I loved the open spaces. 2.0 is wonderful, but sometimes I just loved to run for hours through fields.
I loved the open spaces. 2.0 is wonderful, but sometimes I just loved to run for hours through fields.
I have never played 1.0 but after watching countless YouTube videos and reading all of you guys fantastic posts
1 why did I never play or even try 1.0
2 wtf happened to the graphics
3 world seemed much bigger and immersive
4 incredible soundtrack
5 the story seemed a lot better
please keep posting experiences i'm really enjoying this thread
Endless exploration, and a more interesting story.
1. You were smartI have never played 1.0 but after watching countless YouTube videos and reading all of you guys fantastic posts
1 why did I never play or even try 1.0
2 wtf happened to the graphics
3 world seemed much bigger and immersive
4 incredible soundtrack
5 the story seemed a lot better
please keep posting experiences i'm really enjoying this thread
2. SE cut corners to push out a game that is basicly new with about 1 year and a couple months development time.
3. It was bigger, and it was or was not more immersive on a "per player" experience.
4. The soundtrack still stands as one of the best I've heard by Nobuo Uematsu.
5. The story certainly was a lot deeper. It was never fully revealed at any stage and required the player to actually think about where it was going.
All-in-all, version 2.0 is not a bad game but it's not an excellent game either.
Version 1.0 was a horrible game... but version 1.23 really showed us what the game could have been like, had it been released only when it was ready.
I have no doubts that had SE decided to carry on with 1.xx's improvements, we probably would have reached 2.0 with an awesome game.
Chances are though that it would have been widely panned by gamers because of the reputation of it's first release. Without 2.0's recreation, the game probably would have died as a "great" but "unplayed" game.
But even 1.23 had a lot of issues - the server coding was still absolutely horrid (how many people got booted off the server on the last day?), the graphic engine was still a dog (sure character models were highly detailed but the trade off to that is the engine could only display about ten at a time), the maps might have been large and expansive, but again the tradeoff was the repeating, copy and pasted terrain and textures (look at the map of the 1.0 Black Shroud for instance and see how the same sections are repeated right across the map).
Don't get me wrong - what 1.0 did right I loved, but there still so many issues the game needed to be put out of it's misery, it just didn't have a chance. In some respects, SE were too ambitious with it, and hence corners were cut and the game was horribly executed even though there were some really good ideas there.
I remember when fighting coblyns, they would break apart/fall apart. W.Skills were less flashy and blinding while doing dungeons/raids. When i'm climbing stairs in a building, I feel to cramped and big and camera just doesn't fit well too tight in 2.0. Thunder,thundara, thundaga was the best and most dmg'in move and spells were called -ara -aga, not I,II,III. People would triple meld or more on lightning Brand and have best wand. Teleporting to your Inn room of choice for free; anima was much better then spending gil to port, you can't make gil standing still, once your broke your stuck in a zone/city till you make some quick gil if you can. When 1.0 actually felt like a MMO, not a console game like in 2.0.
Last edited by Sancta; 10-21-2013 at 01:48 PM.
It's opinion, and as much a valid opinion as yours. Please, don't put everyone liking aspects or even the whole of 1.23 more than ARR into the 'it's only nostalgia and you are wrong' corner. There's nothing which would have prevented keeping the vision / spirit of 1.23* (and I don't mean "empty" or "copy-pasted" zones) and evolving it further. Most of the flaws of 1.23 (including the often mentioned lack of zone variety) are not inherent to the game design (same goes for server lag etc), and could've been fixed in a 2.0 remake. Some people, including me, would've liked that instead of a complete change of game experience and design philosophy.
It isn't worth it for me. I gladly take more room to breath over more stuff crammed in small areas every day.
And actually I agree with you that quality-wise, ARR areas are better in several ways, but for the above reason I can't really enjoy them.
* maybe apart from financial / business reasons
Last edited by Recycler; 10-21-2013 at 02:41 PM.
Crafters were needed.
doop doop
I will forever question why we can't have unique animations anymore. I love the variety they bring. Every race having the same animations for each class/job is beyond boring.the non-boring items. the 1.23 battle system. the beautiful crisp weighted vivid animations.
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