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  1. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hachiko View Post
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game. If the enemy is outside of melee range before the attack animation plays, it is canceled.
    It's nearly impossible to hit a moving anything as melee. My fiance is constantly expressing frustration about how he can't hit this or that because the mob/boss is moving and everything he does says out of range despite him chasing after it. I've experienced this myself on my melee alts.

    I agree with this thread. Sprint is horribly balanced and biased towards ranged. It should utilize its own re-charging resource pool - or take the resource cost out all-together and maybe increase the CD a bit. As it is now, it makes zero sense.

    The spell also better be completely disabled in PvP.

    Quote Originally Posted by Ryujin_Ketu View Post
    As a DoW I think it is fair to use up TP for Sprint...you shouldn't count on that to dodge skills on bosses.
    Why should it penalize melee and not ranged? The penalty of running away from the boss is enough.

    Quote Originally Posted by Mythrella View Post
    These are low damage/healing spells.
    Exactly. That is your penalty for moving. A melee player's penalty for moving is not being able to hit the boss at all.

    Quote Originally Posted by CSX View Post
    Please don't ask to nerf it with a Long CD, Healing is boring, if not for the stupidity I could pull off I would have quit a while ago.
    A CD increase really wouldn't be necessary if they moved it to its own re-charging resource. Both GW2 and WildStar work their extra functions in such a way (WildStar has separate resources for their dodge roll and sprint), and it works quite well.
    (2)
    Last edited by Naunet; 10-25-2013 at 01:29 AM.