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  1. #51
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mythrella View Post
    Here, I'll repost the best one for you
    I understand now, you made your point and don't care about other's opinions unless they agree with you.

    Quote Originally Posted by Etgar View Post
    As a monk I don't think the sprint cost should change. If you are a melee and need this change, than you aren't playing right.
    If you are a Caster and need sprint, then you aren't playing right.

    The OP brought up a perfectly valid point. I could care less if they made sprint buff drop being on a threat list even.

    What I find more disturbing is Mages defending Sprint as if it is needed in combat for them, when in many cases it does more harm than good or you are already too late. Mages also have other tools to combat threat, once again being "squishy" or getting hit directly by a mob due to hate in a party is a completely different issue within the party. I rest my case and should have long ago as my opinion is clearly stated and there is no point to continue the discussion.
    (1)

  2. #52
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ReplicaX View Post
    If you are a Caster and need sprint, then you aren't playing right.
    Try healing Titan without sprint. Healers can't just stop casting like DPS can and have there be no repercussion. I need to find safe spots as soon as possible on Titan fight so I can go back to healing that tank who took two bomb bursts or that monk who sat in weights.
    (1)

  3. #53
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    The current Sprint system is far from being broken. Next thing people will ask for is for sprint to not have a recast timer so the normal running speed of your character becomes the current sprinting speed.

    "But, but, mages don't get any big drawbacks from using Sprint in combat like the melee jobs do!"

    Yes, I realize that. I'm guessing that's SE's way of telling us that melee characters aren't supposed to be sprinting around during combat.
    (0)

  4. #54
    Player
    Ryujin_Ketu's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    178
    Character
    Ryujin Ketu
    World
    Hyperion
    Main Class
    Lancer Lv 50
    As a DoW I think it is fair to use up TP for Sprint...you shouldn't count on that to dodge skills on bosses. It should penalize you. Same goes for kiting, you shouldn't be able to sprint them around in a circle faster than they can get you without some sort of penalty. Just my .02
    (1)

  5. #55
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hachiko View Post
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game. If the enemy is outside of melee range before the attack animation plays, it is canceled.
    It's nearly impossible to hit a moving anything as melee. My fiance is constantly expressing frustration about how he can't hit this or that because the mob/boss is moving and everything he does says out of range despite him chasing after it. I've experienced this myself on my melee alts.

    I agree with this thread. Sprint is horribly balanced and biased towards ranged. It should utilize its own re-charging resource pool - or take the resource cost out all-together and maybe increase the CD a bit. As it is now, it makes zero sense.

    The spell also better be completely disabled in PvP.

    Quote Originally Posted by Ryujin_Ketu View Post
    As a DoW I think it is fair to use up TP for Sprint...you shouldn't count on that to dodge skills on bosses.
    Why should it penalize melee and not ranged? The penalty of running away from the boss is enough.

    Quote Originally Posted by Mythrella View Post
    These are low damage/healing spells.
    Exactly. That is your penalty for moving. A melee player's penalty for moving is not being able to hit the boss at all.

    Quote Originally Posted by CSX View Post
    Please don't ask to nerf it with a Long CD, Healing is boring, if not for the stupidity I could pull off I would have quit a while ago.
    A CD increase really wouldn't be necessary if they moved it to its own re-charging resource. Both GW2 and WildStar work their extra functions in such a way (WildStar has separate resources for their dodge roll and sprint), and it works quite well.
    (2)
    Last edited by Naunet; 10-25-2013 at 01:29 AM.

  6. #56
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    110
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    While I can see where the OP is coming from. I hope it doesn't get nerfed with a CD increase.

    As you can see I only play SCH, not interested in any other classes nor am I complaining about lack of content but I play my SCH a little bit, well, retarded, if that makes any sense. If anyone has been in a DF with me you'd know lol (probably not though since I Queue J only), anyways Sprint lets me keep playing like a retard and for me it kind helps me forget I've been running the same instance over and over and over and well you know.

    What I mean is, hmm. . Ok like this morning, I kept throwing down Shadow Flares and set myself a goal that in those 30 seconds I wanted to see how many mobs I can pull to the circle consecutively before it ran out! well it ran out at 5 mobs I was kind of sad as I was hoping for 7 but that's besides the point. Sprint lets me keep playing like that! lol I don't need it but it makes it more interesting for me. It also lets me catch the succubus' on the reload everytime haha, granted I need to sprint through three mobs to get her but it never fails! ahem.

    While the OP is asking to just change it from TP to something else. Please don't ask to nerf it with a Long CD, Healing is boring, if not for the stupidity I could pull off I would have quit a while ago.
    (0)

  7. #57
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    There are too many people who play this game who don't understand how the mechanics work.
    (0)

  8. #58
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ReplicaX View Post
    I understand now, you made your point and don't care about other's opinions unless they agree with you.



    If you are a Caster and need sprint, then you aren't playing right.

    The OP brought up a perfectly valid point. I could care less if they made sprint buff drop being on a threat list even.

    What I find more disturbing is Mages defending Sprint as if it is needed in combat for them, when in many cases it does more harm than good or you are already too late. Mages also have other tools to combat threat, once again being "squishy" or getting hit directly by a mob due to hate in a party is a completely different issue within the party. I rest my case and should have long ago as my opinion is clearly stated and there is no point to continue the discussion.
    Nothing like a bard telling people moving while in range isn't hard.
    (1)

  9. #59
    Player
    Ryujin_Ketu's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    178
    Character
    Ryujin Ketu
    World
    Hyperion
    Main Class
    Lancer Lv 50
    @Naunet - It does penalize ranged...wether it be ranged DPS or Mages...it makes them stop their casting to move and run. Regardless of ranged or melee ranged DPS/Mages, you should not depend on Sprint. It is 100% fair to be penalized for having to pop that during a fight to avoid stuff. The only exception would be if they made a boss fight where you, in fact, were required to pop Sprint to avoid an ability, then it becomes unfair. You saying that having to move is penalty enough, well then what is your argument with Sprint? If you are already moving around to avoid, you aren't using sprint so your argument doesn't matter.
    (0)

  10. #60
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Naunet View Post
    I agree with this thread. Sprint is horribly balanced and biased towards ranged. It should utilize its own re-charging resource pool - or take the resource cost out all-together and maybe increase the CD a bit. As it is now, it makes zero sense.
    TP is used to power physical abilities (Weapon Skills), MP is used to power magical abilities (Spells), how does it not make sense that running faster than normal is a physical ability?

    All I hear is a bunch of complaining from people who shouldn't need to use Spring in combat anyway...if you want complete equality as you think it should be then go design your own game.
    (0)

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