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  1. #1
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    the non-boring items. the 1.23 battle system. the beautiful crisp weighted vivid animations. the better immersion. the music (keep the primal/boss themes though).
    (99)
    Last edited by magenta_taco; 10-20-2013 at 08:11 AM.

  2. #2
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by magenta_taco View Post
    Holy crap, I had forgotten how amazingly good they were.
    (29)

  3. #3
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by magenta_taco View Post
    the non-boring items. the 1.23 battle system. the beautiful crisp weighted vivid animations.
    I will forever question why we can't have unique animations anymore. I love the variety they bring. Every race having the same animations for each class/job is beyond boring.
    (13)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by magenta_taco View Post
    I hear ya brother.

    Quote Originally Posted by Alhanelem View Post
    I'm really freaking puzzled at what you liked
    Why is almost every post from you in this thread stating how you can't believe some people liked certain things? People like stuff you don't live with it, I live with the fact people need to warp everywere everyday, and hate when monsters have cool AI quirks because screw that noise I'm too busy to deal with things like the open world or travel.

    -------

    But seriously what I miss about 1.0 is how grounded the game felt, it had alot of issues but it nailed the athstetics it was perhaps a bit more style over substance but it had a great foundation to build upon (Not engine wise obviously) but I felt the grounded animations made the game feel like it had weight. Hell they even cut the momentum and turning animations due to the (False) complaint that it somehow actually slowed you down when it played the start/stop animations even if they could be interupted and had to real effect on your characters motion.

    The monsters felt like real animals at times, I remember when I first discovered that Efts would "hear" you and perk their heads up to pinpoint your location the next time you moved, if you stopped and waited you could actually avoid agroing them making them the perfect monster to block pathways making them avoidable but dangerous all the same.

    Crabs worked in similar mechanics they would see you and raise their claws allerting you that you were getting too close for comfort, but you know...damn those curious aldgoats might as well remove ALL the AI right?
    (25)
    Last edited by Jynx; 10-21-2013 at 03:47 PM.

  5. #5
    Player
    Cubester's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    176
    Character
    G'intana Fhey
    World
    Lich
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by magenta_taco View Post
    the non-boring items. the 1.23 battle system. the beautiful crisp weighted vivid animations. the better immersion. the music (keep the primal/boss themes though).
    Wow, the current animations really suck compared to the old ones. Why were they changed?
    (9)

  6. #6
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    Hmm I don't know where to start. Don't get me wrong I did not play 1.0 alot because I got bored too fast and didn't give it another try after some patches got released. But still I also have some good memories. The first one is coerthas. This zone really had a final fantasy feeling. I don't even know how to describe it but most newer final fantasy games fail to set such an atmosphere. The second thing are crystals. I don't know why they removed almost all possibilities to get crystals. For example alchemy. I still have the feeling it's because SE wanted to limit people on leveling crafting classes. But now the most important part for me. ARR feels damn overcrowded. I miss running almost alone through the shroud and logging. Now it goes cling, cling, clash, bam, clong, boom almost everywhere you go. In towns, in camps and even one the field. FATE is definatly one of the reasons beside all the new people starting out the game or coming back. That was the positive part in case of those massive and huge copy/paste zones from 1.0. Another thing is party play. FFXIV does not build a good community if everything can be done solo and people just meet in fates or while doing the duty finder. I also miss the open world dungeons. Not to hunt NMs or something like that. Just because you had some more regions to explore.

    But still ARR is a good game, I only hope the zones will be less expensive overcrowded in the future.
    (6)
    Last edited by roohan; 10-22-2013 at 09:00 AM.