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Thread: The Monk Temple

  1. #901
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    You're focusing too much on stats and damage; the question at hand is the value of the stats as they contribute to damage.
    So you're talking about relative stat relations. That makes it clearer. This is where I misunderstood.
    For monks, doesn't that give more value to crit?
    By the same relation though, that gives a lot of value to crit. Our SS is off the charts compared to other classes since our base SS is affected by GL3.

    GL3 is equivalent to roughly 400 skill speed. Add that our innate SS. Our crit should relatively be much higher, even with IR right?
    I'd like a proper crit formula to get into this. I'm pretty sure 100 crit = 8% is not accurate.

    Thanks for your reply anyway. At least I understand what you meant now.
    This discussion also feels a little moot since there aren't that many gear choices anyway.
    (0)

  2. #902
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyrion View Post
    By the same relation though, that gives a lot of value to crit. Our SS is off the charts compared to other classes since our base SS is affected by GL3.
    That would be true if the "speed enhancement" from GL operated the same way as SS. It doesn't.

    GL3 is equivalent to roughly 400 skill speed.
    Specifically, this isn't very true.

    However, the basic concept you mentioned is accurate.

    ... which is why Monks actually have a pretty good crit stat weight with 0 bootshine use despite having a traited IR.

    I'd like a proper crit formula to get into this. I'm pretty sure 100 crit = 8% is not accurate.
    The current formulas use 0.0693% * crit rating = crit%. Based on data compiled from beta: http://valk.dancing-mad.com/?page_id...riticalHitRate
    (3)
    Last edited by EasymodeX; 10-25-2013 at 03:46 AM.

  3. #903
    Player
    Xell's Avatar
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    Character
    Xell Boat
    World
    Leviathan
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    Leatherworker Lv 50
    Quote Originally Posted by Herrstarr View Post
    Wish mnk had some TP generation attack, doing turn 5 at the moment and keep going out of TP all the time >.<, Invigorate is not enough :'(
    Get as little skill speed as possible.
    (0)

  4. #904
    Player
    Icarian's Avatar
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    Mar 2011
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    Character
    Tharja Aensland
    World
    Ragnarok
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    Pugilist Lv 50
    It's really a bummer than you can't really make a DET/CRIT gearset (with 470~ ACC) without having access to Turn 5 pieces (MNK Body and DRG Wirsts), with pre Turn 5 gear if you try to up CRIT your DET plummets and vice-versa.

    I've been stuck in Turn 4 for quite a while now without any signs of beating Turn 5 anytime soon like pretty much everyone else (It starts to remind me of XI's AV, who knows when it'll become "killable"), so for now I'm gonna work towards a CRIT/Skill Speed (while trying to maintain some DET) gear set.
    (0)

  5. #905
    Player
    Butcherb0y's Avatar
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    Oct 2013
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    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Hi just a few question here. I know I'm not 50 yet but I'd like to get a head start and I just want to confirm.
    DK is good to start with instead of Boot since it has more dmg? I know that it'll complement the flank since snake and punch r also flank.
    2) when doing PB at start should I do all my first: IR and BFB THEN PB?
    3) Will I get DK 10% when I use it after PB, would it look like this PB> DK(10% buff/de-buff)>SPx3=GL3?
    (0)

  6. #906
    Player
    Powercow's Avatar
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    Mar 2011
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    Windurst!
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    Character
    Powercow Cowcow
    World
    Excalibur
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    Pugilist Lv 100
    Quote Originally Posted by EasymodeX View Post
    Crit is a chronic offender because plebs love to see big numbers and categorically ignore the fact that if they already have a ton of it, they should invest elsewhere.
    In what current set can anyone actually get "a ton of it"? I'd really like to see this theoretical set of gear from the future.

    And I showed my work. Your theory is fine. I integrated it above before you even posted it. The theory, however, does not have a significant impact on the way the class functions given the current level of gear. If we're all in ilvl 120 equipment and we're rolling with 40+% crit, then yes, your theory might actually make Skillspeed not a terrible stat. But as it stands, in no way, fight, gear setup, or non-terrible rotation does Skillspeed come even close to Crit in terms of its usefulness.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  7. #907
    Player
    WildOglop's Avatar
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    Sep 2011
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    Wild Oglop
    World
    Faerie
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    Pugilist Lv 43
    What are turn 5 pieces?

    Sounds like you guys are talking about FF Tactics.
    (0)

  8. #908
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    "turn 5 pieces" refers to equip dropping at the end(?) of 5th turn of Binding Coil of Bahamut, currently the hardest, yet to be (legally) beaten encounter in FFXIV.

    Quote Originally Posted by Butcherb0y View Post
    Hi just a few question here. I know I'm not 50 yet but I'd like to get a head start and I just want to confirm.
    DK is good to start with instead of Boot since it has more dmg? I know that it'll complement the flank since snake and punch r also flank.
    2) when doing PB at start should I do all my first: IR and BFB THEN PB?
    3) Will I get DK 10% when I use it after PB, would it look like this PB> DK(10% buff/de-buff)>SPx3=GL3?
    You shouldn't waste those precious PB seconds like that. I'd start with BfB -> DK -> TS -> SP -> IR -> PB -> SPx4
    Sometimes I don't even trigger PB until I have GL3, so that I can squeeze 5x IR'd SPs in one PB (my gcd is 2.02 atm)

    I also noticed you can hit the skill key when the GCD display is at around 10-11 o'clock on the icon, which boosted my DPS quite a lot. The battle also started to feel more fluent.
    (0)

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  9. #909
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Powercow View Post
    And I showed my work.
    Your "work" is asinine because you don't understand how to assess the value of marginal stat gains. Your entire "work" section doesn't even answer the question and uses an incorrect stat comparison and baseline since you have a half-assed understanding of what you're talking about. A little bit of knowledge is more dangerous and more prone to error than pure ignorance.

    Your theory is fine.
    I don't have a theory. I have cyclical model that simulates a hard rotation and models damage modifiers and statistical crit rates. The results are as they are.

    But you don't even need to go that far. You need to simply have a coherent understanding of how to measure the +10 crit on a piece of gear under consideration.

    in no way, fight, gear setup, or non-terrible rotation does Skillspeed come even close to Crit in terms of its usefulness.
    If you use Bootshine at maximum potential, don't macro on-GCD abilities, and press buttonz properly, you will get relatively similar returns from CRT as SS. Any less efficiency with Bootshine and CRT pulls ahead. The TP consideration, in addition, results in a situation where players should lean towards CRT in all situations where the two are offered equally.
    (0)

  10. #910
    Player
    Sibe's Avatar
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    Character
    Sibe Nightfall
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    That would be true if the "speed enhancement" from GL operated the same way as SS. It doesn't.



    Specifically, this isn't very true.

    However, the basic concept you mentioned is accurate.

    ... which is why Monks actually have a pretty good crit stat weight with 0 bootshine use despite having a traited IR.



    The current formulas use 0.0693% * crit rating = crit%. Based on data compiled from beta: http://valk.dancing-mad.com/?page_id...riticalHitRate
    guys that site is updated from beta 4, i am not secure that is rly accurate, they don't give any update or news from 2 months, probably the owner of the site has left the game before completing the tests
    (0)

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