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  1. #1
    Player
    Xerich's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Drogon Dreadfire
    World
    Cactuar
    Main Class
    Archer Lv 50
    I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......

    The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
    (3)

  2. #2
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    AFAIK, they dropped support for PS2 in all regions except Japan.

    I could totally see a remake, seriously, and when that day happens, I am jumping ship. Windows, PS4 remake. Awww man. That would be sweet.
    (3)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Right, because mages should be able to wear plate armor.
    (2)

  4. #4
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Molly_Millions View Post
    Right, because mages should be able to wear plate armor.
    Pff, yeah as if. It's not like one of the most important characters in the main story-

    OH WAIT.

    Seriously, Papalymo aside of course they should be able to.

    Should it be the least effective thing for their class or somehow disrupt their magic? Sure. Should it lead to an entirely different and equally enjoyable style of play to those who wear robes? Even better!

    I will never understand why some people find 'you grasped a wand and all your clothes fly off because wrong class' the more correct option than either penalising wearing something class-inappropriate or getting inventive with the effects of non-standard attire. That's akin to waking up one day to the real-world's universal constant suddenly dictating 'trousers should fly from your touch because as a girl you can only wear skirts or hotpants' and just.. accepting it.

    Replacing the optimal attire system with one of level and class locks instead of fixing the original launch's poor systems balancing was a concession to limited development resources, not some blow for sanity and order in a world gone mad.
    (4)
    Last edited by Fensfield; 10-25-2013 at 03:18 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #5
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fensfield View Post
    Pff, yeah as if. It's not like one of the most important characters in the main story-
    snip
    It's only been 5 years, please don't forget about him.

    (9)

  6. #6
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kaizlu View Post
    Quote Originally Posted by Fensfield View Post
    Pff, yeah as if. It's not like one of the most important characters in the main story-
    snip
    It's only been 5 years, please don't forget about him.

    EDIT: I see you fixed the image!

    Louisouix kinda gets up my nose somehow. I think it's from the impression he would have been so much more interesting and elegantly introduced in the original plan, but because of the rebuild project was just deployed as this walking exposition mechanism/spoiler for the original storyline's middle/later chapters.

    Soo... well, I personally do try not to remember him, too much >.> But that said, you're right still. He is another example of the plate-wearing mage rebels!
    (1)
    Last edited by Fensfield; 10-25-2013 at 05:38 AM.

  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Thought of something to add today. I'm on the cliffs, fishing, and I hear a shout. Someone asking for a raise. I send him a /tell a few seconds later asking if he still needs it. He says yes, so I pack up, switch to Scholar, and go find him.

    Halfway across the map. I was at Brewer's Beacon, he was near the entrance to the Sahagin base, in western la Noscea. I ran halfway across the map to find him dead on the ground, surrounded by 8 or 9 players. Two of them were white mages.

    You're telling me not one of them could throw him a raise?

    This new community makes me furious sometimes. That's what I miss from 1.0. By the time 1.23 rolled around, the community was mostly fantastic. There were some bad eggs, and it wasn't a very big community, but damn it, most of us were nice. Most of us were courteous, or at least tried to be decent goddamned human being. It's depressing.
    (15)

  8. #8
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    I miss the open class system most, pre jobs. It had the ability to be such a revolutionary system that ended up just becoming another "put everyone into boxed roles". It was cool how you could set "Cure III" on a tank and stat allocation actually had some form of strategy depending on what you were really trying to do on your character.

    The new "jobs" work... but it's exactly what we have in every other MMO. When before the class system was so open and unrestricted it was awesome to think "Wow it would be cool if I had this ability from this class" and you could actually level that class, get that ability and set it.

    Also to a lesser degree, I miss how you leveled up your stat allocation seperate from each class. I thought it was cool how you have a general level and more stats when you would switch your class and start over again so you would be inherently more powerful the second/third/etc... time around.
    (4)

  9. #9
    Player
    Pyre1million's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    S'ui'te Whynnshrae
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fensfield View Post
    Pff, yeah as if. It's not like one of the most important characters in the main story-

    OH WAIT.

    Seriously, Papalymo aside though of course they should be able to.

    Should it be the least effective thing for their class or somehow disrupt their magic? Sure. Should it lead to an entirely different and equally enjoyable style of play to those who wear robes? Even better!<snip>
    The fascinating thing to me about this is that you can see where it derives from. Sort of.

    Final Fantasy as a franchise comes directly from Dungeons and Dragons. Literally, the first game is the series IS a Dungeons and Dragons campaign, down to the tiniest detail. And FF still borrows elements from the Grandaddy of all RPGs, one of them being "Wizards can't wear armor."

    There's a trick there though. Because in D&D, it's not that wizards COULDN'T physically wear armor. It's that they suffered tremendous penalties for it: impeded spellcasting, movement, etc, alongside the restrictions armor places on more capable characters (penalties to activities like swimming and climbing, etc). But the party wizard could still toss on a suit of full plate if he wanted, and as the game progressed various options were introduced (the least of them feats available in the core rules) to allow casters to wear armor if they so wished.

    The idea of a 'squishy wizard' in the gear we see Marauders wearing is actually *really neat*; it just hammers against that fundamentally ingrained-over-twenty-years-of-this concept we have that 'wizards can't do that'. There's also the argument to be made of 'class recognizability' that often comes up in online games: The Marauder is the one in beak-y full plate, the White Mage has their iconic robes, the Black Mage is wearing a silly(awesome) hat.

    But all the same, the idea of that wizard standing tall in armor whilst hurling spells, and having that be something they devoted time and effort to be able to do, is *neat*. Maybe a bit complex to really work in a game of this sort. But neat.
    (1)
    Last edited by Pyre1million; 10-25-2013 at 03:03 AM.

  10. #10
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Cassiopeia Hollow, Nanawa Mines, and Mun-Tuy Cellars
    (12)

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