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  1. #1
    Player HiirNoivl's Avatar
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    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Masked View Post
    How about no.

    As an administrator I've never been given a break. Why should theirs when we PAY for this game?

    There is actually REAL packet delay on some of the instanced servers, particularly Titan.

    That's a REAL issue and needs to be addressed.
    Maybe they're in the process of addressing it.

    You're an administrator, then you know better than to expose every flaw and problem in a publicly broadcasted 2 hr commercial for your flagship project.

    You of all people should know that until an issue is resolved it isn't discussed with the public.

    If you don't know then boy, I'm not sure how you manage to do business.
    (0)

  2. #2
    Player
    Masked's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Masked Mayhem
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by HiirNoivl View Post
    *snip*
    The difference is that this lag has existed since Beta...In the same instance.

    Has it gotten better? Slightly. Only slightly. The CA data center didn't deter the lag because for cross instancing, you're not actually on the CA servers. (This is common sense for any IT)

    When the end user can actually sit in a CMD prompt and actually WATCH THE LAG SPIKE, you have a network issue.

    When that end user has reported the issue THOUSANDS of times. You now have a priority network issue that needs to be looked at immediately.

    When your Producer tells the public "Oh, we have no issues, you're just bad"...While the end user can literally put forth no effort and PROVE an issue -- You now have a group of incompetent people that can't solve their own network issues via a product that the end users actually pay for.

    That incompetence needs to be addressed by actually fixing the problem. Not by telling your user base that they're bad. - Business 101.
    (10)

  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Masked View Post
    The difference is that this lag has existed since Beta...In the same instance.

    When that end user has reported the issue THOUSANDS of times. You now have a priority network issue that needs to be looked at immediately.

    When your Producer tells the public "Oh, we have no issues, you're just bad"..
    Titan wasn't in Beta....

    And Yoshi P didn't say you were bad. Just like with WAR "doing more research", he spouted off his line about zooming out just as filler until the next live letter probably when End game Titan will ACTUALLY BE A TOPIC.

    Quote Originally Posted by Masked View Post
    I actually meant the lag as an instance, not the lag in THAT specific instance. I.E. Garuda, Ifrit, AK, WP - Etc. Any dungeon instance.

    Zooming out, is in essence, ignoring the problem...A problem that legitimately exists...And basically is telling the end user "We have no issues, you're just bad".

    I'm on F/O - Business F/O considering I run several servers. Never lagged in any MMO, until now.

    If you run a pathway monitor, you can actually witness the change in ping delay...Happen right before your very eyes.

    From an admin perspective, this is extremely simple to check -- You proxy to a NA server location and connection to the game...Takes 2 minutes, literally.

    This needs to be addressed, not ignored...And the sheer fact that they fail to address something so simple...Leaves us //all// in a lurch...And makes me wonder why I'm paying $15/month for an admin that's not even capable of doing his/her job.

    The idea that they're ignoring the problem and need to "learn to dev" is absolutely laughable.

    In Beta, they had so many issues with just the basic functions of logging in and doing content with the duty finder that they had to drop everything. People couldn't create characters, the log in queues were hideous, duty finder borked in spectacular fashion. 1017, 90k, etc. RMTs are trying to wreck the game for the forseeable future, you have issues with lag on a WORLD basis....

    And you're saying that because you're still dropping packets then they're ignoring the problem? They had a veritable ketchup bomb go off in the server room and 6 weeks later, after everything is starting to be cleaned up you come on the forums, rub the packet loss with your lily-white silk gloves and say "Poo-poo, you missed a spot, shame on you Cinderella."

    They're not ignoring the problem. Maybe they had bigger issues that needed more attention. They'll get to it, just like they got to the rest of the problems.
    (1)
    Last edited by HiirNoivl; 10-23-2013 at 12:07 AM.

  4. #4
    Player
    Masked's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Masked Mayhem
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Titan wasn't in Beta....
    I actually meant the lag as an instance, not the lag in THAT specific instance. I.E. Garuda, Ifrit, AK, WP - Etc. Any dungeon instance.

    Zooming out, is in essence, ignoring the problem...A problem that legitimately exists...And basically is telling the end user "We have no issues, you're just bad".

    I'm on F/O - Business F/O considering I run several servers. Never lagged in any MMO, until now.

    If you run a pathway monitor, you can actually witness the change in ping delay...Happen right before your very eyes.

    From an admin perspective, this is extremely simple to check -- You proxy to a NA server location and connection to the game...Takes 2 minutes, literally.

    This needs to be addressed, not ignored...And the sheer fact that they fail to address something so simple...Leaves us //all// in a lurch...And makes me wonder why I'm paying $15/month for an admin that's not even capable of doing his/her job.
    (4)

  5. #5
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    The problem is people are throwing the word lag around too much when most are talking about the position update interval.
    Update interval 300ms
    avg latency ~100 ms
    So by default most people are working with 400ms latency.
    One could also factor in human response time to visual input. There was a thread on this somewhere where people were playing a response time game. A lot of the scores people were getting there were around 250ms.
    So now we add that to the 400ms
    Now we are at 650ms latency.

    Lag is a second issue to the Update interval and only compounds it when it happens.
    Sure a low end computer/ps3 will show this "feature" off more. But even on my i7 4770, gtx 760, 8gigs of ram the "feature" is in plain sight. While I have very little issues dodging anything; I fail to understand how people can not notice its a thing that SE designed into the game on purpose.
    (7)