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Thread: The Monk Temple

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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    You're focusing too much on stats and damage; the question at hand is the value of the stats as they contribute to damage.
    So you're talking about relative stat relations. That makes it clearer. This is where I misunderstood.
    For monks, doesn't that give more value to crit?
    By the same relation though, that gives a lot of value to crit. Our SS is off the charts compared to other classes since our base SS is affected by GL3.

    GL3 is equivalent to roughly 400 skill speed. Add that our innate SS. Our crit should relatively be much higher, even with IR right?
    I'd like a proper crit formula to get into this. I'm pretty sure 100 crit = 8% is not accurate.

    Thanks for your reply anyway. At least I understand what you meant now.
    This discussion also feels a little moot since there aren't that many gear choices anyway.
    (0)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyrion View Post
    By the same relation though, that gives a lot of value to crit. Our SS is off the charts compared to other classes since our base SS is affected by GL3.
    That would be true if the "speed enhancement" from GL operated the same way as SS. It doesn't.

    GL3 is equivalent to roughly 400 skill speed.
    Specifically, this isn't very true.

    However, the basic concept you mentioned is accurate.

    ... which is why Monks actually have a pretty good crit stat weight with 0 bootshine use despite having a traited IR.

    I'd like a proper crit formula to get into this. I'm pretty sure 100 crit = 8% is not accurate.
    The current formulas use 0.0693% * crit rating = crit%. Based on data compiled from beta: http://valk.dancing-mad.com/?page_id...riticalHitRate
    (3)
    Last edited by EasymodeX; 10-25-2013 at 03:46 AM.

  3. #3
    Player
    Sibe's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Sibe Nightfall
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    That would be true if the "speed enhancement" from GL operated the same way as SS. It doesn't.



    Specifically, this isn't very true.

    However, the basic concept you mentioned is accurate.

    ... which is why Monks actually have a pretty good crit stat weight with 0 bootshine use despite having a traited IR.



    The current formulas use 0.0693% * crit rating = crit%. Based on data compiled from beta: http://valk.dancing-mad.com/?page_id...riticalHitRate
    guys that site is updated from beta 4, i am not secure that is rly accurate, they don't give any update or news from 2 months, probably the owner of the site has left the game before completing the tests
    (0)