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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jonjey View Post
    OP clearly never parsed his MNK against other classes, as monk will consistently out-parse any drg.
    Hard to say, parsing a whole fight doesn't show MVP, only shows the fight was won/lost.

    At critical moments drgs tend to be better equipped to deal with it. From adds to burst phases.

    Mnk shines when it comes to dodging survivability, and adds, as they can switch forms, and adapt with their different rotations, to mantra.

    I would favor Drgs honestly, so much easier to play, if you don't mind not being MVP. They're really the anchor of damage dealers.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    more i see the monk, more i feel they have try to make a thief from it. exept we don't have steal skill ^^
    (0)

  3. #3
    Player
    hyachona's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Ashlae Lori
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    indeed a monk well equiped will be close of 2.1 of GCD, a DRG well equiped is around 2.4, means 6.3 for the monk and 7.2 for the dragoon. indeed you hit faster, but in burst you can\\'t beat a drg... sorry to say this.

    about the DoT you can have 3 DoT with fracture for the monk and same 3 DoT for the Dragoon.
    let\\'s see the potency.
    - Fracture: 20 potency
    - Touch of Death: 25 potency (monk)
    - Demolish: 40 potency (monk)
    - Phlebotomize: 20 potency (drg)
    - Chaos Thrust: 20 potency (drg)

    yep on this you win, sadly it\\'s not enough for make up for the direct damage.
    the only time a MNK will win is on very long fight outside this, on short fight, DRG will have more damage that normal since it\\'s more a burst one.

    ps: and the mnk need to maintain GL without loose it, on some fight is almost impossible.[/QUOTE]

    I\\'m not even gearing for skill speed and I\\'m below 2 sec gcd so there is a big difference in speed
    (0)

  4. #4
    Player
    AsherHawke's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Asher Hawke
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    I think most people just look at the base potency of everything on monk and say..this sucks. But they don't think that we can operate at 36% increased damage not including resist debuff, an extra 20% damage every 90 seconds and 30% crit every 60. All of this at around 2-2.04 gcd. Popping demolish with all of your buffs up makes it about a 374 potency attack with a high crit chance per tick; ToD like a 390 potency attack. If we were always able to keep GLIII up, keeping threat off us would be really hard since we have no threat drop. The biggest problem we have are gameplay issues ie bosses that spin around to do an attack messing up positioning.

    Side note. Anyone tested if auto attack is affected by GL attack speed?
    (1)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Dragoon can hit really hard in comparaison of the Mnk, per hit.
    but the point is not to say, mnk are less good than drg... but don't come say drg are less good, they haven't the same purpose.
    DRG will hit hard but slowly, MNK will hit fast but less hard.

    i play both, and what bother me is the insane difference in the quality of life.
    you are about to hit behind the boss, but he do a skill on someone... net loose of dps. if that happend to the drg he simply relaunch the attack.
    you can't attack the boss for more of 10 second.... another loose of dps. 2 skill for get to full trottle for the dragoon, 9 for the monk.

    personally i want they increase the fun from the class, by reducing this trouble... not need to make the jobs easier, but make it....less punishing!
    try the other class, no one is as punishing as the monk actually it's insane the difference between the other and the monk.

    you have a lot of trouble to the class that need to be adressed, while the beta we was a lot to say that the monk need a rework on many point.
    a small list:
    - GL, buff of damage or duration they need to make change on this
    - the lack of ranged attack, we did loose our chakram and we have get no skill for make up.
    - the low damage from the skill (mostly because of the buff of damage in GL!)
    - the lack of front combo! they add one or take out the position.
    - Haymaker, useless in group and in solo, a pain at use since not out of GCD
    - olm ilm punch almost useless
    - arm of destroyer, nice idea, but 1) we need ot use it into a rotation for get the silence and the damage are ridiculous.
    - fist of wind, the boost is not strong enough for make it really interesting at use in comparaison of fist of fire and earth.
    - touch of Death, not out of the GCD making it a pain at use correctly.
    - Demolition, nice dot but no direct damage!

    that some of the point that need to be adressed, indeed some of it are not extremely important... but some like GL and the position is a real pain. by the way every point i just give was talked about while the p3-p4 but well...
    (0)

  6. #6
    Player
    Lucipurr's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Estrella Light
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    If you count Demolish+Fracture+ToD+Normal Attack don't monks usually do 150+150+40+360= 700 dps every 2 secs? That seems a lot but I'm not sure how much other classes typically do.
    (0)

  7. #7
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lucipurr View Post
    If you count Demolish+Fracture+ToD+Normal Attack don't monks usually do 150+150+40+360= 700 dps every 2 secs? That seems a lot but I'm not sure how much other classes typically do.
    700dpsp2s... not bad son
    (1)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  8. #8
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Yoshi!!! Why you didnt say a word about monk??? Does SE have no plans for fixing monk- GL to make longer, TwSn buff longer, make some skills out from rotation???
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Onyxys View Post
    Yoshi!!! Why you didnt say a word about monk??? Does SE have no plans for fixing monk- GL to make longer, TwSn buff longer, make some skills out from rotation???
    They said melee was punishing, and they will mitigate that with either mechanics or QoL buffs.

    They didn't say anything about melee theoretical damage low, so potentially they'll likely increase buff durations so your rotation isn't so tightly bound.

    Or perhaps make GL drop 1 stack at a time, which I think would be amazingly useful on boss downtime.
    (0)

  10. #10
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by pandabearcat View Post
    They said melee was punishing, and they will mitigate that with either mechanics or QoL buffs.

    They didn't say anything about melee theoretical damage low, so potentially they'll likely increase buff durations so your rotation isn't so tightly bound.

    Or perhaps make GL drop 1 stack at a time, which I think would be amazingly useful on boss downtime.
    Yes!!! I remember, that Yoshi said about melee DD and they will make some UP for them. We'll see^^
    (0)

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