Lol.

Skill speed is obviously reduced significantly in value because it only applies to a fraction of the total damage output.

Likewise, crit rating is reduced in value because it only applies to crittable hits, and 20% of your hits already crit.

Hence, a full analysis will reduce the generic value of skill speed by [%AA + %OGCD], with some modeling assumptions for DOTs (better uptime, but fixed tick cycle is a statistical question), but it will also reduce the value of crit by the baseline crit. Which is higher when you include successful Bootshines.

I've posted a general approximate stat weight for Monks elsewhere already. For reference, it's:

w/ high Bootshine:

STR 1
DET 0.225
CRT 0.148
WD 7.536
SS 0.147

w/ no Bootshine:

STR 1
DET 0.226
CRT 0.165
WD 7.536
SS 0.147