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  1. #431
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't think increase GL duration time will fix monk. It will Just make monk easy to play. that's not the purpose to have a monk class in game. monk is supposed to be a hard play class by design. What monk real need is some skill could benefit group fight or increase monk Dmg. If you did good, you will be outstanding in DPS. right now is if you did perfect, your DPS is few percentage higher. If you did bad your DPS is far behind other class.
    (0)

  2. #432
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naalya-Deix View Post
    Funny how people say "I'm the top of any on my raid". What means "the top" for ya ?
    Having the 2 on the party list with orange triangle is being "top" for me.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #433
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    i think that they ll have to :

    1) change the way on how GL works , for me , losing more than 15 sec to build gl3 at the beginning or if u lose while having a dps <<<< others is totally a wrong idea , because even if we starts with gl3 we have'nt a dps equal or > than other DDs and then have GL3 without stacking twice or just make our dps = to the other DD without gl and > than the others with the gl3 .

    2) Change on how our silence AoD works , and put it out of GCD without any cycle to activate its effect like BRDs by increasing TP consumption or cooldown. because beeing a silence MnK involve an hight reduction of our DPS . nowadays u only see teams with 2 BRD in coil groups because of that reason ....

    3) reduce the Shoulder tacle cooldown , i dont why they put way more teleportations skill to DRG but one with a huge cooldown on MnKs , even if we have a lower range OR icrease by lot our movement speed by fist of the wind .... that to prevent any gl loss.
    (2)
    Last edited by Reyki; 10-25-2013 at 10:13 AM.

  4. #434
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    4) reduce the cooldown of invigorate because in long fight we cannot use our best rotation and our dps to it's fullest cause of our TP loss.

    5) Increase the Rockbreaker damage because we have exmly low AOE DAMAGE , (mnks aren't welcome in WP Speedruns due to that u.u)

    6) icrease our usefullness in dungeons by putting any skills or wathever ... because the only reasy that the'll take us is for our LB -_- yay , drg is also herefor that ...

    I think that s the only things they have to do to CORRECT the classes Balance in that game ..... it's the first game i play where mastering the hardest gameplay is totaly UNGRATEFULL , and that more when i compare our dps to the others .....

    actually the mnk are the class the worst picked for coil u.u .

    (sorry for my poor english btw)
    (1)
    Last edited by Reyki; 10-25-2013 at 10:15 AM.

  5. #435
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50

    Hi

    Hi all. Been reading up on monk and I'm happy with the way the job is right now. I think just getting rid of positional movement from out move will help keep GL3 up at all time, lower the time on howling fist and steel peak, and take out rockbreaker from the stance.

    Overall keeping up with my rotation is pretty easy, the only time where I loss GLis when I was doing Titan for the story.

    Here's my rotation, remember I'm only at lvl 39.

    I start with IR>ToD>run to the back>Boot>run to flank>snake>Dem( got dots up and GL1)

    Then I just start with my normal rotation, I do it about twice, then back at start for applying dots, I do my best and try to apply dots the same way I do it the first try.

    Back>ID>Boot>flank>Snake>Punch(GL2 up), I do this 1 more time before I do my dots again.
    Then back here again IR(if its up)>ToD>run to the back>Boot>run to flank>snake>Dem.
    (0)

  6. #436
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50

    Hi

    I like the set up but I'd like some pointers. I plan on getting blood for blood and fracture. Lancers s at 15.

    Also another question, was it at some point monk had a move that was similar to asuran fist, it was an 8 fold attack. I wonder what happen to that.
    (0)

  7. #437
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by neoreturn View Post
    I don't think increase GL duration time will fix monk. It will Just make monk easy to play. that's not the purpose to have a monk class in game. monk is supposed to be a hard play class by design. What monk real need is some skill could benefit group fight or increase monk Dmg. If you did good, you will be outstanding in DPS. right now is if you did perfect, your DPS is few percentage higher. If you did bad your DPS is far behind other class.
    See that was my thought. I am totally cool with bringing very little utility and being harder to play properly... if it comes with the reward of doing more damage. Because of monks lack of support we could never be stacked and I think that would keep us being he highest damage by a decent amount from being broken.

    Or they could just give us AoE, Burst, Support, or some combination of that because as it is we fail pretty hard in those areas.
    (0)

  8. #438
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Reyki, good words and ideas. I have almost the same (ideas).

    To those, who told about "Im 1st dps in raid" Pals, are you sure in skills of other players? Are you sure they dodnt make any mistakes and so on? How can you compare your dps and their dps if you dont even know how do they play. As for me- I can challenge my dps only with.... myself, with my clone. And only such challenge could be fair and only by this way I can see what class has most dps. But I have no clone so I dodnt even think about comparing my dps and dps of some (maybe) lagging man, playing with USB modem. It is funny and stupid, realy)))
    (0)
    Last edited by Onyxys; 10-25-2013 at 08:28 PM.

  9. #439
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Onyxys View Post
    Reyki, good words and ideas. I have almost the same (ideas).

    To those, who told about "Im 1st dps in raid" Pals, are you sure in skills of other players? Are you sure they dodnt make any mistakes and so on? How can you compare your dps and their dps if you dont even know how do they play. As for me- I can challenge my dps only with.... myself, with my clone. And only such challenge could be fair and only by this way I can see what class has most dps. But I have no clone so I dodnt even think about comparing my dps and dps of some (maybe) lagging man, playing with USB modem. It is funny and stupid, realy)))
    I do play both Monk and Dragoon and my Monk deals more damage (despite slightly worse gear). Dont know why you would think that you deal less damage then dragoons. Dont get fooled by the lower potency on your attacks - you dont compare SMN to a BLM and say they suck because ruin is only 80 potency. You need to consider all aspects of the class.
    (1)

  10. #440
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ChaozK View Post
    I do play both Monk and Dragoon and my Monk deals more damage (despite slightly worse gear). Dont know why you would think that you deal less damage then dragoons. Dont get fooled by the lower potency on your attacks - you dont compare SMN to a BLM and say they suck because ruin is only 80 potency. You need to consider all aspects of the class.
    You are right. I think we all talking not about weakness of monks (not weakness), but we want developers make some changes: GS, Shoulder Tackle, to remove some skills out from rotation and so. To change some skills to make them realy balanse and not out from monk's main battle mechanics
    (0)
    Last edited by Onyxys; 10-25-2013 at 09:58 PM.

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