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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    the way the camera was set up to be behind your character rather than above it and zoomed out far made it feel like i'm actually fighting and not just playing chess
    The camera is super adjustable. You can adjust the hieght and all kinds of other things in the options. It is very easy to get the camera like it was in 1.0. Don't say you miss things that are still in the game.

    I certainly like the vision of 1.0 more. It's very sad that they chose to re-cut that gem instead of polishing it.
    No, it's not sad at all. That's nostalgia talking, not truth. All 1.0 zones were barren empty spaces for the most part. Yes, it made the world feel bigger, but a bigger world is pointless if there's no purpose to 99% of it. Exploring wasn't even worth it except for a handful of landmarks because one corner of a zone looked the same as another. in 2.0, yes, I can understand people feeling like things are a bit too tight, but that's because everywhere you go you see something different. the tradeoff is worth it.

    On the whole all of ARR's areas are far better, even if there were some nice things in the 1.0 areas.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by Alhanelem View Post
    No, it's not sad at all. That's nostalgia talking, not truth.
    It's opinion, and as much a valid opinion as yours. Please, don't put everyone liking aspects or even the whole of 1.23 more than ARR into the 'it's only nostalgia and you are wrong' corner. There's nothing which would have prevented keeping the vision / spirit of 1.23* (and I don't mean "empty" or "copy-pasted" zones) and evolving it further. Most of the flaws of 1.23 (including the often mentioned lack of zone variety) are not inherent to the game design (same goes for server lag etc), and could've been fixed in a 2.0 remake. Some people, including me, would've liked that instead of a complete change of game experience and design philosophy.

    Quote Originally Posted by Alhanelem View Post
    that's because everywhere you go you see something different. the tradeoff is worth it.
    It isn't worth it for me. I gladly take more room to breath over more stuff crammed in small areas every day.

    And actually I agree with you that quality-wise, ARR areas are better in several ways, but for the above reason I can't really enjoy them.

    * maybe apart from financial / business reasons
    (10)
    Last edited by Recycler; 10-21-2013 at 02:41 PM.

  3. #3
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I do miss the larger areas. In 1.0 I could find a non-crowded areas to craft to limit lag. In 2.0 its almost impossible to find a decent place to craft with no lag. This is why I want to craft in my inn room.
    (7)

  4. #4
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Just went back and looked through about 42TB worth of videos I have on 1.0... it was hard to choose which ones to watch but I found myself looking at the character creation.
    I nearly had a heart attack at one point because I noticed something that I had never noticed before to this point.

    While in an idle stance, your character's eyes make small adjustments to look around, unlike in 2.0 where they just stare blankly ahead 100% of the time.
    The facial expressions also change while idle. You wouldn't notice it unless zoomed in, but every once in a while a natural look just comes over them like they're "thinking" for lack of a better word to describe the expression.
    (9)
    Last edited by Kittra; 10-21-2013 at 02:44 AM. Reason: misspelling

  5. #5
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    The quests. Gathering and crafting in particular, they were fun and different. Like BSM/ARM's quest where you went to the island and had earplugs in so that you wouldn't be seduced by Siren, while solving the puzzle without being able to hear what the NPCs said. Now every single quest for every single crafter class is "make an HQ item X".
    (10)

  6. #6
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I just wanted another 1.0 run on a better engine with better graphics and design. Same game, just restructured and polished with more content to each areas looks to be more unique. Everything is just too squashed together in 2.0 and there's no level of terrain, like climbing a mountain to find a whole new area. The economy sucks theres no real market value to base your product off of, in 1.0 items had a better Npc price marketing that helped establish the worth of items. Now everything you npc is just worth a few gil, I remember getting rich off treasure runs in that lvl15 cave in limsa sposhae or whats its name just by selling the loot to npc, making 300k or better. Everything is toooo solo catered and hand -fed to you, and very easy to hop in and join any content. I remember having to level a glad to like 36 or so just for the move "sentinel" so I could do ifrit runs, and if you didn't like glad ohh well it was a necessity.
    (16)

  7. #7
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I miss having quests that needed 2 to 4 people to complete and being in a party often to progress through the game. I miss open-world grinding on mobs or NM's; I absolutely hate Fates as a replacement; i'm not saying get rid of them, just saying they shouldnt be the main source of open content, even if theres all kinds of them it still feels stale. I miss Natalan raids for sentinel gear and a mask for THm, having to move precisely and plan every step you take and pull just the right mobs to even move from camp to camp, many failures happen, but it was fun when you finnaly achieved your goal. 1.23b battle system still rocks way better and is more strategic.
    (12)

  8. #8
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Grinding in wolf camp would get you 1300-1900exp per wolf and you could pull many mobs and earn yourself lvl50 starting as a lvl40ish. Mobs just are worthless nowadays and have no real exp, I feel like i'm a noob still getting only 200-300exp all the time, except in dungeons its alittle better, but not enough, and is not an endless supply re-popping and able to pull 6-12 monsters. We need more 8-man dungeons; Darkhold was so much more challenging in 1.0, just all dungeons in retrospect... Duty-Finders nice, but I think it has spoiled us too much, making having lasting party friendships with your own server less important; all this solo catering makes it easy to be a shy person and not worry about being with people.. its sad, even though i'm shy, I was glad to have to make friends to complete everything.
    (10)
    Last edited by Sancta; 10-21-2013 at 09:18 AM.

  9. #9
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    They messed up thm/blm so much I don't like my favorite class anymore in this new system, Mp seems endless and theres no worry of over powering and getting too much hate, and using freeze to reduce hate. Man I loved using BlM for Skirmish runs!!
    In Garuda fights TP was very important for Bard, but now TP is practically non-existing, and you don't need to build TP to use special moves, you can just chain and spamfest things without a care in the world.
    (9)
    Last edited by Sancta; 10-21-2013 at 09:20 AM.

  10. #10
    Player
    Neoryudo's Avatar
    Join Date
    Jun 2012
    Posts
    24
    Character
    Holo Knight
    World
    Excalibur
    Main Class
    Lancer Lv 50
    OK so i have read through every comment in all 10 pages whilst listening to the Coerthas theme and i agree, There is a lot prefer, Music is one, i am not saying Sokens music is bad, but i think if we got the choice to have the 1.23 music playing then over Thanalan, or Coerthas it would help bring that whole nostalgia feel,

    secondly the zones do my head in, i get 1.0 was "copy paste copy paste" but right now we have 40 zones including cities that could be split until less that 10, .. i mean REALLY does every city need 2 zones? no... no it really doesn't 1.0 did't and 2'0 doesn't, and before you pull the PS3 card, DCOU, Dust 451,Defiance all have zones far bigger than XIV
    (7)
    Last edited by Neoryudo; 10-21-2013 at 09:15 AM.

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