I suppose that's a path at least. Unfortunately you might also run INTO an AE. Not as likely, but with a 15 min frustrating fight, I wish that the UX worked so it was more a challenging pure skill fight, and less a game of compensating and chance. Meh.

In that case, people are supposed to spread out and one common problem that I see is that people like to stand next to each other so when the WotL drops, it comes clumped together and becomes very difficult to run out. The way that it's supposed to go is that he targets 3 people/areas with 1 each. You're supposed to have an empty area to run to regardless of what direction you run in.
A really good option is actually to stack in p5 for plumes, and run out when it's is about to be cast. That way folks are already moving to an empty space and will dodge plumes. The only issues are if somebody starts moving late - they'll die - or if two people move too early and a third person doesn't but goes the same way - they will die too. Not something I'd suggest for DF groups, but like others have said, I'd suggest not doing DF groups at all and go with a pick up group from your server. At least you'll find out if they are worth playing with in the future.In that case, people are supposed to spread out and one common problem that I see is that people like to stand next to each other so when the WotL drops, it comes clumped together and becomes very difficult to run out. The way that it's supposed to go is that he targets 3 people/areas with 1 each. You're supposed to have an empty area to run to regardless of what direction you run in.
While it's all totally possible on the PS3, there are additional problems that you may have to consider; 1. wireless, if on older wireless tech, CAN cause additional latency on top of your base latency, 2. most modern TVs have some fairly substantial input lag, bloating the problem further.
Again, totally doable, but you just gotta compensate for these if they are the case.

i personally love the fight and this his move set is fine just the issue is some of the damage her does can overwhelm people who can get frustrate d easily and his Hp just drops so slow after fury of the earth/earthen fury so i think if anything just drop his hp a tiny bit and it should be fine
Ifrit and Garuda seem like a walk in the park if you go back to them after 3 failed weeks of attempting Titan, it's beyond a joke.
It's alright for some people to say "learn the rotation, bla bla bla" but when you're in a fight that's so unforgiving as Titan HM with 8 players and when 1 of many things happen such as;
- Healer either gets knocked off in any Phase or dies in Phase 5, wipe.
- Tank dies from MB's and an onslaught of Tumults that the Healers can't keep up with at around 20%, wipe.
- In a party with 3 Healers and 4 DPS and 1 of the DPS either dies or gets trapped in a Gaol during the Heart Phase and you don't have enough DPS to kill the Heart, wipe.
- When a couple of players get lag spikes during AoE's and they get 1-hit KO'd/knocked off during the later Phases, wipe.
Seriously, f**k Titan HM, it's distressing, depressing, emotionally draining and generally a massive waste of time compared to the other 2 Primals.
People shouldn't really die to landslides though, it's a sign of bad play. The tank takes as much damage as the raid during tumults so if the tank dies then the raid dies too. I'm not a fan of the 3 healer setup since it feels overkill for most of the fight, not to mention you'll have problems when a dps gets Gaol.
If you have people lagging during plumes just have him stand outside the raid and eat his plume, He'll live and can just be healed up.
One other change that I think should be made. For Duty Finder, change the raid composition to 1 Tank, 2 Healers, 5 DPS. I think that would actually increase Duty Finder success since one the big problems is a DPS issue (especially with the Heart phase).
Or 1 tank 3 healers.
Having fought Titan with 2 Healers and 5 DPS and 3 Healers and 4 DPS, I think 2 healing is the way to go.
One of the biggest problems with DF groups is the Heart phase. Even getting a good group (and by that I mean people who can dodge stuff), being limited to 4 DPS due to DF, the damage is already gimped making Heart a lot harder than for a premade group. Having an extra healer also, mentally, makes people play worse. They get the idea that not dodging stuff isn't as important since they'll just get healed up anyway. Or at least that's my thinking.
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