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  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ChaozK View Post
    I do play both Monk and Dragoon and my Monk deals more damage (despite slightly worse gear). Dont know why you would think that you deal less damage then dragoons. Dont get fooled by the lower potency on your attacks - you dont compare SMN to a BLM and say they suck because ruin is only 80 potency. You need to consider all aspects of the class.
    You are right. I think we all talking not about weakness of monks (not weakness), but we want developers make some changes: GS, Shoulder Tackle, to remove some skills out from rotation and so. To change some skills to make them realy balanse and not out from monk's main battle mechanics
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    Last edited by Onyxys; 10-25-2013 at 09:58 PM.

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Onyxys View Post
    You are right. I think we all talking not about weakness of monks (not weakness), but we want developers make some changes: GS, Shoulder Tackle, to remove some skills out from rotation and so. To change some skills to make them realy balanse and not out from monk's main battle mechanics
    If you KNOW the damage is there, then why talk about changing damage mechanics? We're not weak, right? Even with GL3 falling off, we can still top the parser. Even with a complicated rotation, we can still put out the numbers we need to.

    Shoulder tackle is the only tweak you mention that could make sense if you already know monks aren't weak.
    I'm fine with Shoulder tackle, but it can be tweaked.

    I don't understand these monks saying that we need "quality of life" changes to damage mechanics, when we can perform. That just sounds like dumbing the class down.
    I would like for 2s more to the Twin Snakes buff, so you don't need SS to add True Strike in. But that's adding even more abilities in our rotation.

    Btw, my last Titan I parsed at 210 w/o LB3. Full darklight and relic+1. That's playing it safe, I ran from the bombs and didn't always stick to Titan.
    I could be better, but that's already higher than I see people doing. My dummy dps is 250. It's not that bad.

    EDIT:
    Quote Originally Posted by pandabearcat View Post
    About halfway through Cata, they realized players HATED that. They HATED long trash, they hated the slowness of progression, they hated it.

    So they went back to massive, flashy, "cool" AoEs.
    I liked the cata dungeons at launch. I actually stopped playing a little while after they nerfed it.

    On your main points, I agree though. A renewable resource model is much. A secondary resource adds a lot of good dynamics. Not sure if monks needs that though since they've got a lot already - BLMs definitely do. AoE should be rotational. Even WoW only had a few classes where it wasn't one button. Bard aoe is a good example of a good aoe rotation minus the TP inefficency.
    It'd be nice for monks to have a full aoe combo, and TP was less of a ticking clock.
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    Last edited by Allyrion; 10-25-2013 at 11:48 PM.