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  1. #131
    Player
    Eshura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    96
    Character
    Kanika Khayyam
    World
    Balmung
    Main Class
    Dancer Lv 82
    Quote Originally Posted by Fensfield View Post
    Ah that reminds me..

    Obviously missing the belts aside, one of the other things I miss?

    The bridges.

    Yes, I know the vast majority of them were there to cover up v1.0's reliance on streaming from the HDD, but all the same crossing those huge bridges into the cities - not to mention Gryphon Crossing in Coerthas - just felt.. epic, for want of a better word. And I miss just being able to hang out on them. In the late stages of v1.2x they added the ability to teleport past the bridges connecting Gridania and Limsa Lominsa to the field areas if you wanted, not to mention Ul'dah's tunnels, so crossing them wasn't mandatory. Removing them just feels.. sad. Most people don't even know Gridania connects to the central shroud by a bridge - the only way you see it is by getting yourself into a fiddly angle to look up at it from the lakeside below.

    Worst of all though? Because of all this it's now obvious we're never going to get to walk the path between Coerthas and Ishgard when that city is eventually opened. I was looking forward to doing that from the very first time I saw the Gates of Judgement, but.. now they've made it very clear just being able to enjoy stuff like those crossings is never going to be part of their design philosophy.

    This!! Endlessly running into Limlom and seeing the scenery spread out before you as you traveled in was breathtaking. Now we get invisible walls everywhere and loading screens.

    And yeah, I agree... I feel like they cheapened the game. They should have left the old game and just revamped stuff that was needed... I still love 2.0... but somethings make me go "Why!?"
    (15)

  2. #132
    Player
    SabbaNoergi's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Sabba Noergi
    World
    Goblin
    Main Class
    Marauder Lv 50
    For me? Coerthas, belts, 1.23 combat, the community. There really is so much, but there are four things I really want back. The WHM ability that turned an ability to an AOE. I loved the sound of all of the Regens and Stoneskins going off. The old Stoneskin, is another thing. Last two would be the old Steel Cyclone sound. Man, you just knew something was going to get wrecked. Last but definitely not least that SCHWANG sound that would go off when a PLD would use Rampart close to the entire party.
    (12)

  3. #133
    Player
    Eshura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    96
    Character
    Kanika Khayyam
    World
    Balmung
    Main Class
    Dancer Lv 82
    I completely forgot that there was no FATES in 1.0... absolutely loved that. I honestly can't stand them. Sure they are good for xp and seals, but... meh. Just give be a bunch of quest hubs so I can go and enjoy Costa del Sol without a hundred people afking waiting for a fate to pop... or having one turn on on top of me while I am enjoying the scenery.
    (5)

  4. #134
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I miss that copy-paste world!

    It was SO beautiful (so much moreso than 2.0) that they copied and pasted it dozens of times!
    (3)
    Last edited by BlueMage; 10-22-2013 at 04:48 AM.

  5. #135
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Eshura View Post
    This!! Endlessly running into Limlom and seeing the scenery spread out before you as you traveled in was breathtaking. Now we get invisible walls everywhere and loading screens.

    And yeah, I agree... I feel like they cheapened the game. They should have left the old game and just revamped stuff that was needed... I still love 2.0... but somethings make me go "Why!?"
    1.0 was full of invisible walls. Most of them were at the top of 3 foot drops.
    (1)

  6. #136
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The lack of jumping obscured that fact a bit.
    (4)

  7. #137
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    The lack of jumping obscured that fact a bit.
    Doesn't cover up that you had to run around everything because of invisible walls.
    (0)

  8. #138
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Doesn't cover up that you had to run around everything because of invisible walls.
    And now you have to run or jump around everything because of invisible walls. The only difference here is that now I can occasionally jump into invisible walls, lol.

    Speaking of invisible walls, I remember that one cobblestone right in the middle of the street in version 1.0's Ul'dah that would stop you dead in your tracks. The only way to get unstuck was to backup and go around, lol.
    (6)
    Last edited by Kittra; 10-22-2013 at 05:07 AM.

  9. #139
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kittra View Post
    And now you have to run around everything because of invisible walls. The only difference here is that now I can occasionally jump into invisible walls, lol.
    So we didn't lose something from 1.0! REJOICE!
    (0)

  10. #140
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KiriA500 View Post
    So we didn't lose something from 1.0! REJOICE!
    I'd say we even gained something! Jumping! ~Into walls.

    *edit* Holy avatar change Batman!
    (3)

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