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Thread: HM Titan Fight

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  1. #1
    Player
    Gozer's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Gaz Ha
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by coffeerox View Post

    The only solution at this point is to memorize the rotation (it's posted all over the internet) and put Sprint on your bar. You need to pre-cast Sprint before the ability comes out. If you have the rotation memorized, it should be easy to do.
    I suppose that's a path at least. Unfortunately you might also run INTO an AE. Not as likely, but with a 15 min frustrating fight, I wish that the UX worked so it was more a challenging pure skill fight, and less a game of compensating and chance. Meh.
    (0)

  2. #2
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gozer View Post
    I suppose that's a path at least. Unfortunately you might also run INTO an AE. Not as likely, but with a 15 min frustrating fight, I wish that the UX worked so it was more a challenging pure skill fight, and less a game of compensating and chance. Meh.
    In that case, people are supposed to spread out and one common problem that I see is that people like to stand next to each other so when the WotL drops, it comes clumped together and becomes very difficult to run out. The way that it's supposed to go is that he targets 3 people/areas with 1 each. You're supposed to have an empty area to run to regardless of what direction you run in.
    (0)

  3. #3
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by coffeerox View Post
    In that case, people are supposed to spread out and one common problem that I see is that people like to stand next to each other so when the WotL drops, it comes clumped together and becomes very difficult to run out. The way that it's supposed to go is that he targets 3 people/areas with 1 each. You're supposed to have an empty area to run to regardless of what direction you run in.
    A really good option is actually to stack in p5 for plumes, and run out when it's is about to be cast. That way folks are already moving to an empty space and will dodge plumes. The only issues are if somebody starts moving late - they'll die - or if two people move too early and a third person doesn't but goes the same way - they will die too. Not something I'd suggest for DF groups, but like others have said, I'd suggest not doing DF groups at all and go with a pick up group from your server. At least you'll find out if they are worth playing with in the future.
    (1)

  4. #4
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    While it's all totally possible on the PS3, there are additional problems that you may have to consider; 1. wireless, if on older wireless tech, CAN cause additional latency on top of your base latency, 2. most modern TVs have some fairly substantial input lag, bloating the problem further.

    Again, totally doable, but you just gotta compensate for these if they are the case.
    (0)

  5. #5
    Player
    Cylestea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    258
    Character
    Luna Shadowmoon
    World
    Leviathan
    Main Class
    White Mage Lv 80
    i personally love the fight and this his move set is fine just the issue is some of the damage her does can overwhelm people who can get frustrate d easily and his Hp just drops so slow after fury of the earth/earthen fury so i think if anything just drop his hp a tiny bit and it should be fine
    (0)

  6. #6
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Ifrit and Garuda seem like a walk in the park if you go back to them after 3 failed weeks of attempting Titan, it's beyond a joke.

    It's alright for some people to say "learn the rotation, bla bla bla" but when you're in a fight that's so unforgiving as Titan HM with 8 players and when 1 of many things happen such as;

    - Healer either gets knocked off in any Phase or dies in Phase 5, wipe.

    - Tank dies from MB's and an onslaught of Tumults that the Healers can't keep up with at around 20%, wipe.

    - In a party with 3 Healers and 4 DPS and 1 of the DPS either dies or gets trapped in a Gaol during the Heart Phase and you don't have enough DPS to kill the Heart, wipe.

    - When a couple of players get lag spikes during AoE's and they get 1-hit KO'd/knocked off during the later Phases, wipe.


    Seriously, f**k Titan HM, it's distressing, depressing, emotionally draining and generally a massive waste of time compared to the other 2 Primals.
    (3)

  7. #7
    Player
    Pikachew's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Pika Chu
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    People shouldn't really die to landslides though, it's a sign of bad play. The tank takes as much damage as the raid during tumults so if the tank dies then the raid dies too. I'm not a fan of the 3 healer setup since it feels overkill for most of the fight, not to mention you'll have problems when a dps gets Gaol.

    If you have people lagging during plumes just have him stand outside the raid and eat his plume, He'll live and can just be healed up.
    (0)

  8. #8
    Player
    Angelwatch's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Silke Drezail
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    One other change that I think should be made. For Duty Finder, change the raid composition to 1 Tank, 2 Healers, 5 DPS. I think that would actually increase Duty Finder success since one the big problems is a DPS issue (especially with the Heart phase).
    (2)

  9. #9
    Player
    tyniwins's Avatar
    Join Date
    Jul 2013
    Posts
    38
    Character
    Tyni Wins
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Angelwatch View Post
    One other change that I think should be made. For Duty Finder, change the raid composition to 1 Tank, 2 Healers, 5 DPS. I think that would actually increase Duty Finder success since one the big problems is a DPS issue (especially with the Heart phase).
    Or 1 tank 3 healers.
    (0)

  10. #10
    Player
    Angelwatch's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Silke Drezail
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by tyniwins View Post
    Or 1 tank 3 healers.
    Having fought Titan with 2 Healers and 5 DPS and 3 Healers and 4 DPS, I think 2 healing is the way to go.

    One of the biggest problems with DF groups is the Heart phase. Even getting a good group (and by that I mean people who can dodge stuff), being limited to 4 DPS due to DF, the damage is already gimped making Heart a lot harder than for a premade group. Having an extra healer also, mentally, makes people play worse. They get the idea that not dodging stuff isn't as important since they'll just get healed up anyway. Or at least that's my thinking.
    (0)

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