Yes, my point wasn't that monks are popular or "the best" at AoE or anything.
Monks can certainly do wanderers, and testing with my FC, a "non" speed run only takes about 18-20 minutes anyway. Its not a big deal.
They can't really change it without fundamentally changing how TP works, completely nerfing bard songs (which ironically, is the only thing that makes them resemble a bard in any way), or again, making it so AoE massive pulls aren't possible.
The main problem with this so far is, and I don't know why this is, FF14 seems to be stuck in the vanilla WoW mindset. Everything has to be grindy, everything has to be super coordinated and hard.
I understand people "dislike" the supposed casualness of WoW nowadays, but developers seem to have learned ABSOLUTELY NOTHING over the past decade of WoW's prominence.
While WoW itself has evolved to suit player demands.
One of these things is "AoE". Now, somewhere between Wrath and Cata, they decided that AoE was bad and should be nerfed and wanted even trash encounteres to be more "epic" and difficult, as evidenced by the cata's heroic dungeons. CC's needed to be handed out, targets needed to be focused down, etc.
About halfway through Cata, they realized players HATED that. They HATED long trash, they hated the slowness of progression, they hated it.
So they went back to massive, flashy, "cool" AoEs.
This is where FF14 should go towards. People enjoy the feeling of power they get when they burst down massive groups of enemies. They like mowing down creeps, and they like epic boss battles (one thing I think FF14 at least does well). They don't enjoy sludging through not really difficult but just massive HP pools of enemies one or few at a time. This has basically been a proven thing.
Another thing is that DPS do not like to worry about resources. It is one thing to have secondary resources (like soul shards) or fast regenning resources (like energy/focus), or actively conservable/burnable resources (such as arcane mage and our BLM now, hunters w/ focus, rogues with pooling energy, and demo locks w/ demonic power). Those are fun and add depth to the game.
When you're struggling with TP or MP just to do your rotation, something has to give. This isn't a skill cap involved, this is just tedious and frustrating to deal with.
Furthermore, I don't want to rag on the game too much but outside of THM, mp and tp are exactly the same thing and the most boring possible concept of a resource bar you can imagine. It is literally as painfully boring as you can get.
You might as well remove it all together, and just like, 5 minutes into a fight, just tell the player oops, you suddenly can't use any skills for 30 seconds or so.
So...poorly...designed.
tl;dr, Anyway rant over, TP is suck, monk AoE is suck (and dragoon, and bard) because of it, BLM are broken OP and the way the game SHOULD be, SMN mana is suck, AoE should be fun instead of tedious, people only bring bard to buff the BLM, etc, etc.