Results 1 to 10 of 158

Thread: HM Titan Fight

Hybrid View

  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DarkSnowyWolf View Post
    Please tell me why I had no trouble avoiding in titan NM (out of it means i'm out of it), and after some time I am level 50 and I go try Titan HM and I get hit when i'm outside of his attacks area?

    I didn't change any sht at all from I started playing to now.

    PS: Now when I enter titan NM i get hit too even when i'm outside.

    how is that not a sign of latency went up for no reason what so ever?

    From no lag to having lag and SE has no fault? makes sooo much sense. NOT.
    Then why isn't it happening to every single person in every group you experience that with? A majority of latency issues are outside of SE's hands. They can only control so much. I'm not necessarily saying it's you or your ISP that are having issues, but that still doesn't make it SE's fault. If you have factual evidence it's them, then how about you provide it?
    (0)

  2. #2
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ispano View Post
    Then why isn't it happening to every single person in every group you experience that with? A majority of latency issues are outside of SE's hands. They can only control so much. I'm not necessarily saying it's you or your ISP that are having issues, but that still doesn't make it SE's fault. If you have factual evidence it's them, then how about you provide it?
    So you are saying that now that SE knows that there are issues due to certain factors. Because such factors are not caused by them, they should not and do not need to do anything? I think that is an extremely bad concept to follow, for multiple reason. A main one is because in the end, for whatever reason, if the issue becomes a major blockage. People will walk way, regardless of who is to blame.

    Now that they know their fight has problems due to certain factors, the better response would be to work around such factors.

    Let's see what SE does.
    (1)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by gadenp View Post
    So you are saying that now that SE knows that there are issues due to certain factors. Because such factors are not caused by them, they should not and do not need to do anything? I think that is an extremely bad concept to follow, for multiple reason. A main one is because in the end, for whatever reason, if the issue becomes a major blockage. People will walk way, regardless of who is to blame.

    Now that they know their fight has problems due to certain factors, the better response would be to work around such factors.

    Let's see what SE does.
    No? I'm saying that many people get lag and DC issues, COMPLETELY outside of anything SE can even do anything about. But they will almost ALWAYS blame it on SE. For example, there were EU ISPs throttling people playing ARR because they thought it was P2P. There are people whose ISP drops the connection for a few seconds, disconnecting the player, but because the player sees 90000 as the error, they automatically say it's SE's fault. There are many more issues that SE has 0 control over. But people still blame them. Do they have issues they need to work on? Sure thing. Server delay is one of them. But they can't make everyone's connection work perfectly.

    And if they do as you say, change the fight to compensate for people with those issues. You know what that does? It makes the fight EASY. Even just half a second change to compensate for poor connections makes the fight extremely easy.
    (0)
    Last edited by ispano; 10-24-2013 at 05:16 PM.

  4. #4
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ispano View Post
    Server delay is one of them. But they can't make everyone's connection work perfectly.
    They don't need to fix the connections. What they can do is change the timers on the casts so that you have more than an instant to start moving to get out of multiple plumes the second you see them spawn beneath you.
    (0)

  5. #5
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ispano View Post
    Do they have issues they need to work on? Sure thing. Server delay is one of them. But they can't make everyone's connection work perfectly.
    It works perfectly on World of Warcraft, so yes, they could. And if we want to talk about other MMO's on PS3, it also works perfectly on DC Universe. There's no excuse. There's also no excuse that we can't see where our servers are located and we can't see the ping to our servers so as to make a better informed decision on where we should make our characters.

    I've only recently found out that my server is in Europe, after a guildie pointed out how to check out the server time. Woulda been nice to know before I made my character but whatever. Water under the bridge at this point.
    (3)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by coffeerox View Post
    It works perfectly on World of Warcraft, so yes, they could. And if we want to talk about other MMO's on PS3, it also works perfectly on DC Universe. There's no excuse. There's also no excuse that we can't see where our servers are located and we can't see the ping to our servers so as to make a better informed decision on where we should make our characters.

    I've only recently found out that my server is in Europe, after a guildie pointed out how to check out the server time. Woulda been nice to know before I made my character but whatever. Water under the bridge at this point.
    Except I've known multiple people in WoW and other MMOs get heavy lag/DC issues, completely outside what the game devs can control. So no, it's not perfect. ISPs are not perfect, peers are not perfect, people are not perfect. But the customers in this case always blame one party for ANY of those possibilities, and I see it with other game companies too. Saying it doesn't happen is ignorance, plain and simple.

    Also, there are no servers in Europe. All the NA/EU ones are in Montreal, Canada. And JP are of course in Japan.

    Quote Originally Posted by XenabelleS View Post
    They don't need to fix the connections. What they can do is change the timers on the casts so that you have more than an instant to start moving to get out of multiple plumes the second you see them spawn beneath you.
    I brought up doing something like that, and that it makes the fight exponentially more easy, the more time you add. Even half a second would turn Titan into a yawnfest.

    Quote Originally Posted by Marveth View Post
    While no one would argue that fixing the lag would be amazing, i still think fights like titan have their place in mmos. Just not this place.

    Imo Titan would be the perfect fight to earn your relic because that should be hard. What I dislike is that Titan is required to open up new content, forcing people to do it. Leave him as a challenge for those who want an extra difficulty in their game (and relic weapon).
    Uh? The content after Titan is what is considered end game. As others have said, Coil isn't necessarily as demanding as Titan mechanics or dodging wise, but it's end game. And if you aren't going to be doing coil, a Relic is only for show at that point. And honestly, only for show now, I can't see someone with a relic now and think they have a decent reaction time or what not, what with all the merc groups and carries happening.
    (1)
    Last edited by ispano; 10-25-2013 at 06:57 AM.

  7. #7
    Player
    MadMomo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    6
    Character
    Mad Momo
    World
    Moogle
    Main Class
    Conjurer Lv 90
    this run isn't hard unless you are a healer really, still wont be hard, just frustrating.

    as dps/healer if you get hit by anything dodge-able then u fked up (i'm not knocking you for that, just think about it before u accuse other ppl), getting hit by those raises the chance of fail cause of the pressure u put on the healer especially if you are not full hp next to a stomp or a plume.

    second point is: don't quote me on this percentage, but my guess that 70+% of the people got their relic+1s, put them in 3 random PUGs for 3 runs, and they will wipe at least once. "oh my gosh its so Eaaasy, i got my +1 cause im pro and u all are nubs" if you are a pro that doesn't mean u'll always win, cause some ppl shall fk up from time to time taking u down with them. if u do your job perfectly its awesome ty, but please considerate others too.

    i dont want this run nerfed, but it would help if u make it 1 tank in DF and maybe throw in a gear check for item lvl, colors, stats, or potency.
    (1)

Tags for this Thread