I don't think people understand that with the repeating stuff, they we're able to create a huge single zone, with different monsters at each crossing.I still don't know why people said that the environments in 1.0 were copy/paste repeating and boring textures. Sure there were things repeated - but a big forest is going to have repeating trees. a desert is going to have repeating rocks. Fields are going to have repeating grass. But each zone, even with the "repeats" seemed to be vast and there were many variations in the landscape. Different camps and steads, and stone archways and bridges and towers - no area in 1.0 seemed to me like it was dull or boring or without the variation. Even the "maze" landscape of gridania felt very nice. A pain to navigate with a map, but it felt very much like a deep forest once could get lost in.
Now thats just not possible anymore.
Everything has to be "unique"
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