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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game. If the enemy is outside of melee range before the attack animation plays, it is canceled.

    Sprint should probably just not be usable in combat at all.
    (4)

  2. #2
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hachiko View Post
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game.
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    (3)

  3. #3
    Player
    Roaminggnome's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    F'whalon Yhisa
    World
    Faerie
    Main Class
    Conjurer Lv 33
    But that does not include the dot instant cast spells that can be done on the move.

    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    (2)

  4. #4
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Roaminggnome View Post
    But that does not include the dot instant cast spells that can be done on the move.
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.

    Quote Originally Posted by ReplicaX View Post
    Mages also have Insta-casts for on the move and 2/4 have pets as well.
    See above.
    (3)

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Djeserit View Post
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.



    See above.
    Titan: Everyone has to dodge, sprint isn't required for mages, everyone does respectable damage when the skill is there.

    BLM: Aetherial Manipulation, Instants, DoTs, High Spike Dmg per Cast, unlimited MP thru proper management.
    SMN: Garuda 40+ DPS alone on Titan, Instants, more DoTs and MP Regains.
    (1)
    Last edited by ReplicaX; 10-24-2013 at 08:51 AM.

  6. #6
    Player
    Vindicate's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Vindicate Doomcaller
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    I'd rather have no instant as BLM than Scathe, since its dmg is absolutely not calculateable. If you luck, you get the double damage proc and if not, well gz to an Instant which does less dmg than a fire I without Astral Fire Stacks, which is enormous low (compared to the rest)
    Aetherial Manipulation lost its usefulness after Ifrit for Eruption, most battlefields for bosses are just not big enough to use it effective.
    The only DoT from the BLM is bound to a fairly long cast-time (depends if I, II or III) and with a 5% chance on tick to get a free-proc, well we dont calculate RNG to the mobility shooting while running or do we? And dont tell me that WE got swiftcast, evrey 60 seconds one instant skill is not enough to throw "efficient" damage.

    But to get something useful out of here, they should increase the TP bar like the normal MP bar with levels and/or equipment and just fix the Sprint to not cost TP and just give a regular runspeed increase for a few seconds, doesnt have to be 20
    (0)

  7. #7
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roaminggnome View Post
    But that does not include the dot instant cast spells that can be done on the move.
    Bio 1? Or Miasma 2? FEAR ME AND MY RUIN 2 AND BIO 1 SPAM!!!! ALL OF THE DAMAGE!
    (3)

  8. #8
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    Bard has repelling shot, yes. However, its fixed movement, animation lock, and has limited use and range (Not far enough to get out of some AoE Circles). As a Bard I do in fact use my songs. Foe when there is no MP issues and Ballad when MP is low. We can't move and cast either, its part of the utility/hybrid of the job.

    Mages also have Insta-casts for on the move and 2/4 have pets as well.
    (1)

  9. #9
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.


    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    If a Melee uses it they lose their ability to do any real dps for the foreseeable future. They will be able to use 1-2 weapon skills every 7.5 seconds on average. So not only can they do no damage while sprinting, but their damage is incredibly nerfed after the spriting.

    And melee don't generally have gap closers and gap creators. PLD and WAR have neither, and only have a non-spammable low damage ranged attack. Monk has a gap closer on a 1.5 minute cooldown, and DRG has 2 gap closers on a 90 and 180 second cooldown. Sprint has a 30 second recast.

    Admittedly, SE could add a bunch of PvP gap closers / gap creators in the game, but that's speculative.

    Aside from that, casters all sorts of things they can do while moving:

    Scathe
    Aero
    Regen
    Bio
    Ruin II
    Miasma II

    And that's just the spammable, no cooldown skills. There are a variety of other things that will be castable while on the move for casters, and more importantly all of the dot damage from casters will continue ticking, and the pet damage will still be going out too unless it gets killed.

    Also, which melee classes have heavy right now? I don't think any of them do.
    (0)
    Last edited by Hachiko; 10-24-2013 at 08:16 AM.

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hachiko View Post
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game. If the enemy is outside of melee range before the attack animation plays, it is canceled.
    It's nearly impossible to hit a moving anything as melee. My fiance is constantly expressing frustration about how he can't hit this or that because the mob/boss is moving and everything he does says out of range despite him chasing after it. I've experienced this myself on my melee alts.

    I agree with this thread. Sprint is horribly balanced and biased towards ranged. It should utilize its own re-charging resource pool - or take the resource cost out all-together and maybe increase the CD a bit. As it is now, it makes zero sense.

    The spell also better be completely disabled in PvP.

    Quote Originally Posted by Ryujin_Ketu View Post
    As a DoW I think it is fair to use up TP for Sprint...you shouldn't count on that to dodge skills on bosses.
    Why should it penalize melee and not ranged? The penalty of running away from the boss is enough.

    Quote Originally Posted by Mythrella View Post
    These are low damage/healing spells.
    Exactly. That is your penalty for moving. A melee player's penalty for moving is not being able to hit the boss at all.

    Quote Originally Posted by CSX View Post
    Please don't ask to nerf it with a Long CD, Healing is boring, if not for the stupidity I could pull off I would have quit a while ago.
    A CD increase really wouldn't be necessary if they moved it to its own re-charging resource. Both GW2 and WildStar work their extra functions in such a way (WildStar has separate resources for their dodge roll and sprint), and it works quite well.
    (2)
    Last edited by Naunet; 10-25-2013 at 01:29 AM.

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