They stocked up on evasion materia for this thread. They totally blindsided us and destroyed this game.Its funny a Dev hasn't even commented on this thread, I think they've forgotten about us 1.0 veterans, if they don't take notice its obvious this game won't bring back the things we love and miss. This thread exists in hopes that someday we will have what we lost, but better done and polished. The people saying give this game time and things can change obviously don't realize, 2.0 doesn't leave room for any big changes in battle system, because the devs made a game that revolved so tightly over a spammy system, that any change towards the 1.23 system would result in having to remake 2.0 and we'd end up with 3.0.
http://www.youtube.com/watch?v=Oquox8Wnag4
This. Just this.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."
I thought I hated Ul'dah's 1.0 theme the first time I heard it, but after spending so many hours in Ul'dah in 1.0, it grew on me big time. I MISS IT PLEASE BRING IT BACK!!!
I really hope they bring back all the 1.0 BGM that they don't use any more, in future zones and events and things.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
I agree with this I don't like the new Uldah theme much and spend as little time there as I can for that reason.I'd also like the old Coerthas theme back as well it would fit the current Coerthas very well. Man hearing all this music just makes me realize how much I miss 1.0![]()
i miss getting in a group and when you completed the group you didn't have to queue back into df again and sit and wait to form a party again. too bad it doesn't allow you the chance to keep your group when you finally get with a good group in df after you finally get a successful run after waiting for hours/days to get in one.
i never thought i'd say this, but i do miss the days of shouting in ul'dah for a pug. you could switch people in and out and run for hours on end. now the only way you get that is a static or speed run groups.
i must also say the original crafting, gathering, and thm. coerthas from 1.0 was probably the most loved area in any mmo i've played in the past graphically.
biggest == 1.23 combat system
followed closely by inventory/bag system (single list with auto-sort)
real sense of community
I miss the game being made for the PC.
I feel that the reason why ARR will never get that sense of feeling we got from 1.0 is simply for the fact that they now cater to the Playstation. They have to dumb down everything and can not fully give us the grand ol MMO of the future because they are keeping themselves crutched on a system that only allows what it can handle, whereas the computer is constantly growing and the developers of an MMO can continue to push to greater lengths with a system that can have limitless possibilities.
I'm sorry, but this is nothing but a myth that is being endlessly regurgitated - 1.0 was originally planned to be on, surprise surprise, the PS3 - it's technical problems had nothing to do with PS3 'limitations.' After all, 1.0's engine was Crystal Tools, the same engine that FFXIII and XIII-2 uses, which, again, was designed for the PS3.I miss the game being made for the PC.
I feel that the reason why ARR will never get that sense of feeling we got from 1.0 is simply for the fact that they now cater to the Playstation. They have to dumb down everything and can not fully give us the grand ol MMO of the future because they are keeping themselves crutched on a system that only allows what it can handle, whereas the computer is constantly growing and the developers of an MMO can continue to push to greater lengths with a system that can have limitless possibilities.
In fact, I read a while ago that the PS3 client for 1.0 had already been completed, it was just never released due to the shift to development of ARR. So such claims that ARR had to be 'dumbed down' for 'PS3 limitations' is utter bullplop that should not be taken seriously.
Fairly true indeed. As I said a while ago in the thread, most of the actual faults with v1.0's engine were down to Yoshinori Kitase's team being forced by the exec's to rush re-purposing it for an MMO. It wasn't ready when they started using it to build FFXIV and they knew that, but by then Tanaka's team had already lost months waiting for a Crystal Tools build they could work with, so.....
In fact, I read a while ago that the PS3 client for 1.0 had already been completed, it was just never released due to the shift to development of ARR. So such claims that ARR had to be 'dumbed down' for 'PS3 limitations' is utter bullplop that should not be taken seriously.
Yeah. And yes, I read that as well. Shortly before Yoshida took up his present role, Tanaka announced that they had the v1.0 client running acceptably on the PS3 but weren't launching while the PC version was having so much difficulty. That said, Yoshida later said they achieved that by removing features left right and center but.. we'll never know really, that whole period is one big PR cover-up and scape-goating exercise from all sides.
Bit of evidence in favour though? The v1.x PC client's performance issues were largely down to it being built with the PS3 in mind. Specifically, it had been configured to rely heavily on the CPU and harddisk streaming. Even on the PC its RAM use never rose far above 1GB - meanwhile so much was piped through the main processor (which is at the core of the PS3, the machine having (to my knowledge) no dedicated GPU and comparatively little RAM) that enabling more advanced features like Ambient-Occlusion would invariably cripple your framerate no matter what your graphics card - because only the basic graphics functions were going through the GPU at all.
Last edited by Fensfield; 10-31-2013 at 11:34 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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