I hear ya brother.
Why is almost every post from you in this thread stating how you can't believe some people liked certain things? People like stuff you don't live with it, I live with the fact people need to warp everywere everyday, and hate when monsters have cool AI quirks because screw that noise I'm too busy to deal with things like the open world or travel.
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But seriously what I miss about 1.0 is how grounded the game felt, it had alot of issues but it nailed the athstetics it was perhaps a bit more style over substance but it had a great foundation to build upon (Not engine wise obviously) but I felt the grounded animations made the game feel like it had weight. Hell they even cut the momentum and turning animations due to the (False) complaint that it somehow actually slowed you down when it played the start/stop animations even if they could be interupted and had to real effect on your characters motion.
The monsters felt like real animals at times, I remember when I first discovered that Efts would "hear" you and perk their heads up to pinpoint your location the next time you moved, if you stopped and waited you could actually avoid agroing them making them the perfect monster to block pathways making them avoidable but dangerous all the same.
Crabs worked in similar mechanics they would see you and raise their claws allerting you that you were getting too close for comfort, but you know...damn those curious aldgoats might as well remove ALL the AI right?