthas.
    Now everything feels so very cramped, not only with players everywhere, but it feels you can't walk more then a few steps without running into bunch of NPCs or a town/questhub.
    I miss the sense of scale for the world, and I actualy wish they had some "filler areas" taken straight from 1.0 to go with the remade zones, like for example having a east/west/south part of coerhas which retained the old look.

    Other then that I can't think of too much I miss from 1.0, I always found the armory system a bit dumb and the animation lock combat(while it look aestheticly pleasing) felt realy clunky and slow most times, 1.0 crafting was just a terrible chore and I much approve of the new crafting system we have in 2.0.
    I do miss items such as AF/relics having additional effects that would enhance certain abilites, I also miss some of the open world dungeons (nanama mines etc) and I miss the higher level mobs in certain areas that added some sense of danger to the world.
    (2)
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

  4. #4
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Choyi View Post
    Other then that I can't think of too much I miss from 1.0, I always found the armory system a bit dumb and the animation lock combat(while it look aestheticly pleasing) felt realy clunky and slow most times, 1.0 crafting was just a terrible chore and I much approve of the new crafting system we have in 2.0.
    .
    Yes they definitely have a better crafting system for 2.0, but most of the gathering and levequests you haveta do is more tedious, for example, there's a lot mats that you don't have to fulfill job orders for levequests in crafting, when 1.0 gave you all the mats you needed .In 1.0 you'd get a ton of shards from every kind of monster, but now there's barely any. Like wind shards be on birds like dodo, earth on moles, fire on coblyn,ice on spriggin, etc. Alchemist you could craft tons of stacks of shards from fish. I remember even making 400k off of selling 999 stacks of wind shards.
    As for animation lock, especially for mages, it didn't exist till about the end of 1.0, which really ruined mages especially doing ifrit.
    (1)

  5. #5
    Player
    Dudicus's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Valarian Marquez
    World
    Excalibur
    Main Class
    Marauder Lv 50
    i miss the ability to meld materia without stat caps. also miss the depth of the AF quests; i remember getting DRG AF was a total pita. but once it was all said and done, it felt good to be able to wear it.
    (7)

  6. #6
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    See-through, colored shades/goggles/etc. Those were nice and added a bit of life to certain styles you could come up with.

    Randomized blinking animations and inquisitive eyes (aka: eyes that look around when not focused on a target). It added a ton of believability to characters.
    (5)

  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kittra View Post
    See-through, colored shades/goggles/etc. Those were nice and added a bit of life to certain styles you could come up with.

    Randomized blinking animations and inquisitive eyes (aka: eyes that look around when not focused on a target). It added a ton of believability to characters.
    Bringing this back because I miss this immensely. You take out our momentum animations why? Because of stress? That's dumb, but sure, whatever. You got rid of belts why? Because it made it easier for your modelling people? Still dumb, but sure, fine. Whatever.

    You got rid of coloured/see-through lenses in glasses? Why? No seriously, why? Is the new engine incapable of rendering translucent materials? There's an NPC at the start of the Ul'dah story who's wearing glasses.

    Why are my blue-tinted mythril specs nothing more than blue wires now? It makes no sense.

    Don't you dare tell me it's because of stress. I've had it up to here with that excuse.
    (10)

  8. #8
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    I miss hands that look like hands, not weird square pixels. I miss BUTTS. I miss FINAL FANTASY players and terminology. I miss people who understand the complexity of party play not predesignated roles and ppl screaming "I WANT A DPS MONITOR SO I KNOW WHO TO KICK" all the time. I miss gear for the beauty and function of gear, not as the entire GOAL of the game. I miss........Final Fantasy XIV being a PURE Final Fantasy game. This bastardization is entertaining enough in its own way, but it's not XIV and it CERTAINLY doesn't hold a candle to original FFXI!
    (20)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  9. #9
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I don't know in what thread I read (maybe this one, maybe another) that someone was talking about the FF feel that the old Coerthas gave to some players, and why v1.0 felt way more than a real FF than ARR, and I think I have the answer.
    It was the huge grass extension filled with monsters where you felt alone. just like in the old FF's when you were just a group of adventurers travelling alone through the world map without loading screens and you were just walking through a large green field where monsters could pop up with a relaxing music, but in this sense it even had more to to do with FF I, II and III (not anymore so much after IV when they started to streamline everything), where at any wrong turn, you could just enter a higher level area without knowing and a gigas or any other monster could appear to kick your ass, just like it happened in v1.0 or XI.

    And all that feeling is lost completely in ARR.
    (5)

  10. #10
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I miss tp gain then weapon skill. Starting with 100 tp and every move being a skill seems too much for me. I know the tp gain use special was slow, but man I feel like it was so much better. You noticed things more like critical hits and misses, now it's just hit key move to next key.
    (6)

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