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  1. #1
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hachiko View Post
    Scathe
    Aero
    Regen
    Bio
    Ruin II
    Miasma II
    These are low damage/healing spells. And who spams dots? My monk friend does a lot more damage on the move than aero spam, and can jump to the boss... dragoon I don't know much about. Tanks can still block, no? TP regens so fast so how is it really an issue?

    I don't use sprint much in combat personally but I don't support a nerf to it just for casters. They're already rooted for anything worth casting, unlike melee/bards.

    Surely there's a better argument you guys can use to get it nerfed. The fact that I can cast aero on the move isn't really a good one...
    (0)

  2. #2
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mythrella View Post
    I don't use sprint much in combat personally but I don't support a nerf to it just for casters. They're already rooted for anything worth casting, unlike melee/bards.
    It's not a nerf, as its not a requirement in battle at all. It's not needed at all. Therefore it is not a nerf to casters at all. If a caster relies on sprint, they need to rethink their strats.

    Sprint is there for convenience more than anything. Not a regular off GCD skill for Mages.

    Quote Originally Posted by AltaneenXIV View Post
    I disagree, I like it the way it is now.

    I hope that when Thf rolls around we get a flee that does the same thing as sprint, but with no TP drain. If everyone can sprint carelessly, flee will be pointless.
    So by your reasoning Mages can sprint carelessly as TP is useless to them as it stands now and flee would be useless.
    (0)
    Last edited by ReplicaX; 10-24-2013 at 10:15 PM.

  3. #3
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ReplicaX View Post
    So by your reasoning Mages can sprint carelessly as TP is useless to them as it stands now and flee would be useless.
    Except that if a THF has Flee that doesn't drain TP then they could potentially have access to any high damage ability and with the enhanced speed they would have a much easier time getting into position for that ability assuming there is a positional requirement.

    Casters can use sprint and move, but unless you are talking about a BLM with a firestarter/thundercloud proc saved then none of them have access to a high damage ability on the move. Bio 2 and Scathe aren't big damage. The only other abilities are DoTs which are not high damage since they have damage over time.

    So if Flee didn't use TP it would be amazing for THF and make it stand out since any other classes.. especially a melee one.. may not have enough TP to do any attacks for a few seconds right after using sprint.
    (1)

  4. #4
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ReplicaX View Post
    It's not a nerf, as its not a requirement in battle at all. It's not needed at all. Therefore it is not a nerf to casters at all. If a caster relies on sprint, they need to rethink their strats.

    Sprint is there for convenience more than anything. Not a regular off GCD skill for Mages.
    Ok, call it whatever you like. It's a nerf to someone like me who uses it constantly when gathering and running around town

    As stated, I don't really use it in combat. I just started Coil and we got to t4 pretty easily (Coil is really the only content that matters in game right now IMO) and can't see where sprint would even be remotely useful anyway, for anyone. I haven't seen t5 yet so I don't know about that one, or if they fixed it yet.

    Still waiting for a better argument as why it should be changed. My going from gathering node to gathering node with it is still slower than a telebot heh.
    (0)

  5. #5
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mythrella View Post
    Ok, call it whatever you like. It's a nerf to someone like me who uses it constantly when gathering and running around town
    How does removing TP Cost from an ALL Class skill with its own cooldown effect this? You need to read the thread. The suggestion wouldn't even effect this.

    You are waiting on a better argument, yet you are ignoring even the core points in this discussion.
    (1)
    Last edited by ReplicaX; 10-24-2013 at 10:38 PM.

  6. #6
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ReplicaX View Post
    How does removing TP Cost from an ALL Class skill with its own cooldown effect this? You need to read the thread. The suggestion wouldn't even effect this.

    You are waiting on a better argument, yet you are ignoring even the core points in this discussion.
    I think you missed a few posts past the opener

    Here, I'll repost the best one for you:

    Quote Originally Posted by Luso View Post
    Sprint is fine the way it is.
    (0)

  7. #7
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mythrella View Post
    Here, I'll repost the best one for you
    I understand now, you made your point and don't care about other's opinions unless they agree with you.

    Quote Originally Posted by Etgar View Post
    As a monk I don't think the sprint cost should change. If you are a melee and need this change, than you aren't playing right.
    If you are a Caster and need sprint, then you aren't playing right.

    The OP brought up a perfectly valid point. I could care less if they made sprint buff drop being on a threat list even.

    What I find more disturbing is Mages defending Sprint as if it is needed in combat for them, when in many cases it does more harm than good or you are already too late. Mages also have other tools to combat threat, once again being "squishy" or getting hit directly by a mob due to hate in a party is a completely different issue within the party. I rest my case and should have long ago as my opinion is clearly stated and there is no point to continue the discussion.
    (1)

  8. #8
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ReplicaX View Post
    If you are a Caster and need sprint, then you aren't playing right.
    Try healing Titan without sprint. Healers can't just stop casting like DPS can and have there be no repercussion. I need to find safe spots as soon as possible on Titan fight so I can go back to healing that tank who took two bomb bursts or that monk who sat in weights.
    (1)

  9. #9
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ReplicaX View Post
    I understand now, you made your point and don't care about other's opinions unless they agree with you.



    If you are a Caster and need sprint, then you aren't playing right.

    The OP brought up a perfectly valid point. I could care less if they made sprint buff drop being on a threat list even.

    What I find more disturbing is Mages defending Sprint as if it is needed in combat for them, when in many cases it does more harm than good or you are already too late. Mages also have other tools to combat threat, once again being "squishy" or getting hit directly by a mob due to hate in a party is a completely different issue within the party. I rest my case and should have long ago as my opinion is clearly stated and there is no point to continue the discussion.
    Nothing like a bard telling people moving while in range isn't hard.
    (1)

  10. #10
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I think sprint it is fine also as is. There are lots of times a caster might be slow on a move because of casting a spell. We don't get to cast and run. Mage and healers suffers when we move.
    (0)

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